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Blood on the Snow: Across the Lake Lions of Finland #4 |
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| (Defender) Finland | vs | Soviet Union (Attacker) |
| Formations Involved | ||
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| Finland | ![]() |
6th Bicycle Battalion |
| Soviet Union | ![]() |
662nd Rifle Regiment |
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| Overall Rating, 3 votes |
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3
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| Scenario Rank: --- of 1093 |
| Parent Game | Lions of Finland |
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| Historicity | Historical |
| Date | 1939-12-15 |
| Start Time | 03:00 |
| Turn Count | 12 |
| Visibility | Night |
| Counters | 48 |
| Net Morale | 1 |
| Net Initiative | 1 |
| Maps | 2: 4, 8 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 163 |
| AAR Bounty | 163 |
| Total Plays | 3 |
| Total AARs | 2 |
| Duplicates | AFDx005, AFro004 |
| Battle Types |
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| Inflict Enemy Casualties |
| Urban Assault |
| Conditions |
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| Off-board Artillery |
| Severe Weather |
| Terrain Mods |
| Scenario Requirements & Playability | |
|---|---|
| Eastern Front | Maps + Counters |
| Lions of Finland | Base Game |
| Introduction |
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North of Suomussalmi, a lone Finnish bicycle battalion (having traded its machines for skis) held back two battalions from 163rd Rifle Division. For several days the Finns and Soviets settled into static positions. With mounting losses to the increasing cold, the regiment's commander, Sharov, decided to break the stalemate with a daring night attack |
| Conclusion |
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The Soviets failed to surprise the Finns, who mowed down the attacking Red Army infantry in waves. With no cover on the ice, even darkness could not save the 662nd from appalling losses. Soon the division would be fighting for its life, the survivors envying those evacuated earlier with frozen feet. |
| Additional Notes |
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This scenario may be played using units from Arctic Front or Arctic Front Deluxe. |
| 2 Errata Items | |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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| Ducks on a Frozen Pond | ||||||||||||
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In mid-December, 1939, the Soviet advance had stalled for several days. At 0300 hours on December 15, the Soviet commander ordered his forces to move forward under cover of night. The Soviet 662nd Rifle Regiment moved north across a frozen lake to engage the Finnish PPP-6 Bicycle Battalion north of Suomussalmi. Finnish troops were based in a small village and dug in just south of it. An initial Soviet OBA disrupted some of the Finnish troops, but they recovered quickly and dealt withering fire on the advancing Soviet units in the center. However, small groups of Soviet forces on both flanks moved ahead to form a pincer attack on the village. By 0400, Soviet units had advanced to the outskirts of the village, and Finnish units from the center front lines fell back to bolster the village defense. By 0430 hours, vicious close combat was occurring in the village, and this continued until the battle ended at 0545 with both forces still in the city. The primary objective of this scenario is to control the town hexes, which neither side could do by game end. The Soviet forces heavily outnumber the Finns, but the latter have excellent morale (8/8) and had officers with 1-2 morale boost; when hit, they recovered quickly compared to the lower morale (7/6) Soviets. Assault combat favored the Finns, so it was difficult for the Soviets to clear the town; however, the large number of Soviet forces allowed them to continue to place units in the city. This is a good scenario, as with the right die rolls, either side could gain control of the city. In this playthrough, the Finns controlled initiative, taking the lead on nine of the twelve turns. Thus, they could inflict morale compromises that limited the Soviet combat ability. The Soviet OBA was relatively ineffective against the dug-in and town Finnish units.The scenario ended with neither side in control, resulting in a draw; step losses were 1 for the Finns and 11 for the Soviets, with several disrupted and demoralized Soviet forces at game end. NOTE: This scenario was played using updates and corrections from the PG-HQ site contributed by plloyd1010, rerathbun, and Shad. Maps and Soviet units from Eastern Front were used, and Finnish units were from Arctic Front Deluxe. It was played with 4th Edition rules. |
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| 1 Comment |
| Another head against a rock | ||||||||||||
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Now I fully understand that Avalanche Press was a new organization when these scenarios were written and that "Lions" was a bit of a free be.... but DAMN, at least one could have done is to make the scenarios at least semi-interesting! This one was a waste of time. |
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| 1 Comment |
So true, Gunny!
Thanks for including your succinct recommendations about which scenarios are worth the time & energy to play, as opposed to those that are not.
Your comments are also helpful when you specify those that provide insights about things like tactical withdrawals, close assault combat sequencing, flanking maneuvers and movements-to-contact.
LioF003


Great to see some activity on such an old title! You're in the lead now for the first Tour of Duty medal with 4 / 10 played. Can you finish it? :-)