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Rockets’ Red Glare Saipan 2 #16 |
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| (Defender) Japan | vs | United States (Attacker) |
| Formations Involved | ||
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| Japan | ![]() |
25th Antiaircraft Artillery Regiment |
| Japan | ![]() |
47th Independent Mixed Brigade |
| United States | ![]() |
23rd Marine Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-17 |
| Start Time | 15:00 |
| Turn Count | 20 |
| Visibility | Day |
| Counters | 38 |
| Net Morale | 0 |
| Net Initiative | 2 |
| Maps | 1: 83 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 163 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip014 |
| Battle Types |
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| Inflict Enemy Casualties |
| Urban Assault |
| Entrenchment Control |
| Conditions |
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| Entrenchments |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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On the left flank of 4th Marine Division, the 23rd Marines faced a strong Japanese force occupying a tough hilltop position. As the Americans fanned out from their beachhead, so did their battalions become ever-more stretched and separated, making it more and more difficult to concentrate force against Japanese strongpoints like this one. But the Marines had a new secret weapon of their own, developed for just such a situation. |
| Conclusion |
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The Marine advance came to a complete standstill, with the Japanese holding tough in their well-prepared positions and Marine firepower unable to lever them out. A rocket barrage meant to support the attack fell on the neighboring 2/24 Marines instead, causing 20 casualties there. Eventually the regiment had to commit its third battalion, held back to reinforce a breakthrough, just to hold what little the Marines had already gained. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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| Saipan 2nd Edition, scenario #16: Rockets’ Red Glare | ||||||||||||
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Saipan 2nd Edition, scenario #16: Rockets’ Red Glare With Saipan, I brought a lot of new toys to the PG Pacific including the Mk7 Marine rocket truck. I really enjoyed bring all these new unit types to the Panzer Grenadier Pacific. In this scenario, the Japanese setup one entrenchment in the north and one in the south with proportional forces for each and the Marines not wanting to bunch up decided to divide their forces as well with one group attacking the north and the other the south. It kind of turn into two separate battles for a while. The Marines in the north got pounded, and I started to guess my decision to slit their forces but after the Marines in the south conquered all their objectives, they head north to help their brothers in arms and soon rectified a precarious situation and achieved a major victory. It wasn’t easy and I remember thinking around turn 6, that it wasn’t going to happen but regrouping with a larger force corrected this bad situation. |
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| 0 Comments |
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