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Approaching Storm Scenario 1: Break In at Biesti Broken Axis #1 |
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| (Defender) Germany | vs | Soviet Union (Attacker) |
| Formations Involved | ||
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| Germany | ![]() |
3rd Panzer Division |
| Soviet Union | ![]() |
78th Guards Rifle Division |
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| Overall Rating, 5 votes |
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4
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| Scenario Rank: 134 of 1093 |
| Parent Game | Broken Axis |
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| Historicity | Historical |
| Date | 1944-04-02 |
| Start Time | 08:00 |
| Turn Count | 18 |
| Visibility | Day |
| Counters | 49 |
| Net Morale | 0 |
| Net Initiative | 0 |
| Maps | 1: 105 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 137 |
| AAR Bounty | 157 |
| Total Plays | 5 |
| Total AARs | 3 |
| Battle Types |
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| Delaying Action |
| Exit the Battle Area |
| Inflict Enemy Casualties |
| Urban Assault |
| Conditions |
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| Off-board Artillery |
| Severe Weather |
| Smoke |
| Scenario Requirements & Playability | |
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| Broken Axis | Base Game |
| Introduction |
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The lead elements of 78th Guards Rifle Division crossed from the east to the west side of the Dniester River on 1 April to drive on the town Susleni. Once they captured Susleni, the more important town of Orhei would fall like a ripe plum from the grasp of the Axis, or so the Soviet command believed. As the Soviets advanced south to Susleni they encountered their first serious opposition at the village of Biesti in modern-day Moldova. |
| Conclusion |
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The Guardsmen swung into action right away, but the veteran Germans lay in wait. The capture of Biesti took two days of heavy fighting before the Guards stood unopposed in the rubble of the secured village. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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| Damn the mud |
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It seems like an undramatic scenario. No armour, lots of mud and a horde of Soviet Guards trying to move across the map to roust the Wehracht from Biesti and also attempt to withdraw units from the opposite map edge. The Germans placed an HMG on the rightmost hill close to the Guard deployment map edge and a string of units across the map in front of Biesti. Opportunity fire and artillery helped slow down the Soviets. Some very lucky, or perhaps accurate, artillery fire laid waste to one stack of Soviet infantry and the forces commander. This slowed down what was already a ponderous advance. The Soviets did manage to push the HMG off the hill to the east of the town but at some cost. Once there they spilled down the right flank of the map but were stopped by an infantry gun and infantry that had relocated into the woods south-east of Biesti. The soviets came close to taking the town but were pushed back by the German troops. |
| 0 Comments |
| The assaults in the town hexes determined the outcome | ||||||||||||
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The Germans set up to defend the town hexes and the Soviets approached and attacked the Germans in the town hexes. At one point, four town hexes were under assault at the same time. The Germans typically had hotter dice than the Soviets, and eventually the Germans stopped initiating assaults since victory would be theirs by just staying alive in the town hexes even while still under assault. In one fluke die roll, the Soviet leader rolled box cars to demoralize him from good order. Then in his next activation, he luckily rolled snake eyes and instantly returned to good order. The Soviets destroyed more than double the steps they needed for one of their victory conditions but were not successful with either taking all of the town hexes completely or exiting ten steps off the map to the south, resulting in a German Minor victory. This is a good scenario to learn about supporting and executing assaults, and also when to exit assaults. Would be a good scenario to play Shared rather than solo. |
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| 0 Comments |
| Unbroken line! | ||||||||||||
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The German Commander set up a very difficult line for the Russians to break. It was only within the last hour of the scenario that it was beginning to crumble. No objectives at all for the Russians. The dilemma came up (again) as to whether to attempt a pinpoint breakthrough, which would enevitably allow the enemy to reinforce the threatened area, or to try to crumble the whole line, keeping the enemy from reinforcing any threatened point. (Oh, the worries of Command!) |
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| 0 Comments |
BR01011

