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Faugh a Ballagh Saipan 2 #14 |
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| (Attacker) Japan | vs | United States (Defender) |
| Formations Involved | ||
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| Japan | ![]() |
47th Independent Mixed Brigade |
| United States | ![]() |
165th Infantry Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-17 |
| Start Time | 14:00 |
| Turn Count | 18 |
| Visibility | Day |
| Counters | 51 |
| Net Morale | 0 |
| Net Initiative | 2 |
| Maps | 1: 83 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 165 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip012 |
| Battle Types |
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| Airfield Control |
| Inflict Enemy Casualties |
| Entrenchment Control |
| Conditions |
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| Entrenchments |
| Off-board Artillery |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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Two battalions of the U.S. Army’s 165th Infantry Regiment, the “Fighting 69th” of Great War fame, landed on Saipan at about 0115 on 17 June. At 0330, Fourth Marine Division informed regimental commander Col. Gerard W. Kelley that his regiment would attack in four hours’ time. The New York National Guardsmen made good progress through the morning, until they reached a ridgeline just in front of their objective, Aslito Airfield. |
| Conclusion |
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What happened in front of the airfield would be disputed between the Army and Marines. Kelley reported heavy resistance, and his subordinates called for both air support and Marine artillery fire to help suppress it. Fourth Marine Division pointed out that the 25th Marines had advanced north of the airfield more than a mile deeper into Japanese-held areas than the Army regiment. The U.S. Marine official history dances on the edge of accusing Kelley of cowardice under fire (“Although Marine patrols discovered that Aslito field had been abandoned, Colonel Kelley was unwilling to occupy it with elements of his 165th Infantry.”). Whatever the truth (Kelley, a West Point grad, had been decorated for his heroism on Makin Island the previous November), Aslito Airfield remained in Japanese hands. |
| Saipan 2nd Edition, scenario #14: Faugh a Ballagh | ||||||||||||
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Saipan 2nd Edition, scenario #14: Faugh a Ballagh This scenario had some significant changes from the 1st edition. The unit makeup is a bit different but also the Japanese get two entrenchment counters, and an airfield counter is in play as well. No matter how much to try to eliminate errata, you find a small bit still transferred over from the 1st edition, it should be Army emblem, not a Marine emblem over the unit description. Just a cosmetic thing, as these are units from the 165th Infantry Regiment. The Americans have three objectives but suffer large casualties on their approach to the Japanese lines, as a Town blocks the two Japanese entrenchment and one airfield surrounded by heavy jungle on the western side and the Americans approach side. Japanese units not in the town hexes or entrenchment hexes are dug-in. The American forces find they are not strong enough to take any of their objectives and the Japanese had a hot dice streak and the Army has lost more casualties than the Japanese as well, giving the Japanese a major Victory and a temporary setback for the Americans. |
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