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Dark of Night Deluge #33 |
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| (Attacker) Poland | vs | Germany (Defender) |
| Formations Involved | ||
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| Germany | ![]() |
2nd 'Vienna' Panzer Division |
| Poland | ![]() |
10th Mechanized Cavalry Brigade |
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| Overall Rating, 4 votes |
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2
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| Scenario Rank: --- of 1093 |
| Parent Game | Deluge |
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| Historicity | Historical |
| Date | 1939-09-01 |
| Start Time | 23:00 |
| Turn Count | 20 |
| Visibility | Night |
| Counters | 90 |
| Net Morale | 0 |
| Net Initiative | 3 |
| Maps | 2: 102, 105 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 168 |
| AAR Bounty | 163 |
| Total Plays | 3 |
| Total AARs | 2 |
| Battle Types |
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| Inflict Enemy Casualties |
| Surprise Attack |
| Scenario Requirements & Playability | |
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| Broken Axis | Maps |
| Deluge | Base Game |
| Fire in the Steppe | Counters |
| Introduction |
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Col. Stanislaw Maczek of the 10th Mechanized Cavalry Brigade did not believe he could remain passively on the defense. The German 2nd Panzer Division vastly outnumbered his force in every category. To disrupt the pending German attack, Maczek ordered a night assault with a battalion detached from the 6th Infantry Division and two squadrons of dismounted motorized cavalry. |
| Conclusion |
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The Polish units attacked separately, alerting the Germans and allowing them to drive off the attackers with minimal losses. The Poles came away with valuable intelligence, including prisoners and the 2nd Panzer Division’s code books. Polish civilians had more success, lighting gasoline storage tanks aflame resulting in an explosion that killed a number of Germans and destroyed several tanks. The Germans returned in October to burn the village of Wysoka and massacre its inhabitants. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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| Deluge #33 - Dark of Night |
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Took the Polish forces the first 10 turns to maneuver into position to attack the Germans, followed by 10 turns of combat This scenario come down to which side could roll the dice best for DF, assault combat, morale and recovery. |
| 0 Comments |
| It could have been good, but it wasn't | ||||||||||||||
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The basic premise is that the Poles launch a surprise attack against the sleeping Germans, who then battle their way back after being awakened. The sides are roughly equal with a numeric edge going to the Germans. That is offset by the Poles initiating the attack when and where they wish. Being at night, it is basically a big bar-fight. The Poles attacked with their advantage and caused lots of casualties. I struggled to recover, which I think is the expectation for the Germans. The battle breaks into lots of little assaults and counter assaults. I was slowing gain advantage in some of those fights, again what would be expected. Not great, but okay with me. Eventually the conclusion became that Germans had no realistic change of making up the 12 step deficit, so that's when I resigned. Polish major victory. I gave the scenario a 2 because there is a basic flaw in The Deluge, which did not exist when White Eagles came out. That is, in White Eagles, German tanks are efficient. In Deluge they are not, thus no +1 column shift in AFV-Infantry assaults. As most German tanks are Pz I and Pz II models, they contribute as much strength infantry would, but their losses count double. The problem is equally evident in the tank battles. |
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| 1 Comment |
DelP032

