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Tank Battle at Pázmánd Fire and Sword #34 |
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| (Attacker) Germany | vs | Soviet Union (Attacker) |
| Formations Involved | ||
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| Germany | ![]() |
6th Panzer Division |
| Soviet Union | ![]() |
6th Guards Mechanized Brigade |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Fire and Sword |
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| Historicity | Historical |
| Date | 1944-12-21 |
| Start Time | 08:00 |
| Turn Count | 14 |
| Visibility | Day |
| Counters | 18 |
| Net Morale | 0 |
| Net Initiative | 0 |
| Maps | 2: 52, 54 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 157 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Battle Types |
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| Exit the Battle Area |
| Inflict Enemy Casualties |
| Meeting Engagement |
| Conditions |
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| Randomly-drawn Aircraft |
| Terrain Mods |
| Scenario Requirements & Playability | |
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| Fire and Sword | Base Game |
| Introduction |
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The Soviets knew that the Germans would use the night pause to bring forward reinforcements to restore their positions. Therefore, Tolbukhin decided not to wait until the rifle divisions achieved a breakthrough, but to unleash the exploitation force, the 2nd Guards Mechanized Corps, on the following the morning. In the pre-dawn hours, the dismounted mechanized brigades occupied their jumping-off positions behind the rifle units. As expected, the Germans had indeed reorganized their forces during the night. Battle Group Bayer of 6th Panzer Division with 28 Panthers, and Battle Group Pietsch, on its left flank, attacked at dawn before the Soviets launched their own assault, intending to restore the former main line of resistance. |
| Conclusion |
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Washed-out dirt roads hampered the vehicles’ movement, with any sort of speed only possible along paved roads and they weren’t many of those. The panzers soon ran into thirty Soviet tanks, whose fire halted the German advance. Although the Panthers destroyed a number of Soviet tanks, the attack by Battle Group Bayer failed. The lack of German infantry stifled the attack despite five waves of German air support. Soviet numbers simply proved overwhelming and the German tanks pulled back. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 2 Errata Items | |
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| Scen 34 |
The designer posted this in the forums: When reading the special rules of scenario 34 "Tank battle at Pázmand", as published, I suspect there is an error in special rule 4 "Mire". Last sentence of that rule is "Substract one from the Mire die roll result". It should be "Add one to the Mire die roll result". The tanks should be mired on a dr = 1, only. Otherwise they won't move very far... (joe_oppenheimer
on 2025 Feb 28)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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| Playtest | ||||||||||||||
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This was a face to face playtest of the tank battle at Pazmand. Published maps appear to be a bit different than the ones proposed at first but it doesn’t seem to be very important for this simple scenario. It is a good fight. In the end, some of the T34-85s tried an overrun against the Panthers closing the door. They did exit the Panther hex but get disrupted by fire just at the edge of the map. Close enough. |
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| 0 Comments |
FiSw033

