Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
Errors? Omissions? Report them!
Lingayen Beachhead
Pacific Armor #20
(Attacker) Japan vs United States (Defender)
Formations Involved
Japan 2nd 'Geki' Tank Division
United States 43rd Infantry Division
Display
Balance:



Overall balance chart for PACA020
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 1093
Parent Game Pacific Armor
Historicity Alt-History
Date 1945-01-01
Start Time 07:00
Turn Count 28
Visibility Day
Counters 168
Net Morale 0
Net Initiative 0
Maps 6: 100, 101, 80, 81, 82, 83
Layout Dimensions 129 x 56 cm
51 x 22 in
Play Bounty 226
AAR Bounty 168
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Rural Assault
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Elsenborn Revised Counters
Marianas 1944 Maps
Pacific Armor Base Game
Saipan 1944 Maps + Counters
Introduction

In the historical campaign, the Japanese did not contest t8eh American landings in Lingayen Gulf, making their stand inland, instead. With an armored division deployed behind the beaches, well-hidden from American aircraft and equipped with more modern tanks, the option of a powerful counterattack would have been on the table.

Conclusion

While the Japanese might be able to overwhelm an American beachhead with an armored attack, it would be a far more difficult thing to do so in the face of American naval gunfire. Even Japan's new almost-good tanks had no defense against 8-inch cruiser shells.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Motorized
United States Order of Battle
Army
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 1268

The A1 has an inherent leader and two combat steps. Its counter should have been given an amphibious armor symbol.

(Shad on 2013 May 06)
Overall balance chart for 1269

The A4 has an inherent leader and two combat steps. Its counter should have been given an amphibious armor symbol.

(Shad on 2013 May 06)

Display AARs (1)

Pacific Armor, scenario #20: Lingayen Beachhead
Author JayTownsend
Method Solo
Victor United States
Play Date 2026-06-07
Language English
Scenario PACA020

Pacific Armor, scenario #20: Lingayen Beachhead

I put off playing this one for last as I kind of knew the outcome before playing it, as the Japanese don’t have enough infantry units but plenty of armor but the Americans have 4 times the Infantry and even though they don’t match up in armor numbers of the Japanese, they have armor efficiency and can fire twice with all their armor including 12 Sherman tank units and a large off map artillery to top this off. True the Americans have to spread out in their setup to include at least 20 units on each of the 3 beach maps but the key for the Japanese will be map 80 with all those town hexes but needing to keep the American honest, will have to have some of their units enter all three southern maps.

The opening rounds turn into large armor battles but after this the Japanese needed Infantry to achieve at least two of the victory objectives but the few they do have get eliminated, so they achieve none of their three objectives and the American get a Major Victory. It was kind of fun to playout the first 12 turns but after that, the fate of this scenario was sealed. I think if AP would have added 20 more Japanese Infantry units it would have been a good scenario but as it stands, I don’t see the Japanese winning this one.

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