Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
Errors? Omissions? Report them!
The Empire Strikes Back
Pacific Armor #7
(Attacker) Japan vs United States (Defender)
Formations Involved
Japan Shigemi Detachment
United States 161st 'First Washington' Infantry Regiment
Display
Balance:



Overall balance chart for PACA007
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 1093
Parent Game Pacific Armor
Historicity Historical
Date 1945-01-28
Start Time 01:00
Turn Count 24
Visibility Night
Counters 83
Net Morale 1
Net Initiative 1
Maps 3: 100, 82, 83
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 186
AAR Bounty 168
Total Plays 1
Total AARs 1
Battle Types
Breakout
Exit the Battle Area
Inflict Enemy Casualties
Rural Assault
Conditions
Entrenchments
Off-board Artillery
Terrain Mods
Illumination
Scenario Requirements & Playability
Marianas 1944 Maps
Pacific Armor Base Game
Saipan 1944 Maps + Counters
Introduction

The Japanese still held half of San Manuel when their dogged defense fell apart. It's not clear exactly what sparked the change in outlook, but Isao Shigemi killed himself and his remaining tanks and infantry launched a determined night attack. Some later writes called this a panicked breakout, but the Americans had halted and the Japanese had a clear retreat route as long as they abandoned their tanks. They would first inflict damage on the Americans before they pulled away.

Conclusion

The Japanese came at the Americans in three waves of tanks and infantry; ten of the 13 Japanese tanks involved were knocked out. About one-third of Shigemi's men (400 troops) escaped to the east; the remainder were lost as well as all of the detachment's armor, vehicles, and heavy weapons. It had been an unnecessary battle for both sides; Shigemi had allowed himself to be boxed in at a place that could not possibly help the Japanese cause if held. And since he was already boxed in, the Americans had no need to assault him there.

Additional Notes

The Japanese player will need additional Shinhoto tanks from Pacific Armor. The American player will need additional INF, ENG, and M4 Shermans from Leyte '44, and the 37mm AT and the 4.2in mortar from Pacific Armor


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Mechanized
United States Order of Battle
Army
  • Mechanized
  • Towed

Display AARs (1)

Pacific Armor, scenario #7: The Empire Strikes Back
Author JayTownsend
Method Solo
Victor United States
Play Date 2026-05-09
Language English
Scenario PACA007

Pacific Armor, scenario #7: The Empire Strikes Back

Depending on the source General Isao Shigemi died a by suicide or in assaulting American units, either way I needed to try Mike’s victory conditions and setup on my scenario, The Japanese stared with the Americans right on top of them and it’s a night scenario and I rolled it was only a one hex visibility rules 8.12.

At first the Americans suffer a lot of casualties and things don’t looks so bad for the Japanese but since they really can’t exit steps until turn 17 to get exit points the Japanese have to holdout and try their exit chances but in the meantime the American close their ring around the Japanese with the larger numbers and inflict a ton of casualties on them and even take control of Hex 0713 for a total American Major Victory. The few Japanese that were left had no chance to escape. Maybe someone else can to do better as the Japanese in this one.

In the Battle Game for San Manuel, the Japanese had two minor victories and one major victory, while the Americans had three minor victories and one major victory but according the point needed for the Americans, the Japanese won the Battle Game for the San Manuel series of scenarios.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 2.448 seconds.