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| Overall Rating, 6 votes |
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3.17
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| Scenario Rank: 762 of 1093 |
| Parent Game | Road to Dunkirk |
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| Historicity | Historical |
| Date | 1940-05-20 |
| Start Time | 07:30 |
| Turn Count | 22 |
| Visibility | Day |
| Counters | 82 |
| Net Morale | 1 |
| Net Initiative | 3 |
| Maps | 2: 120, 122 |
| Layout Dimensions | 86 x 28 cm 34 x 11 in |
| Play Bounty | 155 |
| AAR Bounty | 168 |
| Total Plays | 5 |
| Total AARs | 1 |
| Battle Types |
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| Inflict Enemy Casualties |
| Rear Guard |
| Urban Assault |
| Conditions |
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| Randomly-drawn Aircraft |
| Smoke |
| Terrain Mods |
| Scenario Requirements & Playability | |
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| Road to Dunkirk | Base Game |
| Introduction |
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First Battalion, Tyneside-Scottish/Black Watch formed the right flank of 23rd Infantry Division’s 70th Brigade. Abandoning the Canal du Nord line on the 19th, they marched westwards to defend the Arras-Doullens road. They reached Saulty, on foot and exhausted. The battalion regrouped with 660 men along with 75 new recruits having just completed seven weeks of training. They took up their positions during the night and at 0730 the panzers attacked. |
| Conclusion |
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Only days before the Tyneside Scottish had been assigned to airfield building; they now faced German tanks with only their rifles and bayonets. Over the same ground where Tyneside Scottish pipers had led the troops over the top in July 1916, the pipes again skirled and the Scots again died. Within hours the battalion had ceased to exist, having delayed the German advance at the cost of entire companies dead or captured. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 4 Errata Items | |
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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| Heroic Scots Crushed Again. | ||||||||||||||
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Another unbalanced RTD scenario with precious little chance of the Scots coming away with anything better than a draw. This was a 4-session play through with the able, clever & considerate, Miguelibal as the brave British commander of the doomed Scots, in this case - the 1st BN of the Tyneside-Scottish/Black Watch troops - a portion of the 23rd Infantry Division’s 70th Brigade. I led that attacking Teutonic Horde. Both sides drew middling leaders. As is typical of RTD scenarios, the Germans held all the cards in this one. Tanks in combined arms attacks vs bayonets on SMLE rifles was the order of the day. A surprisingly, hard-fought battle with an almost inevitable German win on the 19th game turn. Very few Scots survived this one, and losing there senior leader during game turn 11 was the straw that broke the camel's back, and led to the start of a rout. I can see what this one has not had benefit of a written AAR filing. The Germans simply lurched along after crushing one British stronghold after another with combined arms attacks, that led to lots of die rolling before the higher morale Jerries eventually pushed on. The only hope for the Allied side in this one the solace of 8 FOW-shortened, game turns. Not play tested properly and too one-sided in my humble opinion for SHARED play. Save this one for SOLO play, only. |
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| 0 Comments |
RtDk009