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Stand for New Zealand Parachutes Over Crete #26 |
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| (Attacker) Germany | vs | New Zealand (Defender) |
| Formations Involved | ||
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| Germany | ![]() |
1st Air Landing Assault Regiment |
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| Overall Rating, 2 votes |
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3
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| Scenario Rank: --- of 1093 |
| Parent Game | Parachutes Over Crete |
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| Historicity | Historical |
| Date | 1941-05-25 |
| Start Time | 14:00 |
| Turn Count | 22 |
| Visibility | Day |
| Counters | 118 |
| Net Morale | 0 |
| Net Initiative | 1 |
| Maps | 4: 96, 97, 98, 99 |
| Layout Dimensions | 86 x 56 cm 34 x 22 in |
| Play Bounty | 181 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Battle Types |
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| Exit the Battle Area |
| Inflict Enemy Casualties |
| Urban Assault |
| Conditions |
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| Off-board Artillery |
| Randomly-drawn Aircraft |
| Terrain Mods |
| Scenario Requirements & Playability | |
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| Parachutes Over Crete | Base Game |
| Introduction |
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With his units finally in place, Ringel ordered the largest coordinated attack on an Allied position on Crete yet. The remains of Assault Regiment attacked up the coast road with the 100th Mountain Regiment on their right flank. The 3rd Parachute Regiment was to advance eastward while all this is going on. |
| Conclusion |
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The German onslaught quickly drove back the company on the New Zealand right flank, bring the center company under fire from all sides. Lt. Col. John Gray of 18th Battalion grabbed a rifle and led his headquarters company forward yelling "No surrender!" Despite his gallantry, they were unable to restore the situation. Two companies of the 20th Infantry Battalion moved forward and managed to plug the gap in the line. Kippenberger, the brigade commander, walked the front line shouting "Stand for New Zealand!" but positions were abandoned without orders. Sometime before dusk the Germans finally entered Galatas. |
| Additional Notes |
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Gebirgsjäger leaders in Parachutes Over Crete use conventional named ranks. The library was setup using German rank references. The production print of map 98 is missing 3 town hexes, Avalanche press has created a Map 98 overlay to correct this oversight. Philippe Leonard has also created a very nice overlay for map 98 on Board Game Geek. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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| Fun to Play Infantry Bashathon! | ||||||||||||||
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No armor, again = not as much fun as a scenario with tanks. But, this one had German mountain troops and annoying paratroopers for my New Zealanders to kill, which they did by the bushel. I almost prevailed in this hard-fought battle with the T-Rex. Lost my senior leader on the 16th game turn and things went south at that point for the defending Kiwis. We endured very heavy casualties in this fight, but the Germans managed to punch through the lines in the end. Not sure that the Kiwis can win this struggles as pubished, and will try it again as the other side. Probably this one is best suited to be played as a solitaire game. |
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| 1 Comment |
PoCr025

Concur with my esteemed opponent's AAR. This one was like playing the Somme or Verdun in WWI.
This was an oddly-fun-to-play, but very bloody, scenario that did not begin to go the German's way until the last two of our 6 sessions, when the dice fates started allowing the Axis side to throw some low and high combat rolls.
With a handful of tanks thai one would be much more enjoyable - but that was not the situation in Crete during 1941!