Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
Errors? Omissions? Report them!
Cross of Iron
Fire and Sword #36
(Defender) Germany
(Defender) Hungary
vs Soviet Union (Attacker)
Formations Involved
Germany 6th Panzer Division
Hungary 1st Hussar Division
Soviet Union 109th Guards Rifle Division
Soviet Union 18th Tank Corps
Soviet Union 49th Guards Rifle Division
Display
Balance:



Overall balance chart for FiSw036
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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2
1
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Scenario Rank: --- of 1093
Parent Game Fire and Sword
Historicity Historical
Date 1944-12-22
Start Time 08:00
Turn Count 30
Visibility Day
Counters 151
Net Morale 1
Net Initiative 0
Maps 2: 52, 54
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 246
AAR Bounty 224
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Terrain Mods
Joint Forces Battle
Scenario Requirements & Playability
Fire and Sword Base Game
Introduction

Having committed his exploitation reserve to clean up the German penetration of 46th Army’s left flank, Tolbukhin decided to keep them in action, ordering them to drive straight to the north towards Pázmánd. The Soviet offensive had stalled on either side of Lake Velence, and the Vozhd waiting in Moscow wanted results. Therefore, Tolbukhin threw in the other half of his reserve, the 2nd Guards Mechanized Corps, to advance on the tank corps’ right flank. The attack jumped off at 0800, and 18th Tank Corps met heavy resistance from the first minutes.

Conclusion

About 40 panzers supported by air attacks immediately counterattacked the Soviet advance. The Panther battalion, detached from the Grossdeutschland Division, fought exceptionally well. Capt. Franz Bayer’s battle group of Panthers, halftrack-mounted panzer grenadiers and assault guns made rapid progress and took Hill 155 and Hill 152 south of Vereb, where they destroyed seven Soviet tanks and nine anti-tank guns, and captured 100 prisoners. Eventually, a Soviet strongpoint stopped their advance, and Bayer observed considerable Soviet armored forces assembling. The two hills became the focus of the Soviet attack, as they strove to outflank them and capture Vereb.

At around 1600 the Soviets finally captured the village; 18th Tank Corps made almost no progress at all due to the ferocious German counterattacks. Thanks to the assistance of infantry from 10th Guards Rifle Corps and the crucial help of the artillery, which maneuvered very quickly, the Soviet tankers succeeded in withstanding the severe Axis pressure. Bayer and his Panthers effectively covered the German retreat. Between 22 and 24 December, his battalion claimed 73 Soviet AFVs, 26 anti-tank guns and 17 trucks as destroyed or captured for the total loss of a single combat vehicle. Bayer would be awarded the Knight’s Cross on 9 May 1945 for his deeds in this battle; since Germany had surrendered on the previous day it appears that he never received his medal.

Additional Notes

Some German trucks should clearly be considered Hungarian, perhaps 2 of them.

Soviet Guards transport counters may be downloaded from Avalanche Press.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Hungary Order of Battle
Army
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
Guards
  • Motorized

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 896

These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts.

(danradz on 2011 May 04)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
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