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2 issues came up
03-12-2021, 01:36 PM,
#1
2 issues came up

  1. 2 hexes combine to perform opfire. Each hex has a leader with a combat modifier. Both leaders are the same rank. Would both leaders be able to add their combat modifier to a unit in their own hex to increase firepower?
  2. A demoralized unit is fleeing and is opfired upon. The fleeing unit fails a moral check by 2. Does it stop in the hex or keep fleeing?
... More and more, people around the world are coming to realize that the world is flat! Winking
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03-12-2021, 05:43 PM,
#2
RE: 2 issues came up
(03-12-2021, 01:36 PM)plloyd1010 Wrote:
  1. 2 hexes combine to perform opfire. Each hex has a leader with a combat modifier. Both leaders are the same rank. Would both leaders be able to add their combat modifier to a unit in their own hex to increase firepower?
  2. A demoralized unit is fleeing and is opfired upon. The fleeing unit fails a moral check by 2. Does it stop in the hex or keep fleeing?

  IMHO  1. Yes. I can not see why not, it will obviously prevent either leader being able to activate this turn.

            2. Keeps fleeing
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03-13-2021, 01:00 PM,
#3
RE: 2 issues came up
I concur with Wayne on both points.
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