Assaults!
I've been seeing assaults a lot in my recent games. Way more, at least, than my older games. I think it's a reflection of objectives changing from the more firepower heavy battles of RtB.
Kursk: Lots of Time has Priority missions here, with reinforcements being a major concern. Normally, the defender will hold on to the few town or hill hexes he can get. Soviet AT Rifle special rule is a must. It comes down to whether you are willing to take the casualties now or risk being swept away later on.
Elsenborn Ridge: Well it's a lot of close range fighting after all.
Infantry Attacks August 1914: Here assault is much different and much more decisive. Trying to extricate yourself from a fight with cavalry usually means that you'll just get run down in pursuit. A perfect example of design simplicity leading to a great function!
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