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Last Stand at Haderslev 9 April 1940 #4 |
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| (Attacker) Germany | vs | Denmark (Defender) |
| Formations Involved | ||
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| Denmark | ![]() |
2nd Infantry Regiment |
| Denmark | ![]() |
3rd Infantry Regiment |
| Germany | ![]() |
170th Infantry division |
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| Overall Rating, 2 votes |
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3.5
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| Scenario Rank: --- of 1093 |
| Parent Game | 9 April 1940 |
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| Historicity | Historical |
| Date | 1940-04-09 |
| Start Time | 05:30 |
| Turn Count | 18 |
| Visibility | Day |
| Counters | 45 |
| Net Morale | 0 |
| Net Initiative | 1 |
| Maps | 1: 125 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 162 |
| AAR Bounty | 163 |
| Total Plays | 2 |
| Total AARs | 2 |
| Battle Types |
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| Inflict Enemy Casualties |
| Road Control |
| Urban Assault |
| Conditions |
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| Reinforcements |
| Terrain Mods |
| Scenario Requirements & Playability | |
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| 9 April 1940 | Base Game |
| Road to Dunkirk | Maps + Counters |
| Introduction |
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The Danish 2nd Infantry Regiment, stationed in the formerly German barracks of the II Battalion, 84th Infantry Regiment in Haderslev (Hadersleben under German rule), assembled at 0415 to greet the invaders. The gar- rison included the 2nd Regiment's Anti-Tank Company. The Danes piled milk wagons into makeshift barricades and set up their anti-tank guns to cover the approaches to the town. Col. Anton Hartz, commanding both the regiment and the garrison, had orders to resist any invasion. He intended to follow them to the utmost, and perhaps a little beyond. |
| Conclusion |
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The Danes fought for Haderslev until reliable word of the cease-fire order arrived. This was the largest action of the Six-Hour War; the Danish reinforcements did not make it to the battlefield in time. Whether Hartz deliberately ignored the orders to stop resistance is still unclear. |
| Additional Notes |
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The river is major (actually, it’s a fjord); River crossing numbers are Foot 8, Mechanized/Motorized 4. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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| 9 April 1940, scenario #4: Last Stand at Haderslev | ||||||||||||
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9 April 1940, scenario #4: Last Stand at Haderslev Finally a German victory out of the four scenarios played but it was only a minor one. The Danish lost 10 steps and 2 leaders to the Germans losing 6 steps and 1 leader. The Germans also controlled the north-south road for two of three victory objectives and a minor victory. I believe if the town hexes only included hexes on the south side of the river, they probably only needed one more turn to achieve that one as well. The Danish reinforcements were needed but tried crossing the river at the wrong time and place and in a stack of three combat units to boot and got blasted. A nice set of four scenarios that can easily be played in a couple of days off and on. This battle only lasted six hours but I probably got 8 or more playing hours in. Into the Roads to Dunkirk box this material will go. |
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| 0 Comments |
| ...and it was panned so carefully... | ||||||||||||
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The Germans had the upper hand in men and materials and planned a quick sweep up the middle of the battle area before the Danes could muster any reinforcements into the area. Unfortunately, everything that could go wrong did. The Germans lost two platoons and had a number of units demoralized in the attack on the town and the Danish reinforcement Company came in about as early as it could and the battle then turned into a stalemate, which in the long run equated into a win for the Danes. (Note - I recommend this scenario for online play.) |
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| 0 Comments |
GinD003


