Panzer Grenadier Battles on June 18th:
Fall of France 1 #48 - Le Deluge Panzer Lehr #10 - Chateau de Cordillon
Fall of France 1 #49 - "We Will Not Surrender!" Polish Exiles #9 - Last Stand of the Podhale Rifles
Fall of France 2 #40 - "We Will Not Surrender!" Polish Exiles #12 - For Warsaw!
Invasion 1944 #15 - More Jitters Polish Exiles #13 - First to Fight
Panzer Lehr 2 #9 - Trash the Town to Take It Saipan 1944 #16 - Slopes of Fina Susu
Panzer Lehr 2 #10 - Chateau de Cordillon Saipan 1944 #17 - On to Magicienne Bay
Panzer Lehr #9 - Trash the Town to Take It Saipan 1944 #18 - The Fighting Sixty-Ninth
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Germany Heer Bufla

Panzer Grenadier Headquarters Library Unit: Germany Heer Bufla for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Bufla for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 6
AFV Type Unarmored Weapon Carrier
Armor Rating 0
Anti-tank Fire 8-6 8-6
Direct Fire 6-15 3-15
Overall Rating, 76 votes
5
4
3
2
1
3.51
Unit Rank: 780 of 1601

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

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