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| Overall Rating, 3 votes |
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3.67
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| Scenario Rank: --- of 1093 |
| Parent Game | Lithuania's Iron Wolves |
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| Historicity | Alt-History |
| Date | 1938-03-01 |
| Start Time | 10:00 |
| Turn Count | 28 |
| Visibility | Day |
| Counters | 63 |
| Net Morale | 0 |
| Net Initiative | 1 |
| Maps | 2: 1, 8 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 168 |
| AAR Bounty | 163 |
| Total Plays | 3 |
| Total AARs | 2 |
| Battle Types |
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| Delaying Action |
| Exit the Battle Area |
| Inflict Enemy Casualties |
| Meeting Engagement |
| Road Control |
| Scenario Requirements & Playability | |
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| Deluge | Counters |
| Fire in the Steppe | Maps |
| Lithuania's Iron Wolves | Base Game |
| Introduction |
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Lithuania had a cavalry tradition every bit as proud of that of Poland, and it included winged hussars. Between the world wars the Lithuanians failed to pour their scarce resources into a huge cavalry establishment as the Poles did, but their cavalry regiments likewise considered themselves elite. Polish hussars and Lithuanian bajorai had never crossed sabers as part of opposing national armies, but soon did so once the Poles carried through on their threats. |
| Conclusion |
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The Lithuanian Cavalry Brigade was smaller than its Polish counterparts, and Lithuania only had one such brigade compared to eleven for the Poles (not all of which participated in the invasion of Lithuania). Despite its undoubtedly high morale, the Lithuanian brigade was seriously outnumbered by the Polish horse and could only delay the invaders for a brief time. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 2 Errata Items | |
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| Scen 2 |
VC #2 states that four Polish units have exited the East Edge, believe this should Read off the West Edge since the Pols enter from the East Edge and have to control the road. (Juiceman
on 2022 Sep 06)
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One unit of Polish Calvary from White Eagles has a printed movement of 5, it should be 6 like the rest. (garbare83686
on 2023 Aug 13)
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| #2 Bajorai |
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A Cavalry meeting engagement with the Polish Cavalry having the advantage in numbers and fire power but equal in support units. The battle went back and forth with the Iron Wolves taking a heavy toll on the charging Polish Cavalry, but the Pols regrouped and used their superior fire power and leadership to reduce the Wolves numbers but, in the end, the Polish forces prevailed despite losing their artillery to the Lithuanian armored car running around in their rear. For added flavor played this scenario with the Overrun Optional Rule. |
| 0 Comments |
| The Cavalry attacks! | ||||||||||||
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The Lithuanians centered their defenses along the road and got out past the turnout to the town on board 1 by virtue of the first move. The Poles decided on a double envelopment to be the best bet to keep the Lithuanians from concentrating their forces on one flank or another. By mid-game the Lithuanians had been pushed back a bit, but had given the Poles the greater casualties, particularly in the number of demoralized units off the lines, making the number of units on the line more equal. Getting these units back on the line were the next order of business. Pushing and shoving, the Poles finally got the upper hand, eliminated a couple more Lithuanian units and got the win. (Note - I recommend this one for on-line play.) |
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| 0 Comments |
LIWo001