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(11-17-2012, 03:15 PM)JayTownsend Wrote: [ -> ]But I admit some of the Jungle hexes are a bit dark on the hexes lines and number but I can live with it.

There lies the issue, the open hexes and the villages and towns look good as well as the overall graphics style. The problem was with production, the jungles are dark and the choice of color for the grid lines and hex numbers is bad. It is funny that in pictures and scans they look a little better. Possibly the bright lights from flash or scan is just what you need to see them. Playing at night or low light will be problematic. So no more playing by flashlight after bedtime. Big Grin
(11-17-2012, 05:30 PM)vince hughes Wrote: [ -> ]Jeeeeeeeeeeeeeeeeeeeezzzz

Did I see a bleedin 11-2-2 officer in one of those pictures !

Hate those high rated things (on either side btw)

I warned you. BTW it comes with an automatic Lt Col. 10-1-2 always one hex away Tongue
Jay, I pulled out my board for your photo in post number #325 imagine that board viewed in a room at sunset illuminated only by twilight coming though one window. That the difference in darkness of the board.

Still, with a goose neck lamp, no problem.
(11-17-2012, 11:21 PM)campsawyer Wrote: [ -> ]There lies the issue, the open hexes and the villages and towns look good as well as the overall graphics style. The problem was with production, the jungles are dark and the choice of color for the grid lines and hex numbers is bad. It is funny that in pictures and scans they look a little better. Possibly the bright lights from flash or scan is just what you need to see them. Playing at night or low light will be problematic. So no more playing by flashlight after bedtime. Big Grin
The problem is also noticeable on some of the Elsenborn maps.

It's a hard balancing act. On the one hand, the realism of the maps helps with immersion; on the other hand, they do make it more difficult to play. I once saw an image on BGG of a realistic using white lines and numbering and I felt it would seriously annoy me.
(11-17-2012, 05:30 PM)vince hughes Wrote: [ -> ]Jeeeeeeeeeeeeeeeeeeeezzzz

Did I see a bleedin 11-2-2 officer in one of those pictures !

Hate those high rated things (on either side btw)

But he is my favorite leader counter of the whole bunch also the strongest! Smile
(11-18-2012, 01:37 AM)Hugmenot Wrote: [ -> ]I once saw an image on BGG of a realistic using white lines and numbering and I felt it would seriously annoy me.

Lock 'n Load started like this - dark dark maps with "halo" white hexes. It was an odd controversy. Some people really liked it but the majority hated it, and in the end M. Walker gave in and went to a more usual motif.
Attached is the errata I have found so far!
Shad, any idea when you will be ready to add Saipan scenarios to PG-HQ?
(11-18-2012, 01:12 PM)campsawyer Wrote: [ -> ]Shad, any idea when you will be ready to add Saipan scenarios to PG-HQ?

I will make every effort to prime the database for scenario entry tonight.
(11-18-2012, 01:19 PM)Shad Wrote: [ -> ]
(11-18-2012, 01:12 PM)campsawyer Wrote: [ -> ]Shad, any idea when you will be ready to add Saipan scenarios to PG-HQ?

I will make every effort to prime the database for scenario entry tonight.

I have some time this coming "short" week to get started on the scenarios.