Errors? Omissions? Report them!
Anti-infantry Wire
| Details |
|---|
|
From Afrika Korps: Wire markers denote the presence of barbed wire. Until the marker is removed, units entering the hex must expend an additional movement point. To remove the Wire marker, a foot unit must spend an entire turn in the hex doing nothing but removing the wire, or a tank unit can spend 3 movement points to smash the wire (also removing the marker). |
| Overall Rating, 495 votes |
|---|
|
3.42
|
| Condition Rank: 9 of 17 |
Display Scenario List (3)
| Game | Scenario | Plays | AARs | Rating |
|---|---|---|---|---|
| To Hell With Spain! | 04. El Caney | 2 | 1 | 3.7 |
| To Hell With Spain! | 05. San Juan Heights | 2 | 1 | 4 |
| To Hell With Spain! | 10. Heights of Guamani | 2 | 1 | 3 |
Display Games (1)
| Percentage of Each Game's Scenarios Featuring this Gameplay Condition | ||
|---|---|---|
| To Hell With Spain! |
30%
|
To Hell With Spain! |
Errors? Omissions? Report them!