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Wading Through Shit at Umingan Pacific Armor #12 |
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| (Defender) Japan | vs | United States (Attacker) |
| Formations Involved | ||
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| Japan | ![]() |
105th Infantry Division |
| Japan | ![]() |
2nd 'Geki' Tank Division |
| United States | ![]() |
27th Infantry Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Pacific Armor |
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| Historicity | Historical |
| Date | 1945-02-01 |
| Start Time | 10:00 |
| Turn Count | 20 |
| Visibility | Day |
| Counters | 86 |
| Net Morale | 0 |
| Net Initiative | 0 |
| Maps | 1: 83 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 174 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Battle Types |
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| Inflict Enemy Casualties |
| Road Control |
| Urban Assault |
| Conditions |
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| Entrenchments |
| Off-board Artillery |
| Randomly-drawn Aircraft |
| Reinforcements |
| Terrain Mods |
| Scenario Requirements & Playability | |
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| Leyte '44 | Counters |
| Pacific Armor | Base Game |
| Saipan 1944 | Maps + Counters |
| Introduction |
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As part of the two-pronged attack aimed at the strategic crossroads town of San Jose, the 25th Infanbtry Division would force its way southward down Highway 8. To get to San Jose, they would have to capture several fortified towns, starting with Umingan. The town had a reinforced battalion for its garrison, and when American troops spread out to attack, they found that the rice paddies had recently been fertilized with masses of human waste. Still, on they came. |
| Conclusion |
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Japanese fire swept the paddies, forcing the advancing Americans to sprawl in the open sewage. The advance stalled, with well-camouflaged Japanese anti-tank guns driving off the small contingent of American tanks. Umingan held throughout the day, long enough for the Japanese to withdraw under cover of darkness. The American advance would continue, but this interlude had cost them 170 casualties. |
| Additional Notes |
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The Japanese player will need 47mm AT, Ho-Ha, and Ho-Ki units from Pacific Armor. The American player will need additional ENG from Leyte '44. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| Pacific Armor, scenario #12: Wading Through Shit at Uminga | ||||||||||||
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Pacific Armor, scenario #12: Wading Through Shit at Umingan Mike’s interesting name change for this scenario but accurate. Both sides have an interesting shot at this scenario and the Americans have three victory objectives to achieve or not. One must pay attention to the (Other) for the terrain changes. Too bad AP doesn’t have more money to do more maps but set that aside, as this is a fun scenario and the Japanese get reinforcements at a dice roll of 6 at turn 9 or later, so a variable scenario for sure. Also let me not forget the large American off map artillery force and 6 air-strikes as well. The Japanese setup in what I thought was a good defensive positions and have three entrenchment counters to help to try and keep their defensive objectives. In the approaches the Americans took their casualties and I began to worry but once they get into attacking positions and use their assets things straighten out casualties wise in their favor and the dice in assaults favored them for a change, they did lose a whole platoon of Sherman tanks but managed to force the Japanese out of Umingan with heavy casualties and a Major American Victory, getting all three of their victory objectives but it was a bloody fight and I feel it could go either way on a replay. |
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| 1 Comment |
PACA011



Sounds like an accurate conflict simulation. Play balance?
How would this one fair in shared play?