Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
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Appiotti's Column
Conquest of Ethiopia #12
(Attacker) Italy vs Ethiopia (Defender)
Formations Involved
Display
Balance:



Overall balance chart for COOE012
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
3.67
Scenario Rank: --- of 1093
Parent Game Conquest of Ethiopia
Historicity Historical
Date 1935-12-25
Start Time 09:00
Turn Count 48
Visibility Day & Night
Counters 224
Net Morale 1
Net Initiative 0
Maps 6: 84, 87, 88, 89, 90, 91
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 225
AAR Bounty 163
Total Plays 2
Total AARs 2
Battle Types
Hill Control
Inflict Enemy Casualties
Conditions
Hidden Units
Randomly-drawn Aircraft
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Conquest of Ethiopia Base Game
Introduction

Attempting to regain the strategic initiative in the face of an increasingly aggressive Ethiopian attitude, the Italian High Command called on Maggiore Generale Giacomo Appiotti, a 62-year-old army officer commanding the 21st April Blackshirt Division. Drawn from a number of II Corps and Eritrean Corps formations, his large ad hoc battle group attacked Ras Immirù’s troops in the Seleclà region, at the Af Gagà Pass. High Command pinned a great deal of hope on this action.

Conclusion

This huge battle lasted many hours. Only after nightfall did the Italians succeed in driving the Ethiopians from the Ad Gagà Pass. For two more nights Appiotti’s men repulsed several hard but mismanaged counterattacks, absorbing only a few additional losses. After ten days in the district the column departed and its troops rejoined their original corps. Despite the significant size of the forces engaged (12,000 Italians and 8,000 Ethiopians), this episode draws little attention in the Italian accounts of the campaign due to its strategically inconclusive result (the Ethiopians retained operational capability). Nevertheless, the operation succeeded in convincing Ras Immirù to renounce fighting the Eritrean forces in the Tucul sector. From now on, he only launched small hit-and-run actions in the Mareb, Axum, and Adowa areas.


Display Order of Battle

Ethiopia Order of Battle
Ethiopian Imperial Army
Imperial Irregulars
Sefari
  • Foot
Italy Order of Battle
Milizia Volontaria per la Sicurezza Nazionale
Regio Corpo di Truppe Coloniali
Regio Esercito

Display Errata (1)

1 Errata Item
Overall balance chart for 108

This leader should have a morale of "9" and a modifier of "0" instead of the other way around.

(Shad on 2010 Dec 15)

Display AARs (2)

An Overlong, Very Bloody, Infantry Slugfest in East Africa
Author treadasaurusrex (Italy)
Method Face to Face
Victor Italy
Participants Tambu (AAR)
Play Date 2025-08-10
Language English
Scenario COOE012

This big battle lasted WAY too long and finally resulted in an Italian victory after 20 face-to-face sessions. I led the Italians & their African Allies, while the doughty and courageous Tambu fought very hard for Ethiopia.

Please check his detailed AAR on this one, as I lost count of such things as combat 7-die rolls - there were many - FOW-shortened game turns - there were plenty of these as well - and the huge number of step losses. Oh, and I Lost track of the countless Ethiopian counter attacks & close assaults, too. Plus, we had this game on the table for about 8 weeks, so both sides were periodically attacked by the local fauna, in the form of small, very curious, relatives!

Maneuver was rather circumscribed in this encounter, and it was a massive, die rolling ordeal to get through, but it was relatively balanced and hard to win against a skilled and able opponent.

In the end, Ras Immirù did get himself killed, late in the game which was just enough to give the surging Italians the edge that they desperately needed to make this one into a costly victory for il Duce.

I give this one a 4, in shared play, but as published, it is probably better played online in Vassal, or in SOLO mode. A rewrite that splits it into two or more separate scenarios would make it a better & quicker play-through, IMHO. The more experienced player should handle the defending embattled Ethiopians.

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Wish that I could Remember the Details - Got Clobbered after a Promising Start
Author Tambu (Ethiopia)
Method Face to Face
Victor Italy
Participants treadasaurusrex (AAR)
Play Date 2025-08-10
Language English
Scenario COOE012

I'm afraid that my too-generous and wily opponent, has overestimated my ability to tell the story of this epic, face-to-face fight. Especially for a slightly tedious and boring scenario that was played without tanks on either side.

I will say that inspite of my best efforts and the repeated, plagues of inquisitive grand children, we had to rebuild the battle map at least 4 times to finish our 20-session struggle.

The general flow of this fight was simple: I setup the Ethiopian side in the best terrain available, with ample reserves nearby, and waited for the Italians to make a mistake. Unfortunately, they did not make many. And I counter-attacked, too many times losing too many units in the bargain. I had good luck in most ways for the first 6 or so turns, and then things started sliding into the dumpster.

This is called playing to not lose, rather than playing for the win. It was a mistake, when playing a relentless opponent who is always on offense, and who never cedes the initiative. This is something that I have yet to learn.

This one deserves a 3 in shared play. As always, you learn more from your mistakes, than your successes.

1 Comment
2025-08-10 16:17

Reducing this scenario's length to around 32 game turns, rather than 48 would make it a better, more competitive, conflict simulation.

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