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Returning from the Dead (oh wait, that's Easter...) - Printable Version

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Returning from the Dead (oh wait, that's Easter...) - upintheattic - 12-26-2014

Hey all, and Merry Christmas!

It's been an incredibly busy year, what with me and the wife working 80-hour weeks to grow the freelance editing business. But we've been moving into new and better-paying areas like content creation and book packaging, so before long I might actually have some free time on my hands again. That means GAMING as well as my own writing projects, so I hope to start posting some AARs here soon. And I haven't even had a chance to try PG 4th Ed. (not least because I never received my developer's copy of Kursk: South Flank . . . *sigh*) or PG Modern, so getting into those will be a fun way of ramping back up.

But anyway, sorry to have been gone so long, and I look forward to getting back up to speed on all things PG. Later!

— Doug McNair


RE: Returning from the Dead (oh wait, that's Easter...) - warstudent - 12-26-2014

Merry Christmas &
https://www.youtube.com/watch?v=5VlGyMG0ksg


RE: Returning from the Dead (oh wait, that's Easter...) - JayTownsend - 12-26-2014

(12-26-2014, 09:06 AM)upintheattic Wrote: Hey all, and Merry Christmas!

It's been an incredibly busy year, what with me and the wife working 80-hour weeks to grow the freelance editing business. But we've been moving into new and better-paying areas like content creation and book packaging, so before long I might actually have some free time on my hands again. That means GAMING as well as my own writing projects, so I hope to start posting some AARs here soon. And I haven't even had a chance to try PG 4th Ed. (not least because I never received my developer's copy of Kursk: South Flank . . . *sigh*) or PG Modern, so getting into those will be a fun way of ramping back up.

But anyway, sorry to have been gone so long, and I look forward to getting back up to speed on all things PG. Later!

— Doug McNair


Welcome back Doug!


RE: Returning from the Dead (oh wait, that's Easter...) - joe_oppenheimer - 12-27-2014

Great to hear from you Doug.


RE: Returning from the Dead (oh wait, that's Easter...) - upintheattic - 12-27-2014

Thanks, guys. I think I'll start back in with Road to Berlin. It was the first boxed PG game I developed, so I've got a soft spot for it.


RE: Returning from the Dead (oh wait, that's Easter...) - joe_oppenheimer - 12-27-2014

This is the time of year I like to break out the New Years Day Hungarian river crossing from Road to Berlin.


RE: Returning from the Dead (oh wait, that's Easter...) - Michael Murphy - 12-27-2014

(12-27-2014, 05:07 AM)joe_oppenheimer Wrote: This is the time of year I like to break out the New Years Day Hungarian river crossing from Road to Berlin.

Brand new copy of Road to Berlin, a new nationality (Hungarians), and a major river crossing. A genuine "three-fer" for sure!

Smile


RE: Returning from the Dead (oh wait, that's Easter...) - larry marak - 01-01-2015

Welcome back Doug...Reichsmarine and To Hell With Spain were finally published last month with mounted counters!!!! Thank's for the final Operational Scenario in R. The ultimate Plan Read operational game!!:-).

"That is not dead which can forever lie, and with strange eons even death may die".


RE: Returning from the Dead (oh wait, that's Easter...) - upintheattic - 01-01-2015

(01-01-2015, 08:44 AM)larry marak Wrote: Welcome back Doug...Reichsmarine and To Hell With Spain were finally published last month with mounted counters!!!! Thank's for the final Operational Scenario in R. The ultimate Plan Read operational game!!:-).

"That is not dead which can forever lie, and with strange eons even death may die".


Thanks, Larry! I need to get ahold of the mounted "To Hell With Spain" at some point. That was a lot of fun to design.

-- Doug


RE: Returning from the Dead (oh wait, that's Easter...) - larry marak - 01-03-2015

Gotta get home to my man-cave soon. 28 days on the road too much.....must roll dice....

Reichsmarine wasn't your design, Tsar's Navy maybe?? Can't tell the players without a program.