(03-12-2021, 01:36 PM)plloyd1010 Wrote:
- 2 hexes combine to perform opfire. Each hex has a leader with a combat modifier. Both leaders are the same rank. Would both leaders be able to add their combat modifier to a unit in their own hex to increase firepower?
- A demoralized unit is fleeing and is opfired upon. The fleeing unit fails a moral check by 2. Does it stop in the hex or keep fleeing?
IMHO 1. Yes. I can not see why not, it will obviously prevent either leader being able to activate this turn.
2. Keeps fleeing