Panzer Grenadier Battles on June 13th:
Airborne - Remastered #29 - Bonus Prize Invasion 1944 #11 - An Ominous Sign
Black SS #1 - Meet Maurice Rose Liberation 1944 #16 - St. Hororine
Dishonor Before Death #2 - Roadside Morning Liberation 1944 #17 - Second Chance for the Desert Rats
Dishonor Before Death #3 - Roadside Evening Polish Exiles #1 - No Man's Land
Dishonor Before Death #4 - Stalemate Broken Polish Exiles #2 - Cavalry to the Rescue
Invasion 1944 #2 - An Ominous Sign
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State of Israel Army Jeep106

Panzer Grenadier Headquarters Library Unit: State of Israel Army Jeep106 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: State of Israel Army Jeep106 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: State of Israel Army Jeep106 for Panzer Grenadier game series
Unit Counter Data
Historical Name Jeep-mounted 106mm Recoilless Rifle
Movement Class Motorized
Movement Points 14
AFV Type Unarmored Weapon Carrier
Armor Rating -1
Anti-tank Fire 9-10 9-10
Direct Fire 8-10 4-10
Overall Rating, 20 votes
5
4
3
2
1
3.35
Unit Rank: 1156 of 1601
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Scenario List (37)

Game Scenario Plays AARs Rating
Intervention 01. Negev Encounter 2 1 3.5
Sword of Israel 01. Khan Yunis 3 1 3
Sword of Israel 02. Gaza City 1 1 2
Sword of Israel 03. Rafah North 0 0 ---
Sword of Israel 04. Rafah South 0 0 ---
Sword of Israel 06. Jiradi Pass 1 1 4
Sword of Israel 08. Abu Agheila 3 1 3.7
Sword of Israel 09. Bir Lahfan 0 0 ---
Sword of Israel 14. Rearguard Action: Abu Agheila to Jebel Libni 1 1 4
Sword of Israel 21. Coastal Highway 2 1 3.5
Sword of Israel 22. Coastal Highway 2 1 1 4
Sword of Israel 25. Radar Hill 1 0 3
Sword of Israel 26. Biddu 0 0 ---
Sword of Israel 27. Abdul Aziz Hill 1 0 3
Sword of Israel 28. Surprises at Tel Zahara 1 0 2
Sword of Israel 29. Ammunition Hill 0 0 ---
Sword of Israel 30. Hide and Seek in the Wadi el-Joz 0 0 ---
Sword of Israel 31. Toward the Old City 0 0 ---
Sword of Israel 32. Abu Tor 0 0 ---
Sword of Israel 33. Latrun 2 1 4
Sword of Israel 35. Rescue at Kabatiya 0 0 ---
Sword of Israel 36. Kalkiliya 0 0 ---
Sword of Israel 37. Kufeir and Akaba 0 0 ---
Sword of Israel 38. The Road to Qala and Zaoura, Phase 1 0 0 ---
Sword of Israel 39. The Road to Qala, Phase 2 0 0 ---
Sword of Israel 40. The Road to Zaoura, Phase 2 2 1 3
Sword of Israel 43. The Road to Rawye 0 0 ---
Sword of Israel 44. Darbishiyeh 0 0 ---
Sword of Israel 45. Dardara 0 0 ---
Sword of Israel 46. Jelabina 0 0 ---
Sword of Israel 48. Vasit-Mansoura Road 0 0 ---
Sword of Israel 49. Uphill out of Darbishiyeh 0 0 ---
Voice of the Arabs 01. Hill of Tarat Um 1 0 4
Voice of the Arabs 02. Line of Demarcation 0 0 ---
Voice of the Arabs 07. Operation Tariq 0 0 ---
Voice of the Arabs 09. Pillar of Fire 0 0 ---
Voice of the Arabs 10. Beaches of Netanya 0 0 ---

Display Games (3)

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