Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
Errors? Omissions? Report them!
Tank Battle at Pázmánd
Fire and Sword #34
(Attacker) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 6th Panzer Division
Soviet Union 6th Guards Mechanized Brigade
Display
Balance:



Overall balance chart for FiSw034
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 1093
Parent Game Fire and Sword
Historicity Historical
Date 1944-12-21
Start Time 08:00
Turn Count 14
Visibility Day
Counters 18
Net Morale 0
Net Initiative 0
Maps 2: 52, 54
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 157
AAR Bounty 168
Total Plays 1
Total AARs 1
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Meeting Engagement
Conditions
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Fire and Sword Base Game
Introduction

The Soviets knew that the Germans would use the night pause to bring forward reinforcements to restore their positions. Therefore, Tolbukhin decided not to wait until the rifle divisions achieved a breakthrough, but to unleash the exploitation force, the 2nd Guards Mechanized Corps, on the following the morning. In the pre-dawn hours, the dismounted mechanized brigades occupied their jumping-off positions behind the rifle units. As expected, the Germans had indeed reorganized their forces during the night. Battle Group Bayer of 6th Panzer Division with 28 Panthers, and Battle Group Pietsch, on its left flank, attacked at dawn before the Soviets launched their own assault, intending to restore the former main line of resistance.

Conclusion

Washed-out dirt roads hampered the vehicles’ movement, with any sort of speed only possible along paved roads and they weren’t many of those. The panzers soon ran into thirty Soviet tanks, whose fire halted the German advance. Although the Panthers destroyed a number of Soviet tanks, the attack by Battle Group Bayer failed. The lack of German infantry stifled the attack despite five waves of German air support. Soviet numbers simply proved overwhelming and the German tanks pulled back.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Soviet Union Order of Battle
Guards
  • Mechanized

Display Errata (2)

2 Errata Items
Scen 34

The designer posted this in the forums:

When reading the special rules of scenario 34 "Tank battle at Pázmand", as published, I suspect there is an error in special rule 4 "Mire". Last sentence of that rule is "Substract one from the Mire die roll result". It should be "Add one to the Mire die roll result". The tanks should be mired on a dr = 1, only. Otherwise they won't move very far...

(joe_oppenheimer on 2025 Feb 28)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display AARs (1)

Playtest
Author leonard (Soviet Union)
Method Face to Face
Victor Germany
Participants unknown
Play Date 2025-01-14
Language English
Scenario FiSw034

This was a face to face playtest of the tank battle at Pazmand. Published maps appear to be a bit different than the ones proposed at first but it doesn’t seem to be very important for this simple scenario. It is a good fight. In the end, some of the T34-85s tried an overrun against the Panthers closing the door. They did exit the Panther hex but get disrupted by fire just at the edge of the map. Close enough.

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