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Dagu Village Saipan 2 #15 |
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| (Defender) Japan | vs | United States (Attacker) |
| Formations Involved | ||
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| Japan | ![]() |
47th Independent Mixed Brigade |
| United States | ![]() |
24th Marine Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-17 |
| Start Time | 10:00 |
| Turn Count | 20 |
| Visibility | Day |
| Counters | 39 |
| Net Morale | 0 |
| Net Initiative | 2 |
| Maps | 1: 82 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 163 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip013 |
| Battle Types |
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| Inflict Enemy Casualties |
| Road Control |
| Urban Assault |
| Conditions |
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| Off-board Artillery |
| Terrain Mods |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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The Japanese 25th Anti-Aircraft Regiment had placed its light and heavy weapons on Nafutan Point, the high ground at the south-eastern corner of Saipan. From there, they could also pour long-range fire on the advancing Americans. The 1/24 Marines, trying to advance through the dense terrain north of the airfield, drew particular attention from the flak gunners. |
| Conclusion |
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The Marines took heavy fire, with 40mm shells set to airburst over them inflicting heavy casualties. Counter-battery fire brought only some relief, but eventually the fire slackened: the Marine official history offers no reason why, but it’s pretty obvious that it was directed away from the dogged Marines to the more pressing threat of the “cowardly” Army regiment. With the Fighting 69th drawing Japanese fire, the 1/24 could take its objectives with the help of its own mortars and some attached LVT(A) amphibian light tanks. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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| Saipan 2nd Edition, scenario #15: Dagu Village | ||||||||||||
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Saipan 2nd Edition, scenario #15: Dagu Village This was a tense scenario, as the time factor forces the Marines to keep moving down the trail, leaving some units behind to deal with the enemy road blocks. The Marines have to conquer all the town and village hexes. Clear the east-west trail and keep a lesser casualty count than the Japanese. I didn’t lead with the weaker American armor, the LVT A-1s and LVT A-4s but with Marine Infantry, bring up the later for support when the Japanese guns were eliminated. The Americans cleared the last village in the east on the last turn, which was also on the east-west road, so if they had failed the Japanese would have won but with the firepower and a little help on the dice, the Americans cleared this hex for a Major Victory. Tense until end of the scenario. |
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| 0 Comments |
Sap2014

