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Overwhelmed Polish Exiles #3 |
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|---|---|---|
| (Attacker) Germany | vs |
France
(Defender)
Poland (Defender) |
| Formations Involved | ||
|---|---|---|
| France | ![]() |
240e Division d'Infanterie Légère |
| France | ![]() |
42e Régiment d'Infanterie Coloniale |
| Germany | ![]() |
13th Motorized Infantry Division |
| Poland | ![]() |
10th Armored Cavalry Brigade |
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| Overall Rating, 3 votes |
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3.33
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| Scenario Rank: --- of 1093 |
| Parent Game | Polish Exiles |
|---|---|
| Historicity | Historical |
| Date | 1940-06-16 |
| Start Time | 00:15 |
| Turn Count | 16 |
| Visibility | Day |
| Counters | 78 |
| Net Morale | 0 |
| Net Initiative | 0 |
| Maps | 3: 26, 31, 33 |
| Layout Dimensions | 129 x 28 cm 51 x 11 in |
| Play Bounty | 178 |
| AAR Bounty | 157 |
| Total Plays | 2 |
| Total AARs | 3 |
| Battle Types |
|---|
| Exit the Battle Area |
| Inflict Enemy Casualties |
| Rear Guard |
| Conditions |
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| Reinforcements |
| Joint Forces Battle |
| Scenario Requirements & Playability | |
|---|---|
| Deluge | Counters |
| Fall of France 2 | Maps + Counters |
| Polish Exiles | Base Game |
| Introduction |
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Near Chaource, France Masses of refugees fled along the roads while French soldiers wandered beside them, unarmed, leaderless and aimless. The Poles watched in despair as they themselves joined the sad retreat. The French 4th Army’s withdrawal towards the Loire River opened up a huge gap between the two wings of the army, into which the German units rushed southwards. After crossing the Seine River at Bar-sur-Seine on the evening of 15 June, Maczek's brigade regrouped in the forest of Chaource. In the early hours of the 16th, the Polish brigade received the order to move out as an advance guard to occupy Montbard and open the road to allow the 42nd Infantry Division and 240th Light Infantry Division (DLI) to pass southwards. The 10th Brigade established itself in this new position at dawn, after exchanging fire with patrols of the German 13th Motorized Infantry Division approaching from Tonnerre. Later that morning, behind the Maczek brigade, German armored cars harassed the remnants of the 240th DLI. The whole French maneuver had been aimed at getting the encircled units out of the trap and preventing the Germans from advancing towards Dijon. The Poles now had to rush to block the Germans. The Maczek group would take Montbard and pave the way for the 240th DLI’s escape. However, fuel shortages forced the Poles to abandon some of their tanks, and they only retained 17 R35s when column started marching southward around 1500. |
| Conclusion |
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From the outset, accurate German machine-gun fire targeted the Polish rearguard. As the convoys formed up, the R35s covering the Chaource road came under fire. One damaged tank had to be abandoned, while the others opened fire and protected the advancing troops. The anti-tank platoon that should have filled this role failed to carry out the order and had to be brought into position by Major Wladyslaw Zgorzelski himself. Once on the road, two motorized platoons missed a fork in the road and rushed straight at the Germans but managed to get away. Meanwhile, other retreating French units tried their luck pushing southward, crossing paths with the Poles. Some of these units made heroic sacrifices to stem the German onslaught: one French company held the village of Balnot-la-Grange until the evening, against repeated attacks. Once they had reached the main road, the Poles faced traffic jams and a panic triggered by an explosion. Late in the afternoon, the rear-guard was surprised by panzer-reinforced enemy infantry. An immediate counter-attack put the attackers to flight, leaving 30 prisoners behind. Despite the victory, the Poles had been cut off. |
| Additional Notes |
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Use French 25mm AT, 25mm AA, 47 APX, and R40 units to represent Polish units. There is a DIY countersheet for a Polish version of the French substitute counters. Counters from White Eagles may be used instead of those from The Deluge. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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| Polish Armour | ||||||||||||
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The Polish armour just decimated the Germans. Caught the Germans still in their trucks. |
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| 0 Comments |
| The Poles & French Escape! | ||||||||||||||
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This was an exciting, 3-session play through with the resolute & doughty Grognard Gunny leading defending elements of the Free Polish Groupement Maczek & the feeing French 42nd Colonial Infantry Regiment. I led attacking elements of the German 13th Infantry Division. Both sides drew middling leaders. We played using the FOW and excess initiative optional rules, as well as these 3 house rules: 1) Road Movement for Mechanized & Foot Units - All FOOT & MECHANIZED units may move on roads at the rate of 1/2 a Movement Point (MP) per road hex, just like MOTORIZED units, 2) Standardized Movement for Mechanized Units — All mechanized units may move through clear hexes at a movement cost of only 1 movement point (MP) per hex, instead of 1 1/2. Add one to this cost if moving up, across, or down slopes hexes. Our first session (game turns 1-3) featured the Poles rapidly moving west with only a couple of hiccups caused by lucky German combat throws and their quick occupation of the two western towns on Map 26. The French began their rapid migration to the south map edge. Only a single Polish casualty was sustained, so far. During the second session (game turns 4-9) the entire French contingent exited the south edge of the battle map without losses, thanks to heavy and successful fighting by their Polish allies throughout the southern half of the map. The step loss tally was now 2 for the Germans, and 4 to the advancing Poles, who dropped a level of initiative. Victory points increased to 13 for the Allies, and a mere 4 to the Wehrmacht. Our third & final session (game turns 10-14) was another high maneuver sprint across the battle map, interspersed with a handful of additional Polish steps lost by capture, or in close assaults. We called the game at the start pf the 14th game turn when it was apparent that that was no way for the Wehrmacht to stop the remaining Polish contingent from exiting the east edge of the map. It was a decisive Polish/French victory with a final score of 32 for the Polish/French side, and a mere 8 for the Germans. There were 9 FOW-shortened turns of the 14 played. This was a gamey exercise that was fun to play with a challenging opponent! I give it a rating of 3 and suggest that it is better suited to SOLO play. |
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| 0 Comments |
| Overwhelmed, as advertised. | ||||||||||||||
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The French moved off the South edge of the most Westerly board early on in the game, giving a point advantage to the Allies. The Germans fought well in the woods and tied up the Polish guns in trucks and they were captured late in the game, but not before the Poles had enough Armor off the board in the East to make the German position untenable. Game was called with three turns left and the Germans in a position to make it impossible a German win. (Note - This one played well and is recommended for on-line play.) |
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| 0 Comments |
PoEx002



