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Optional rules - Printable Version

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Optional rules - Ney 84 - 07-16-2015

I've downloded the 4th edition rules on AP website but where can I find the optional rules for this 4th edition?
Thanks for your answer.


RE: Optional rules - plloyd1010 - 07-16-2015

Officially the optional rules come in 2 parts from APL: Part One and Part Two. 3 years ago a forum member compiled a PDF version.

Note to Drew: You may want to make those sticky before they fade into the abyss.


RE: Optional rules - Hugmenot - 07-17-2015

The Fog of War optional rule is highly recommended if your scenario has more than say, 50 pieces (you will probably your own threshold after a few scenarios). It adds a random element which will sometimes end a turn early, before you get all your activations in.

The Smoke and Illumination rule is also interesting; well-timed smoke is fun.


RE: Optional rules - richvalle - 07-17-2015

I think I'll always try to play with Mire to keep tanks from just hiding in the woods all the time.

I'm playing one now where we're doing Move & Fire, Overrun and Mire. Move and Fire is VERY interesting for the late war when both sides have it.

rv


RE: Optional rules - Shad - 07-18-2015

(07-16-2015, 10:28 PM)plloyd1010 Wrote: Officially the optional rules come in 2 parts from APL: Part One and Part Two. 3 years ago a forum member compiled a PDF version.

Note to Drew: You may want to make those sticky before they fade into the abyss.

They're on this very site starting here: PG-HQ's Annotated 4th Edition Rules: 17.0 Optional Rules