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Into the Sea Atlantic Marines #2 |
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| (Attacker) France | vs | United States (Defender) |
| Formations Involved |
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| Overall Rating, 2 votes |
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2.5
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| Scenario Rank: --- of 1093 |
| Parent Game | Atlantic Marines |
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| Historicity | Alt-History |
| Date | 1941-11-01 |
| Start Time | 13:00 |
| Turn Count | 20 |
| Visibility | Day |
| Counters | 77 |
| Net Morale | 1 |
| Net Initiative | 3 |
| Maps | 2: 81, 82 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 173 |
| AAR Bounty | 163 |
| Total Plays | 2 |
| Total AARs | 2 |
| Battle Types |
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| Inflict Enemy Casualties |
| Road Control |
| Urban Assault |
| Conditions |
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| Naval Bombardment |
| Off-board Artillery |
| Randomly-drawn Aircraft |
| Scenario Requirements & Playability | |
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| Atlantic Marines | Base Game |
| Fall of France 1 | Counters |
| Saipan 1944 | Maps |
| Introduction |
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With the Marines coming ashore rather slowly and unable to land heavy equipment over the beaches, the French command on Martinique ordered an immediate counter-attack. The remnants of the weak battalion guarding the beach were joined by reinforcements from the nearby capital Fort-de-France to strike the Marines in the afternoon. |
| Conclusion |
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The Marines halted the French attack after it had gained only a little ground, and their beachhead was never put in jeopardy. The Marines had no short-range anti-tank weapons – the bazooka anti-tank rocket would not see its first action for another year – and fought the ancient French tanks with hand grenades and crowbars. In the hands of Marines, those proved sufficient. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire. (rerathbun
on 2015 Jun 06)
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| Looked good at the beginning.... | ||||||||||||
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The problem here was to take three Town/Villages and to keep the French losses low. Unfortunately, the villages most likely to be taken were rather dispersed along the frontier where the artillery from the offshore ships could come into play... and that was exactly what the French attempted, by driving up the central road and dispatching a reinforced company on either flank to attempt to take the towns on the peripherals. Whereas the attack on the town along the central road went well, after that successful attack the French just couldn't move the Marines any further back toward the Beach. On the flanks, the Marines held on by their fingernails and kept the French from accomplishing anything positive along those lines either. Then the French started losing more troops.... and it all fell apart from there. (Note - This is a well-balanced scenario and comes recommended for on-line play.) |
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| 1 Comment |
| Atlantic Marines, scenario #2: Into the Sea | ||||||||||||
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Atlantic Marines, scenario #2: Into the Sea I could kind of see the handwriting on the wall on this scenario, the French with their 7/6 morale attacking dug-in Marines with a morale of 8/8, but I thought maybe the French could spread out and achieve two of their victory objectives out of three but even that appeared to be a tall task. They do have some off map artillery and three weak armor units, so I gave it a shot. After 15 turns of a 20 scenario, I called it, the French were totally defeated on the battlefield, even in assault combat the French FT17 armor didn’t do well. The French at this point had lost 19 steps, had a ton of demoralized units and none of their victory objectives. The Americans had only lost 3 steps and pretty much routed the French, there was no point in continuing with the last 5 turns, this was a Major American Victory. My first thought was correct on this scenario but worth a try. |
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| 0 Comments |
AtlM001
Thanks for including your recommendations for online play, Don!