Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
Errors? Omissions? Report them!
Hedgerow Hell
Dishonor Before Death #18
(Defender) Germany vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DBDe018
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
5
Scenario Rank: --- of 1093
Parent Game Dishonor Before Death
Historicity Historical
Date 1944-08-07
Start Time 18:00
Turn Count 16
Visibility Day & Night
Counters 33
Net Morale 0
Net Initiative 2
Maps 1: 107
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 151
AAR Bounty 163
Total Plays 1
Total AARs 2
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Smoke
Terrain Mods
Illumination
Scenario Requirements & Playability
Dishonor Before Death Base Game
Elsenborn Ridge Counters
Invasion 1944 Maps
Introduction

After securing Romagny early in the day, the 2nd Battalion of the 3rd SS Panzer Grenadier Regiment split in two groups. The militiamen stumbled across the American 197th Field Artillery Battalion, and in a confused battle in the fog the artillerymen – alerted by the approaching tank engines – organized an ad hoc defense. The Americans had suffered serious casualties before a bazooka knocked out a Panzer IV and the SS militia panicked. Made confident by their successes, the Americans quickly gathered a force to retake Romagny.

Conclusion

The Americans began the fight by knocking out a German tank with a bazooka, but when the thin-skinned Stuart light tanks tried to exploit this initial success, they were stopped by German anti-tank fire. The two sides engaged in a firefight before both gave up and decided to wait for morning.

Additional Notes

Counters from Black SS may be used in place of those for Dishonor Before Death.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Schutzstaffel
  • Mechanized
  • Towed
United States Order of Battle
Army
  • Mechanized

Display Errata (1)

1 Errata Item
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)

Display AARs (2)

Hell it Was.. for the Amis
Author Blackcloud6 (Germany)
Method VASSAL
Victor Germany
Participants mlapanzer (AAR)
Play Date 2026-05-27
Language English
Scenario DBDe018

This is a nice quick play scenario that is a bit deceptive. The Germans seem outnumbered but the compartmentalized terrain and short time to accomplish the mission put pressure on the Americans. In our game the US tired to flank the town from the start and held back the Stuarts until a foothold was gain, not wanting to face the Pz IVHs. The Americans started feeling the pressure and went for the assault on the west-most town hex. It didn't go well, as they got shot up in the first round and then in the next turn, the SS luckily got the initiative, counterattacked and wiped out the American company assaulting the town. The Amis decided to pull back and wait for another day.

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Hell it was
Author mlapanzer (United States)
Method VASSAL
Victor Germany, Germany
Participants Blackcloud6 (AAR)
Play Date 2026-05-27
Language English
Scenario DBDe018

A nice tight little scen. that appears to be well balanced. As the Americans I did a right hook into the town. The arty did not soften up the defenses. The Americans lost badly in the intitial assault. If I would have coordinated my attack better and not be afraid to lose my Stuarts, the outcome could have been different. Another leason learned.

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