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Outpost at Ortelsburg IA Demo #1 |
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| (Attacker) Russian Empire | vs | German Empire (Defender) |
| Formations Involved | ||
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| German Empire | ![]() |
2nd Infantry Division |
| German Empire | ![]() |
35th Infantry Division |
| Russian Empire | ![]() |
4th Infantry Division |
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| Overall Rating, 1 vote |
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5
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| Scenario Rank: --- of 1093 |
| Parent Game | IA Demo |
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| Historicity | Historical |
| Date | 1914-08-30 |
| Start Time | 10:00 |
| Turn Count | 15 |
| Visibility | Day |
| Counters | 71 |
| Net Morale | 1 |
| Net Initiative | 1 |
| Maps | 1: 44 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 170 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | A142029, Au14030 |
| Battle Types |
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| Urban Assault |
| Conditions |
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| Reinforcements |
| Scenario Requirements & Playability | |
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| IA Demo | Base Game |
| Introduction |
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With the crossroads town of Ortelsburg back in German hands, Lt. Gen. Otto Hennig of the 35th Infantry Division determined that it would remain that way. When aerial spotting reports passed on word of a large Russian column approaching the town, Hennig took personal comiriand of the small garrison and told them that he and his staff would fight alongside them to the last round. Meanwhile, the rest of his division wandered aimlessly through the woods to the south, bereft of direction. |
| Conclusion |
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Hennig managed to find a pair of small reinforcing groups that helped hold off the Russian attack, but those additions only delayed the inevitable. Instead, German and Russian moves elsewhere saved the German general from his own stupidity. Just as the Russians were about to finish off the small German force, the Russian VI Corps received orders to pull back over the border into Russian Poland. Meanwhile, XVII Corps commander August von Mackensen, despairing of convincing Hennig to follow one of the corps' repeated direct orders to return to his post, finally ordered 35th Division's component units to march on Ortelsburg and retrieve their commander. |
| The Tsar's Steamroller | ||||||||||||
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The Germans set up defending both owns but the main effort was the southern crossroads town. The plan was to delay the attack on the north town as much as possible while holding the crossroads hoping the reinforcements come and reinforce. The plan didn't work. The Russians did a fur prong attack. the main attack straight at the northern town with a supporting attack by a battalion coming down out of the north. The southern town was attacked directly through the woods with a supporting attack around the woods to come up from the south. The Russians simply steamrollered the Germans and rolled them up by 1245 hours and captured both towns. Although both reinforcements for the Germans came in on time the western one was able to support and almost saved the southern ton but got steamrollered as well. The northern reinforcements were still deploying when both towns were captured by the Russians. I like this one very much. It was an exciting and bloody fight and the way it could end at anytime put proessure on both sides. This is a good one for the demonstration game. I recommend it. |
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HwSp010


