Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
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Naldurg Fort
Hyderbad #3
(Defender) Hyderabad vs India (Attacker)
Formations Involved
Hyderabad 1st Hyderabad Infantry
India 7th Infantry Brigade
Display
Balance:



Overall balance chart for HDRB003
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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1
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Scenario Rank: --- of 1094
Parent Game Hyderbad
Historicity Historical
Date 1948-09-13
Start Time 02:00
Turn Count 22
Visibility Night
Counters 107
Net Morale 1
Net Initiative 1
Maps 3: 87, 89, 90
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 243
AAR Bounty 224
Total Plays 0
Total AARs 0
Duplicates InUn003
Battle Types
Bridge Control
Rural Assault
Conditions
Entrenchments
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Conquest of Ethiopia Maps
Hyderbad Base Game
Introduction

The Indian Army staff laid out an ambitious two-pronged invasion of Hyderabad, over the strenuous objections of army commander-in-chief Sir Roy Bucher. Bucher, a British officer left over from the colonial administration, warned Prime Minister Jawaharlal Nehru and his cabinet that starting a war with Hyderabad while Pakistan's stance in the ongoing Kashmir crisis remained unclear would be extremely dangerous. Nehru insisted the invasion go forward and Bucher angrily resigned, accusing the Indian politicians of forgetting both basic strategy and Gandhi's principles less than a year after the Mahatma's death. The first obstacle met by the invaders would be the massive, aged masonry fort at Naldurg.

Conclusion

The Hyderabadis had been alerted to the coming invasion (probably thanks to the constantly raiding Razakars), yet when the Indians came the princely troops proved unable to stop them. An Indian flying column seized the bridge without opposition, capturing a British mercenary charged with blowing it up before he could set off his charges. With the bridge taken and the Indians streaming past and unimpressed by the fire of a Hyderabadi 25-pounder battery ensconced behind the crumbling walls, the Nizam's men abandoned the fort during the day.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Hyderabad Order of Battle
Army
  • Motorized
Razakars
  • Foot
India Order of Battle
Army
  • Mechanized
  • Motorized

Display Errata (1)

1 Errata Item
Overall balance chart for 282

All Stags have an armor value of 1

(Shad on 2010 Dec 16)
Errors? Omissions? Report them!
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