Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
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Faugh a Ballagh
Saipan 2 #14
(Attacker) Japan vs United States (Defender)
Formations Involved
Japan 47th Independent Mixed Brigade
United States 165th Infantry Regiment
Display
Balance:



Overall balance chart for Sap2014
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 1093
Parent Game Saipan 2
Historicity Historical
Date 1944-06-17
Start Time 14:00
Turn Count 18
Visibility Day
Counters 51
Net Morale 0
Net Initiative 2
Maps 1: 83
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 165
AAR Bounty 168
Total Plays 1
Total AARs 1
Duplicates Saip012
Battle Types
Airfield Control
Inflict Enemy Casualties
Entrenchment Control
Conditions
Entrenchments
Off-board Artillery
Scenario Requirements & Playability
Saipan 2 Base Game
Introduction

Two battalions of the U.S. Army’s 165th Infantry Regiment, the “Fighting 69th” of Great War fame, landed on Saipan at about 0115 on 17 June. At 0330, Fourth Marine Division informed regimental commander Col. Gerard W. Kelley that his regiment would attack in four hours’ time. The New York National Guardsmen made good progress through the morning, until they reached a ridgeline just in front of their objective, Aslito Airfield.

Conclusion

What happened in front of the airfield would be disputed between the Army and Marines. Kelley reported heavy resistance, and his subordinates called for both air support and Marine artillery fire to help suppress it. Fourth Marine Division pointed out that the 25th Marines had advanced north of the airfield more than a mile deeper into Japanese-held areas than the Army regiment. The U.S. Marine official history dances on the edge of accusing Kelley of cowardice under fire (“Although Marine patrols discovered that Aslito field had been abandoned, Colonel Kelley was unwilling to occupy it with elements of his 165th Infantry.”). Whatever the truth (Kelley, a West Point grad, had been decorated for his heroism on Makin Island the previous November), Aslito Airfield remained in Japanese hands.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Towed
United States Order of Battle
Army

Display AARs (1)

Saipan 2nd Edition, scenario #14: Faugh a Ballagh
Author JayTownsend
Method Solo
Victor Japan
Play Date 2026-08-17
Language English
Scenario Sap2014

Saipan 2nd Edition, scenario #14: Faugh a Ballagh

This scenario had some significant changes from the 1st edition. The unit makeup is a bit different but also the Japanese get two entrenchment counters, and an airfield counter is in play as well.

No matter how much to try to eliminate errata, you find a small bit still transferred over from the 1st edition, it should be Army emblem, not a Marine emblem over the unit description. Just a cosmetic thing, as these are units from the 165th Infantry Regiment.

The Americans have three objectives but suffer large casualties on their approach to the Japanese lines, as a Town blocks the two Japanese entrenchment and one airfield surrounded by heavy jungle on the western side and the Americans approach side. Japanese units not in the town hexes or entrenchment hexes are dug-in. The American forces find they are not strong enough to take any of their objectives and the Japanese had a hot dice streak and the Army has lost more casualties than the Japanese as well, giving the Japanese a major Victory and a temporary setback for the Americans.

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