|
Clearing the Valley Panzer Lion #5 |
||
|---|---|---|
| (Defender) Germany | vs | Soviet Union (Attacker) |
| Formations Involved | ||
|---|---|---|
| Germany | ![]() |
24th Panzer Division |
| Germany | ![]() |
Grossdeutschland Panzer Regiment |
| Germany | ![]() |
Kampfgruppe E |
| Soviet Union | ![]() |
107th Tank Brigade |
| Soviet Union | ![]() |
1140th Self-Propelled Artillery Regiment |
| Soviet Union | ![]() |
16th Tank Corps |
|
| Overall Rating, 3 votes |
|---|
|
4
|
| Scenario Rank: --- of 1093 |
| Parent Game | Panzer Lion |
|---|---|
| Historicity | Historical |
| Date | 1944-05-02 |
| Start Time | 11:00 |
| Turn Count | 20 |
| Visibility | Day |
| Counters | 67 |
| Net Morale | 1 |
| Net Initiative | 1 |
| Maps | 3: 1, 15, 5 |
| Layout Dimensions | 84 x 43 cm 33 x 17 in |
| Play Bounty | 158 |
| AAR Bounty | 157 |
| Total Plays | 2 |
| Total AARs | 3 |
| Battle Types |
|---|
| Exit the Battle Area |
| Rural Assault |
| Conditions |
|---|
| Off-board Artillery |
| Reinforcements |
| Scenario Requirements & Playability | |
|---|---|
| Eastern Front | Maps + Counters |
| Panzer Lion | Base Game |
| Road to Berlin | Maps + Counters |
| Introduction |
|---|
|
The Germans needed to stop the advancing Soviet armor before Facuti fell. Already, Soviet mobile elements had worked their way past the besieged village and were moving southward. The Vaalea-Olior valley was one of the few areas of the battlefield that favorable for mobile actions, and the Germans planned to exploit that advantage. |
| Conclusion |
|---|
|
Kampfgruppe E pushed aggressively westward against the exploiting armor while some panzers from Grossdeutschland advanced eastward to meet them. Though the forces were evenly-matched, events to the north seemed to rattle the Russian commander. Shortly his tanks were joining the retreat northward. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
|---|
|
| 4 Errata Items | |
|---|---|
|
Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
|
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
|
| A Short, Sharp Puzzle |
|---|
|
Played solo. When I first looked at the scenario, I thought the Soviets could make a quick dash and exit enough steps to earn at least a minor victory. So I decided to experiment and restarted the game 5 times before I played it to completion. This is a fun puzzle that can end very quickly (3 or 4 turns), especially if the Germans are not careful. I think the key is the German trucks and that's what makes this scenario rather unique. In my last game, the Germans won a narrow victory as their late arriving panthers were able to gun down just enough T-34s before they exited. This is my most satisfying solo effort to date. However, I only rate it a "4" as they were a few false starts. I believe this one plays best solo or via PBEM. |
| 0 Comments |
| The Board Edge Boogie | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Germans set up blocking the road but left their right flank open. The Soviets simply ran down that flank, using smoke to hinder the ATG that could have ranged them. |
||||||||||||||
| 0 Comments |
| Lost before I even thew the first die | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I lost this one on setup. I set up my AT assets to far forward and left my right flank open and was not able to reposition my forces in time to prevent the board edge boogie. |
||||||||||||||
| 0 Comments |
PzLi004





