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Overthinking Fleeing
06-25-2020, 06:50 AM, (This post was last modified: 06-25-2020, 06:51 AM by cjsiam.)
#4
RE: Overthinking Fleeing
A disrupted unit is NOT made combat ineffective---
it can fire, it can assault (if it's already in an assault hex)---only it cannot move into enemy hex, and it can only move 200yrds over 15 min.

A demoralized unit IS combat ineffective---
it cannot fire, it can only defend in assault hex, it must FLEE if it fails recovery (which it must attempt--unless playing FOW gamey tricks..... Sad ...)
and given that it has lost cohesiveness...it can run for the hills/trees....and then must pause and try and recover....

(I wonder if the opponent should retreat fleeing units....maybe dice for each....)
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Messages In This Thread
Overthinking Fleeing - by Kithikor - 06-25-2020, 06:20 AM
RE: Overthinking Fleeing - by Schoenwulf - 06-25-2020, 06:33 AM
RE: Overthinking Fleeing - by plloyd1010 - 06-25-2020, 06:35 AM
RE: Overthinking Fleeing - by cjsiam - 06-25-2020, 06:50 AM

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