Phoenix: Sword of Damocles La Campagne de Tunisie #8 |
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(Attacker)
Germany
(Attacker) Italy |
vs | France (Defender) |
Formations Involved | ||
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France | ![]() |
3e Regiment Etranger d'Infanterie |
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Overall Rating, 4 votes |
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3.75
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Scenario Rank: --- of 961 |
Parent Game | La Campagne de Tunisie |
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Historicity | Historical |
Date | 1943-01-18 |
Start Time | 16:00 |
Turn Count | 20 |
Visibility | Day & Night |
Counters | 70 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: 85, 87 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 154 |
AAR Bounty | 167 |
Total Plays | 4 |
Total AARs | 1 |
Battle Types |
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Urban Assault |
Conditions |
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Minefields |
Off-board Artillery |
Smoke |
Terrain Mods |
Illumination |
Joint Forces Battle |
Scenario Requirements & Playability | |
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An Army at Dawn | Counters |
Conquest of Ethiopia | Maps |
La Campagne de Tunisie | Base Game |
Introduction |
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During the rainy period, French units advanced through the mountains of central Tunisia and threatened the pass exits leading to Kairouan. Even if they ran into the Italian Superga Division their breakout possibility into the coastal plain continued to hang over the Axis forces like a Sword of Damocles. Consequently, the Germans launched a counterstroke from the area around Pont du Fahs, to created some breathing space. The eastern wing of Weber's command was a composite German-Italian infantry regiment of the Superga Division reinforced by a panzer battalion. |
Conclusion |
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Battle Group Weber was to advance into the Ousseltia valley, envelop and destroy the enemy groups in front of the Italian position, and then advance the front to the west. A collection of mountain troops, several tanks, two artillery batteries and some combat engineers spearheaded the attack but were pinned down by fire from Foreign Legionnaires on the heights. Eventually panzer grenadiers relieved the mountain troops and succeeded in storming the mountain positions, overrunning a French artillery section and capturing its guns and equipment. By the end of the day the Axis forces had almost completed the first phase of their operation. |
Additional Notes |
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Maps from Africa Orientale Italiana are the same as those from Conquest of Ethiopia, and thus may be used in there place. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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There are alternate versions of the Tiger, available for download from Avalanche Press. Players might find it interesting to experiment on their effect on play. (plloyd1010
on 2024 Dec 19)
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A Darkened Town Falls | ||||||||||||
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On January 18, 1943, a German counterattack by units from Battle Groups Stolz (BGS) and Weber (BGW) caught the French troops of the 7e Régiment de Tirailleurs Marocains and 3e Régiment Etranger d’Infanterie late in the day just north of Oum-el-Abouab. The Germans advanced from both the north and the east against French positions established in the woods on both sides of the central trail & in the wadi south of town, with a primary concentration of troops in the town itself. BGS advanced from the east through the southern wadi and the central valley, while BGW advanced along the trail. By 1700 hours, BGS had circumvented the minefield and placed three Hanomags carrying infantry in the wadi south of town. They assaulted the southwest corner of Oum-el-Abouab at nightfall and were repelled quickly by the Legionnaires. BGW was working its way through the central minefields and taking fire from a combined forces group that consisted of two AT units, and both motorcycle and infantry platoons being directed by Sergeant Mossier. That group ended up receiving the Croix de Guerre for their resistance in beating back repeated assaults from both German and Italian units; the first assault occurred at 1730, and they were under continuous attack for three hours until finally giving ground. By 1845, BGW had moved both armor and foot units to the northwest of town, and BGS was southwest ready to pounce. Through a series of assaults, the Germans eliminated the last elements of the Legionnaire platoon from the south side of town. Thus, the town was secured by 2015, and a perimeter established by 2030. Sgt. Mossier had moved south through cover and gathered a small force of Legionnaires to attempt a breakthrough from the southeast wadi at 2045, but met overwhelming resistance from the German Panzers and retreated resulting in a German victory. This scenario ended being a much closer contest than one might assume looking at the overwhelming Axis firepower. The only element that helps the French is the opportunity to set up in well-protected positions. The town benefit of -2DF, BF and Assualt is a tremendous asset, but is countered somewhat by the combined APC/unit combos that the Axis can put together. In this particular play, the French benefited from FOW rolls on the first six turns (!) and three thereafter, while the Axis was fortunate that four of six minefields were easily passable (two decoys and two 1’s). The FOW rolls slowed the advance of the Axis over the rough terrain, and all the units did not even reach the board until the fifth turn. The setup for the French worked fairly well, as the minefields forced the Axis into combined fire situations. The only thing for the Axis to remember is that all town and village hexes, so be sure to take control of the small village in the southeast corner of Map 87 while BGS advances. The final results of this play were 26 French steps lost to a single Axis one, and an Axis victory gained with one turn remaining. |
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