Panzer Grenadier Battles on April 30th:
White Eagles #21 - Poland Has Not Yet Perished
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Stalos
Parachutes Over Crete #21
(Defender) Germany vs New Zealand (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for PoCr021
Total
Side 1 0
Draw 1
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3.33
Scenario Rank: --- of 961
Parent Game Parachutes Over Crete
Historicity Historical
Date 1941-05-23
Start Time 11:00
Turn Count 12
Visibility Day
Counters 24
Net Morale 1
Net Initiative 1
Maps 1: 98
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 138
AAR Bounty 167
Total Plays 2
Total AARs 1
Battle Types
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Parachutes Over Crete Base Game
Introduction

The seaside village of Stalos lay just west of Canea. If the Germans coming from Maleme were to link up with those in Prison Valley, they would need to come through Stalos. When Greek scouts reported that some of the Germans in Prison Valley had occupied Stalos, Kippenberger ordered an attack to drive them out.

Conclusion

The New Zealanders cleared all of the Germans out of Stalos except for one machine-gun position that stubbornly resisted all assaults. With patrols reporting growing German strength in the nearby hills, the New Zealand battalion pulled out of Stalos, leaving it in German hands.

Additional Notes

The production print of map 98 is missing 3 town hexes, Avalanche press has created a Map 98 overlay to correct this oversight. Philippe Leonard has also created a very nice overlay for map 98 on Board Game Geek.


Display Order of Battle

Germany Order of Battle
Luftwaffe
New Zealand Order of Battle
New Zealand Army

Display Errata (1)

1 Errata Item
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

The Kiwis got Lucky - The Jerries Did Not
Author treadasaurusrex (New Zealand)
Method VASSAL
Victor New Zealand
Participants Dougal1951
Play Date 2024-11-14
Language English
Scenario PoCr021

This was a 3-session play-through with a relative newcomer to this fiddly game, who gave me a hack of a fight over the little town of Stalos in Crete. Nearly everything bad that could happen to a side in PG happened to my honorable opponent in this one. He suffered a senior leader decapitation right when it looked like the German paras would be able to hold on toe their positions inside the town. In three sessions of play, he threw SIXTEEN combat 7-die rolls, all of which occured in circumstances that were unfortunte, at best. The Kiwis had tremendous luck in morale recovery, close assault combat & adjacent-hex firefights. Shattered NZ units, were able to recover and return to combat in record time and later in the game, several of these led successful attacks.

I give this slightly flawed scenario a 3, reflecting a decent, but not great, SHARED play. The moer experienced player should lead the Kiwis. Barring a rewrite, this one is more suited to SOLO play, IMHO.

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