<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[PG-HQ Forums - Vassal General]]></title>
		<link>https://www.pg-hq.com/comms/</link>
		<description><![CDATA[PG-HQ Forums - https://www.pg-hq.com/comms]]></description>
		<pubDate>Sat, 24 Oct 2026 15:53:11 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Summer Updte, part 2]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3194</link>
			<pubDate>Thu, 15 Oct 2026 13:19:33 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3194</guid>
			<description><![CDATA[Late and less than I had intended, but here are are the OOB updates I got done.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB German Army 1936-40</span><br />
    Updated counters to current standard<br />
    Fixed error with Landweir counter<br />
    Added train<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB German Volksgrenadier 1944-45</span><br />
    Updated counters to current standard<br />
    Added 50mm AT gun<br />
    Added Fusiliers (bicycle scouts)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB Japanese Army 1937-43</span><br />
    Fixed 47mm AT gun, needed limbered movement of 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB Japanese Army 1944-45</span><br />
    Fixed 47mm AT gun, needed limbered movement of 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB Japanese SNLF 1941-43</span><br />
    Updated counters to current standard<br />
    Fixed 47mm AT gun, needed limbered movement of 1<br />
    Added 81mm mortar<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB Japanese SNLF 1944-45</span><br />
    Updated counters to current standard<br />
    Fixed 47mm AT gun, needed limbered movement of 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB New Zealand Army 1942-43</span><br />
    Fixed Valentine CS images<br />
    Added OBA of 10<br />
<br />
I still want to update the main module, create advanced artillery support and a couple other things. Maybe by Christmas. (sigh)]]></description>
			<content:encoded><![CDATA[Late and less than I had intended, but here are are the OOB updates I got done.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB German Army 1936-40</span><br />
    Updated counters to current standard<br />
    Fixed error with Landweir counter<br />
    Added train<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB German Volksgrenadier 1944-45</span><br />
    Updated counters to current standard<br />
    Added 50mm AT gun<br />
    Added Fusiliers (bicycle scouts)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB Japanese Army 1937-43</span><br />
    Fixed 47mm AT gun, needed limbered movement of 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB Japanese Army 1944-45</span><br />
    Fixed 47mm AT gun, needed limbered movement of 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB Japanese SNLF 1941-43</span><br />
    Updated counters to current standard<br />
    Fixed 47mm AT gun, needed limbered movement of 1<br />
    Added 81mm mortar<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB Japanese SNLF 1944-45</span><br />
    Updated counters to current standard<br />
    Fixed 47mm AT gun, needed limbered movement of 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b">OOB New Zealand Army 1942-43</span><br />
    Fixed Valentine CS images<br />
    Added OBA of 10<br />
<br />
I still want to update the main module, create advanced artillery support and a couple other things. Maybe by Christmas. (sigh)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Summer update, part 1]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3175</link>
			<pubDate>Sun, 19 Jul 2026 21:50:38 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3175</guid>
			<description><![CDATA[Extensions done. Still have more to do, but here is what I got done so far:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New Extensions</span><br />
Ldr Austrian Tank Battles<br />
    These leaders are from the DYI Austrian leader counters which <a href="http://www.avalanchepress.com/pdf/austrianleaders.pdf" target="_blank" rel="noopener" class="mycode_url">Avalanche Press still hosts</a> for download.<br />
<br />
Ldr Japanese Pacific Armor<br />
<br />
Unit United States 1st Infantry division 1944-45<br />
    Intended as an optional extension for North of Elsenborn, Invasion of Germany, Siegfried Line, West Wall, both Elsenborn Ridge games and both Panzer Lehr games.<br />
    <br />
<span style="font-weight: bold;" class="mycode_b">Updated</span><br />
OOB-Air Axis Specials<br />
    Units in extension updated to current standard.<br />
    Fixed images used for the German SS Tiger 88L71 tank.<br />
    Removed Japanese Type 1 Chi-He, Type 4 Chi-To, Ho-Ni III and Ho-Ro. Moved to OOB Japanese Army 1944-45 extension<br />
    Updated Japanese Type 3/2 Chi-Nu Kai to Type 3 Chi-Nu Kai, with more correct interpretation.<br />
<br />
OOB German Army 1943-44, uploaded early<br />
    Added wagon to counter mix<br />
<br />
OOB British Army 1944-45, uploaded early<br />
    Added Tetrarch<br />
    Added Locust and Tetrarch ICS as variant pieces<br />
<br />
OOB Indian Army 1944-48<br />
    Added Hyderabad 1948 pieces.<br />
    General update to conform to new standard.<br />
<br />
OOB-Ldr Hyderabad<br />
    Added Hyderabad 1948 pieces.<br />
    General update to conform to new standard.<br />
<br />
OOB Japanese Army 1937-43<br />
    Units in extension updated to current standard.<br />
    Several armor vehicles, having different versions, given choice of versions to be used. Split occurs most between the newest old game and the oldest new game. Default vehicles are the first appearance in the PG universe.<br />
<br />
OOB Japanese Army 1944-45<br />
    Units in extension updated to current standard.<br />
    Several armor vehicles, having different versions, given choice of versions to be used. Split occurs most between the newest old game and the oldest new game. Default vehicles are the Pacific Armor version.<br />
    Ho-Ro updated.<br />
    Added Ho-Ha, Ho-Ki, Ho-Ni, Ho-Ru, SS-Ki &amp; So-Da<br />
<br />
OOB Soviet Guards 1943-44, uploaded early<br />
    Added wagon to counter mix<br />
    Fixed 15 point OBA counter<br />
    <br />
Unit United States 3rd Armored Division<br />
    Added Infantry Platoon to make extension more compatible with other games in series.<br />
    Other units in extension updated to current standard.<br />
    Yellow (higher contrast) numbers for anti-tank factors. <a href="https://www.pg-hq.com/comms/attachment.php?aid=1772" target="_blank" rel="noopener" class="mycode_url">Original red numbers</a> for anti-tank factors still available in the <a href="https://www.pg-hq.com/comms/showthread.php?tid=2587" target="_blank" rel="noopener" class="mycode_url">Lesser Known Extensions post</a> in the Vassal General thread.<br />
<br />
I am still working on a main module update, advanced artillery support, and improvements to the double-blind extension.]]></description>
			<content:encoded><![CDATA[Extensions done. Still have more to do, but here is what I got done so far:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">New Extensions</span><br />
Ldr Austrian Tank Battles<br />
    These leaders are from the DYI Austrian leader counters which <a href="http://www.avalanchepress.com/pdf/austrianleaders.pdf" target="_blank" rel="noopener" class="mycode_url">Avalanche Press still hosts</a> for download.<br />
<br />
Ldr Japanese Pacific Armor<br />
<br />
Unit United States 1st Infantry division 1944-45<br />
    Intended as an optional extension for North of Elsenborn, Invasion of Germany, Siegfried Line, West Wall, both Elsenborn Ridge games and both Panzer Lehr games.<br />
    <br />
<span style="font-weight: bold;" class="mycode_b">Updated</span><br />
OOB-Air Axis Specials<br />
    Units in extension updated to current standard.<br />
    Fixed images used for the German SS Tiger 88L71 tank.<br />
    Removed Japanese Type 1 Chi-He, Type 4 Chi-To, Ho-Ni III and Ho-Ro. Moved to OOB Japanese Army 1944-45 extension<br />
    Updated Japanese Type 3/2 Chi-Nu Kai to Type 3 Chi-Nu Kai, with more correct interpretation.<br />
<br />
OOB German Army 1943-44, uploaded early<br />
    Added wagon to counter mix<br />
<br />
OOB British Army 1944-45, uploaded early<br />
    Added Tetrarch<br />
    Added Locust and Tetrarch ICS as variant pieces<br />
<br />
OOB Indian Army 1944-48<br />
    Added Hyderabad 1948 pieces.<br />
    General update to conform to new standard.<br />
<br />
OOB-Ldr Hyderabad<br />
    Added Hyderabad 1948 pieces.<br />
    General update to conform to new standard.<br />
<br />
OOB Japanese Army 1937-43<br />
    Units in extension updated to current standard.<br />
    Several armor vehicles, having different versions, given choice of versions to be used. Split occurs most between the newest old game and the oldest new game. Default vehicles are the first appearance in the PG universe.<br />
<br />
OOB Japanese Army 1944-45<br />
    Units in extension updated to current standard.<br />
    Several armor vehicles, having different versions, given choice of versions to be used. Split occurs most between the newest old game and the oldest new game. Default vehicles are the Pacific Armor version.<br />
    Ho-Ro updated.<br />
    Added Ho-Ha, Ho-Ki, Ho-Ni, Ho-Ru, SS-Ki &amp; So-Da<br />
<br />
OOB Soviet Guards 1943-44, uploaded early<br />
    Added wagon to counter mix<br />
    Fixed 15 point OBA counter<br />
    <br />
Unit United States 3rd Armored Division<br />
    Added Infantry Platoon to make extension more compatible with other games in series.<br />
    Other units in extension updated to current standard.<br />
    Yellow (higher contrast) numbers for anti-tank factors. <a href="https://www.pg-hq.com/comms/attachment.php?aid=1772" target="_blank" rel="noopener" class="mycode_url">Original red numbers</a> for anti-tank factors still available in the <a href="https://www.pg-hq.com/comms/showthread.php?tid=2587" target="_blank" rel="noopener" class="mycode_url">Lesser Known Extensions post</a> in the Vassal General thread.<br />
<br />
I am still working on a main module update, advanced artillery support, and improvements to the double-blind extension.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Type 3 tank: Systemic inconsistency bugs me!]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3174</link>
			<pubDate>Wed, 08 Jul 2026 14:44:13 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3174</guid>
			<description><![CDATA[Systemic inconsistency means rework. <br />
<br />
Waltzing Matilda introduced the Type 3.<br />
<img src="https://www.pg-hq.com/units/1/1056-0.png?648637" loading="lazy"  alt="[Image: 1056-0.png?648637]" class="mycode_img" /><br />
Okay, AT value seems a little off for a 75L38 gun, but not so bad.<br />
<br />
Then comes <a href="https://www.pg-hq.com/library.php?series=PG&amp;type=game&amp;id=EqRS" target="_blank" rel="noopener" class="mycode_url">Armor of Saipan</a>. Type 1, Type 4, and a new Type 3.<br />
<img src="https://www.pg-hq.com/units/1/1056-2.png?776909" loading="lazy"  alt="[Image: 1056-2.png?776909]" class="mycode_img" /><br />
A little awkward, but fortunately Japan had two Type 3 designs, the Chi-Nu and Chi-Nu Kai. So make the new Type 3 the Chi-Nu Kai, and put the new tanks in the Axis Specials extension. Not a very elegant solution, but there are only 2 scenarios to consider, so it works.<br />
<br />
Now there is <a href="https://www.pg-hq.com/library.php?series=PG&amp;type=game&amp;id=PACA" target="_blank" rel="noopener" class="mycode_url">Pacific Armor</a> and  <a href="https://www.pg-hq.com/library.php?series=PG&amp;type=game&amp;id=MIND" target="_blank" rel="noopener" class="mycode_url">Mindanao 1945</a>. Type 1, Type 4, and Type 3 is now standardized?<br />
<img src="https://www.pg-hq.com/units/1/1056-4.png?363807" loading="lazy"  alt="[Image: 1056-4.png?363807]" class="mycode_img" /><br />
All the Japanese armor in Axis Specials need to migrate to OOB Japanese Army 1944-45. Chi-Nu now needs 2 versions, as does the So-Da, and perhaps the Ho-Ni.<br />
<br />
That leaves 1 half-weird question. What about the Type 3 Chi-Nu Kai (which was never actually produced)? Maybe this in the Axis Specials?<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.pg-hq.com/comms/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1771" target="_blank" title="">Chi-Nu Kai.png</a> (Size: 11.31 KB / Downloads: 67)
<!-- end: postbit_attachments_attachment --><br />
Looks like something that might work with the autogyro...<br />
<br />
Okay, rant is finished.]]></description>
			<content:encoded><![CDATA[Systemic inconsistency means rework. <br />
<br />
Waltzing Matilda introduced the Type 3.<br />
<img src="https://www.pg-hq.com/units/1/1056-0.png?648637" loading="lazy"  alt="[Image: 1056-0.png?648637]" class="mycode_img" /><br />
Okay, AT value seems a little off for a 75L38 gun, but not so bad.<br />
<br />
Then comes <a href="https://www.pg-hq.com/library.php?series=PG&amp;type=game&amp;id=EqRS" target="_blank" rel="noopener" class="mycode_url">Armor of Saipan</a>. Type 1, Type 4, and a new Type 3.<br />
<img src="https://www.pg-hq.com/units/1/1056-2.png?776909" loading="lazy"  alt="[Image: 1056-2.png?776909]" class="mycode_img" /><br />
A little awkward, but fortunately Japan had two Type 3 designs, the Chi-Nu and Chi-Nu Kai. So make the new Type 3 the Chi-Nu Kai, and put the new tanks in the Axis Specials extension. Not a very elegant solution, but there are only 2 scenarios to consider, so it works.<br />
<br />
Now there is <a href="https://www.pg-hq.com/library.php?series=PG&amp;type=game&amp;id=PACA" target="_blank" rel="noopener" class="mycode_url">Pacific Armor</a> and  <a href="https://www.pg-hq.com/library.php?series=PG&amp;type=game&amp;id=MIND" target="_blank" rel="noopener" class="mycode_url">Mindanao 1945</a>. Type 1, Type 4, and Type 3 is now standardized?<br />
<img src="https://www.pg-hq.com/units/1/1056-4.png?363807" loading="lazy"  alt="[Image: 1056-4.png?363807]" class="mycode_img" /><br />
All the Japanese armor in Axis Specials need to migrate to OOB Japanese Army 1944-45. Chi-Nu now needs 2 versions, as does the So-Da, and perhaps the Ho-Ni.<br />
<br />
That leaves 1 half-weird question. What about the Type 3 Chi-Nu Kai (which was never actually produced)? Maybe this in the Axis Specials?<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.pg-hq.com/comms/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1771" target="_blank" title="">Chi-Nu Kai.png</a> (Size: 11.31 KB / Downloads: 67)
<!-- end: postbit_attachments_attachment --><br />
Looks like something that might work with the autogyro...<br />
<br />
Okay, rant is finished.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Which one?]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3172</link>
			<pubDate>Fri, 26 Jun 2026 18:54:01 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3172</guid>
			<description><![CDATA[I don't really like the red on black of the AT values for 3rd Armored Div counters. On the physical counter the numbers are hard to see, and it isn't much better in Vassal. So...<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.pg-hq.com/comms/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1770" target="_blank" title="">US3A_M4Sherman_red.png</a> (Size: 9.54 KB / Downloads: 191)
<!-- end: postbit_attachments_attachment --> <span style="font-size: x-large;" class="mycode_size">vs.</span> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.pg-hq.com/comms/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1769" target="_blank" title="">US3A_M4Sherman_yel.png</a> (Size: 9.65 KB / Downloads: 191)
<!-- end: postbit_attachments_attachment --><br />
<br />
Which one should be in the Vassal extension?<br />
(I can guess your vote Felipe.)]]></description>
			<content:encoded><![CDATA[I don't really like the red on black of the AT values for 3rd Armored Div counters. On the physical counter the numbers are hard to see, and it isn't much better in Vassal. So...<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.pg-hq.com/comms/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1770" target="_blank" title="">US3A_M4Sherman_red.png</a> (Size: 9.54 KB / Downloads: 191)
<!-- end: postbit_attachments_attachment --> <span style="font-size: x-large;" class="mycode_size">vs.</span> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.pg-hq.com/comms/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1769" target="_blank" title="">US3A_M4Sherman_yel.png</a> (Size: 9.65 KB / Downloads: 191)
<!-- end: postbit_attachments_attachment --><br />
<br />
Which one should be in the Vassal extension?<br />
(I can guess your vote Felipe.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Missing Tetrarch]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3169</link>
			<pubDate>Tue, 23 Jun 2026 09:51:17 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=7">Blackcloud6</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3169</guid>
			<description><![CDATA[The Tetrarch light airborne tank is missing from the British 1944-45 OB.]]></description>
			<content:encoded><![CDATA[The Tetrarch light airborne tank is missing from the British 1944-45 OB.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beyond Normandy UK Battalion ID?]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3165</link>
			<pubDate>Thu, 14 May 2026 09:53:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=7">Blackcloud6</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3165</guid>
			<description><![CDATA[Beyond Normandy has many scenarios where UK losses are tracked by battalion and they can lose morale as their casualties increase. The game came with the counters so marked.  However, our VASSAL modules do not have these.  The counter label function is not activated in the VASSAL module so the player cannot label them.  I'm setting up a scenario with three battalions in close proximity to each other.  How can I differentiate these units?]]></description>
			<content:encoded><![CDATA[Beyond Normandy has many scenarios where UK losses are tracked by battalion and they can lose morale as their casualties increase. The game came with the counters so marked.  However, our VASSAL modules do not have these.  The counter label function is not activated in the VASSAL module so the player cannot label them.  I'm setting up a scenario with three battalions in close proximity to each other.  How can I differentiate these units?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Solo Play]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3149</link>
			<pubDate>Sun, 08 Mar 2026 22:56:41 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=217">petergarnett</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3149</guid>
			<description><![CDATA[I'm returning to PG after a few years. How do I start a solo game on vassal?]]></description>
			<content:encoded><![CDATA[I'm returning to PG after a few years. How do I start a solo game on vassal?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LOS Chart?]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3148</link>
			<pubDate>Fri, 06 Mar 2026 08:45:39 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=7">Blackcloud6</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3148</guid>
			<description><![CDATA[Where did this LOS Chart come from and why is it on the VASSAL Terrain Notes in the charts?  It does not seem to conform with the 4th Edition rules.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.pg-hq.com/comms/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1764" target="_blank" title="">LOS.png</a> (Size: 260.98 KB / Downloads: 32)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Where did this LOS Chart come from and why is it on the VASSAL Terrain Notes in the charts?  It does not seem to conform with the 4th Edition rules.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.pg-hq.com/comms/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1764" target="_blank" title="">LOS.png</a> (Size: 260.98 KB / Downloads: 32)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Back at 100% coverage]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3144</link>
			<pubDate>Fri, 06 Feb 2026 10:43:06 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3144</guid>
			<description><![CDATA[There is a WW1 armor extension for the Russian and Austro-Hungarian Empires. That makes <a href="https://www.pg-hq.com/vassal-hub.php?sector=library&amp;action=displayGamePack&amp;gCode=IRPz" target="_blank" rel="noopener" class="mycode_url">Imperial &amp; Royal Panzers</a> playable.<br />
<br />
When it comes to the Mendeleev tank, it works like a gunboat, except for the boat part. If you've the River Battleships extensions, you know what I mean.]]></description>
			<content:encoded><![CDATA[There is a WW1 armor extension for the Russian and Austro-Hungarian Empires. That makes <a href="https://www.pg-hq.com/vassal-hub.php?sector=library&amp;action=displayGamePack&amp;gCode=IRPz" target="_blank" rel="noopener" class="mycode_url">Imperial &amp; Royal Panzers</a> playable.<br />
<br />
When it comes to the Mendeleev tank, it works like a gunboat, except for the boat part. If you've the River Battleships extensions, you know what I mean.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[9 April 1940 and  Snowstorm of Steel are in the Vassal library]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3143</link>
			<pubDate>Tue, 03 Feb 2026 14:10:51 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3143</guid>
			<description><![CDATA[<a href="https://www.pg-hq.com/vassal-hub.php?sector=library&amp;action=displayGamePack&amp;gCode=GinD" target="_blank" rel="noopener" class="mycode_url">9 April 1940</a> and  <a href="https://www.pg-hq.com/vassal-hub.php?sector=library&amp;action=displayGamePack&amp;gCode=SSoS" target="_blank" rel="noopener" class="mycode_url">Snowstorm of Steel</a> have game packages.<br />
<br />
Since the Danes have an new extension, read the notes. I added engineers, an armored car and off-board artillery.<br />
Should I add aircraft? It would be a few biplanes. <img src="https://www.pg-hq.com/comms/images/smilies/dodgy.gif" alt="Dodgy" title="Dodgy" class="smilie smilie_14" />]]></description>
			<content:encoded><![CDATA[<a href="https://www.pg-hq.com/vassal-hub.php?sector=library&amp;action=displayGamePack&amp;gCode=GinD" target="_blank" rel="noopener" class="mycode_url">9 April 1940</a> and  <a href="https://www.pg-hq.com/vassal-hub.php?sector=library&amp;action=displayGamePack&amp;gCode=SSoS" target="_blank" rel="noopener" class="mycode_url">Snowstorm of Steel</a> have game packages.<br />
<br />
Since the Danes have an new extension, read the notes. I added engineers, an armored car and off-board artillery.<br />
Should I add aircraft? It would be a few biplanes. <img src="https://www.pg-hq.com/comms/images/smilies/dodgy.gif" alt="Dodgy" title="Dodgy" class="smilie smilie_14" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Smoke/Illum Ammo Tracking]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3134</link>
			<pubDate>Sat, 27 Dec 2025 10:47:40 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=7">Blackcloud6</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3134</guid>
			<description><![CDATA[Could we get a way to track Smoke or Illumination Ammunition?<br />
<br />
Some ideas:<br />
<br />
1. A pull down menu on the Gun and artillery markers that show how much ammo is available.  Take a look at the VASSAL module for the Assault series of game.  Each unit counter has this, you pull down the menu and it shows each type with a large box, in that box you type the number of at start ammo and then that number of little boxes appear. When you use up an increment of ammo you fill in the box by clicking it.<br />
<br />
2. You could create a counter for both smoke and illumination ammo that counts down like the mine counters do and one could simply place these under the gun and move it with the gun; when using an ammo you decrease the number.  For OBA you could place one of these for each increment in the OBA Holding box.  I'm using mine counters this way right now, using masked ones for Red and unmasked for blue.]]></description>
			<content:encoded><![CDATA[Could we get a way to track Smoke or Illumination Ammunition?<br />
<br />
Some ideas:<br />
<br />
1. A pull down menu on the Gun and artillery markers that show how much ammo is available.  Take a look at the VASSAL module for the Assault series of game.  Each unit counter has this, you pull down the menu and it shows each type with a large box, in that box you type the number of at start ammo and then that number of little boxes appear. When you use up an increment of ammo you fill in the box by clicking it.<br />
<br />
2. You could create a counter for both smoke and illumination ammo that counts down like the mine counters do and one could simply place these under the gun and move it with the gun; when using an ammo you decrease the number.  For OBA you could place one of these for each increment in the OBA Holding box.  I'm using mine counters this way right now, using masked ones for Red and unmasked for blue.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Number of scenarios mislisted]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3122</link>
			<pubDate>Wed, 19 Nov 2025 09:32:02 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=1070">Grognard Gunny</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3122</guid>
			<description><![CDATA[The scenario book for "Uprising" has 11 scenarios but the listing here in the forums/statistics shows 12 scenarios. It's a small thing, but we DO have to be as accurate as possible, else our "statistics" are all crap.<br />
<br />
GG]]></description>
			<content:encoded><![CDATA[The scenario book for "Uprising" has 11 scenarios but the listing here in the forums/statistics shows 12 scenarios. It's a small thing, but we DO have to be as accurate as possible, else our "statistics" are all crap.<br />
<br />
GG]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Case sensitivity issue? US_OBA-Fired.png vs US_OBA-fired.png]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3119</link>
			<pubDate>Sun, 09 Nov 2025 14:39:25 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=1011">Col. Sonichu</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3119</guid>
			<description><![CDATA[Hello,<br />
<br />
Tread and I have been playing Big Red One 47 and noticed that the US OBA isn't marked as fired when it is used.  The console shows the following error:<br />
<span style="font-family: Courier New,Courier,monospace;" class="mycode_font">Bad Data in Module: Source: US_OBA-Fired.png Error: Image not found.</span><br />
<br />
I opened up the latest Order_of_Battle--U.S._Army_ETO_1942-43.vmdx file in VI and searched for US_OBA-Fired.png.  I couldn't find it, but what I did find was 'US_OBA-fired.png' note the case of the letter 'f'.  I'm not sure how the vmdx files are structured, but it seems that the reference needs to be updated to match the case of the file or vice versa.<br />
<br />
Thanks.]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
Tread and I have been playing Big Red One 47 and noticed that the US OBA isn't marked as fired when it is used.  The console shows the following error:<br />
<span style="font-family: Courier New,Courier,monospace;" class="mycode_font">Bad Data in Module: Source: US_OBA-Fired.png Error: Image not found.</span><br />
<br />
I opened up the latest Order_of_Battle--U.S._Army_ETO_1942-43.vmdx file in VI and searched for US_OBA-Fired.png.  I couldn't find it, but what I did find was 'US_OBA-fired.png' note the case of the letter 'f'.  I'm not sure how the vmdx files are structured, but it seems that the reference needs to be updated to match the case of the file or vice versa.<br />
<br />
Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vassal Entrenchment and Mine Trouble]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3115</link>
			<pubDate>Thu, 16 Oct 2025 11:16:25 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=497">NBGB</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3115</guid>
			<description><![CDATA[I am attempting to play solo on Vassal and can't get mines or entrenchments to move or go away once placed.  Is there a solution?  Thanks.]]></description>
			<content:encoded><![CDATA[I am attempting to play solo on Vassal and can't get mines or entrenchments to move or go away once placed.  Is there a solution?  Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Unable to post units]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3113</link>
			<pubDate>Sun, 05 Oct 2025 14:33:35 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=1070">Grognard Gunny</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3113</guid>
			<description><![CDATA[I am unable to place (post) any units on the map for Romanian Soil Nr. 3. (This is for ANY units, I have tried them all!) I suspect it is a problem in the program as the others (1,2 and 4) in the series are working.<br />
<br />
GG]]></description>
			<content:encoded><![CDATA[I am unable to place (post) any units on the map for Romanian Soil Nr. 3. (This is for ANY units, I have tried them all!) I suspect it is a problem in the program as the others (1,2 and 4) in the series are working.<br />
<br />
GG]]></content:encoded>
		</item>
	</channel>
</rss>