Saipan 1944 version 2
| AP Series | Panzer Grenadier |
|---|---|
| Designers | Bennighof, Townsend |
| Game Type | Standalone |
| Format | Boxed |
| Release Date | 2026-03 |
| Availability | In Print |
| Scenarios | 40 |
| Counters | 330 |
| Counter Type | Die-cut |
| Maps | 4 |
| Overall Rating, 40 votes |
|---|
|
3.8
|
| Standalone Rank: 8 of 45 |
| Popularity: Ownership & Activity | ||||
|---|---|---|---|---|
| Status | Owned by 1% | Played by 1% | AAR'd by 1% | Medaled by 1% |
| Rank | 177th of 179 | 167th of 172 | 166th of 170 | 95th of 106 |
| Total | |
|---|---|
| Side 1 | 11 |
| Draw | 0 |
| Side 2 | 29 |
|
In June 1944, American Marines and soldiers stormed ashore on Saipan, a large island in the Central Pacific whose possession would put Allied heavy bombers in range of Japanese cities. Three weeks of savage fighting would finally see the island secured, as places like Death Valley, Hell’s Pocket and Purple Heart Ridge entered the U.S. Marine Corps’ lexicon. The campaign saw the largest tank battle of the Pacific war, and also its largest banzai charge as almost the entire Japanese garrison (and much of the island’s Japanese civilian population) chose death over surrender. |
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| AFV Rules Pertaining to this Game's Order of Battle |
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| 5 Errata Items | |
|---|---|
| Scen 23 |
American Off-Board Artillery should say; One Turn Only not Turn One Only. (JayTownsend
on 2026 Aug 30)
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|
LVT 4 is a one step open-topped APC. Any scenarios where units and leaders start loaded on LVT 4's and enter the board via ocean hexes do not activate in the regular manner. While at sea, all LVT 4's activate like AFV's with leaders, and move toward beach hexes. While moving toward the beach hexes they don't need to use all MPs or move in a straight line. Once they are on the beach, they must follow standard activation rules for both land and water hexes. LVT 4's that are destroyed at sea do not trigger leader decapitation. (Shad
on 2013 May 06)
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The A1 has an inherent leader and two combat steps. Its counter should have been given an amphibious armor symbol. (Shad
on 2013 May 06)
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The A4 has an inherent leader and two combat steps. Its counter should have been given an amphibious armor symbol. (Shad
on 2013 May 06)
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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| Nations at War - Scenario Appearance Percentages | ||
|---|---|---|
| Japan |
100%
|
Japan |
| United States |
100%
|
United States |
| Battle Types - Scenario Appearance Percentages | ||
|---|---|---|
| Inflict Enemy Casualties |
100%
|
Inflict Enemy Casualties |
| Hill Control |
35%
|
Hill Control |
| Urban Assault |
25%
|
Urban Assault |
| Entrenchment Control |
25%
|
Entrenchment Control |
| Beach Control |
18%
|
Beach Control |
| Cave Control |
18%
|
Cave Control |
| Exit the Battle Area |
10%
|
Exit the Battle Area |
| Amphibious Landing |
8%
|
Amphibious Landing |
| Rural Assault |
8%
|
Rural Assault |
| Airfield Control |
5%
|
Airfield Control |
| Road Control |
5%
|
Road Control |
| Conditions - Scenario Appearance Percentages | ||
|---|---|---|
| Off-board Artillery |
73%
|
Off-board Artillery |
| Entrenchments |
33%
|
Entrenchments |
| Caves |
20%
|
Caves |
| Randomly-drawn Aircraft |
20%
|
Randomly-drawn Aircraft |
| Smoke |
13%
|
Smoke |
| Terrain Mods |
13%
|
Terrain Mods |
| Minefields |
8%
|
Minefields |
| Reinforcements |
8%
|
Reinforcements |
| Illumination |
8%
|
Illumination |
| Naval Bombardment |
5%
|
Naval Bombardment |
Saipan 1944