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Stout Defense at Muñoz Pacific Armor #21 |
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| (Defender) Japan | vs | United States (Attacker) |
| Formations Involved | ||
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| Japan | ![]() |
2nd 'Geki' Tank Division |
| United States | ![]() |
20th Infantry Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Pacific Armor |
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| Historicity | Alt-History |
| Date | 1945-02-01 |
| Start Time | 08:00 |
| Turn Count | 30 |
| Visibility | Day |
| Counters | 169 |
| Net Morale | 0 |
| Net Initiative | 0 |
| Maps | 3: 100, 82, 83 |
| Layout Dimensions | 84 x 43 cm 33 x 17 in |
| Play Bounty | 209 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Battle Types |
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| Inflict Enemy Casualties |
| Road Control |
| Urban Assault |
| Conditions |
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| Entrenchments |
| Off-board Artillery |
| Randomly-drawn Aircraft |
| Reinforcements |
| Terrain Mods |
| Scenario Requirements & Playability | |
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| Elsenborn Revised | Counters |
| Marianas 1944 | Maps |
| Pacific Armor | Base Game |
| Saipan 1944 | Maps + Counters |
| Introduction |
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The Japanese 2nd Tank Division, equipped with 220 desperately-outclassed Type 97 Shinhoto medium tanks, dug them in as immobile steel pillboxes rather than expose them to the deadly firepower of American tanks. With tanks that could stand up to those of the Americans, those decisions might have been somewhat different. And that would have given the Americans a very different problem to solve. |
| Conclusion |
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Armor superiority on the battlefield would also require air superiority over it, else the Japanese tanks would become so many targets for American pilots. Even then, the shiny new Chi-Nu would have to approach the Sherman very carefully when on the attack (or counterattack) |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| Pacific Armor, scenario #21: Stout Defense at Munoz | ||||||||||||
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Pacific Armor, scenario #21: Stout Defense at Munoz This is one is from the group of the last four scenarios using more modern Japanese armor left in Japan and is hypothetical but interesting. As stated before, the first 18 scenarios are historical from Luzon 1945, while the last four scenarios are hypothetical. The Americans are the attacker and have three objective or victory levels or failures. Eliminating more Japanese steps than losing is doable, controlling the west-east road 10 hexes deep is difficult and the third is controlling one town hex, but it doesn’t say which map, so I assume any map, so this is also doable. The Japanese defend all the town hexes on all three maps and the Americans have a pretty large force and also enter on all three maps as not to jam things up and keep the Japanese guessing. The Americans pound away at the Japanese and have two of their victory objective when the Japanese reinforcements enter the battlefield with a large armor force and air-support. Things get interesting and the Americans are now pretty close on the casualty differential but roll well on the dice and get some critical first activations to help them knockout some Japanese armor and pull ahead in the casualties for good. The Japanese find themselves weak in the Infantry department and are not able to take back the two far reaching town hexes and the Americans achieve two of the victory conditions for a minor victory. The scenario involves a lot of armor and armor types on both sides. Kind of fun. |
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| 0 Comments |
PACA020

