Panzer Grenadier Battles on May 28th:
Desert Rats #45 - South of Gazala Parachutes Over Crete #36 - Strongpoint Perivolia
Desert Rats #46 - Ariete Attacked Parachutes Over Crete #38 - Caught Napping
Division Marocaine #6 - 1940: Fall of France Scenario 52: Night Visions Power of the East #5 - Nomonhan
Fall of France 1 #52 - Night Visions Road to Dunkirk #32 - Extra Protection
Last Days of May #6 - Lost Victory Swallows of Death #11 - Company Town
Last Days of May #7 - Married, with Children Swallows of Death #26 - La Baraka
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Britain Army Motley

Panzer Grenadier Headquarters Library Unit: Britain Army Motley for Panzer Grenadier game series
Unit Counter Data
Historical Name Truck with Motley Bren Mount
Movement Class Motorized
Movement Points 8
AFV Type Unarmored Weapon Carrier
Armor Rating -1
Direct Fire 4-4 2-4
Overall Rating, 6 votes
5
4
3
2
1
3.17
Unit Rank: 1401 of 1599
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Scenario List (2)


Display Games (1)

Percentage of Each Game's Scenarios Featuring this Unit
Road to Dunkirk
4%
Road to Dunkirk
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