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		<title><![CDATA[PG-HQ Forums - Modern War General Discussion]]></title>
		<link>https://www.pg-hq.com/comms/</link>
		<description><![CDATA[PG-HQ Forums - https://www.pg-hq.com/comms]]></description>
		<pubDate>Sat, 24 Oct 2026 15:53:11 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Black September]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3082</link>
			<pubDate>Wed, 25 Jun 2025 15:33:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=43">dirk</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3082</guid>
			<description><![CDATA[I’m looking forward to Black September. I still have the laser cut with the PLA counters. Looking forward to using them with this supplement. I hope there’s a download with the PLA counters for the supplement. if not, plloyd1010, could you make a counter set, please.]]></description>
			<content:encoded><![CDATA[I’m looking forward to Black September. I still have the laser cut with the PLA counters. Looking forward to using them with this supplement. I hope there’s a download with the PLA counters for the supplement. if not, plloyd1010, could you make a counter set, please.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Does limiting terrain block LOS?]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3049</link>
			<pubDate>Wed, 02 Apr 2025 09:35:04 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=959">Alex Lanciani</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3049</guid>
			<description><![CDATA[Hi,<br />
<br />
do sand dunes block Line of Sight? The general rule seems to be: <br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">8.31 Blocking LOS.</span><br />
LOS is blocked if it passes through a hex that contains limiting terrain (see 8.2, the TEC, and scenario special rules)</blockquote>
<br />
but the (Sword of Israel) TEC specifies which limiting terrain actually blocks LOS (e.g., mangrove, 2 hexes of orchard, hills if lower elevation etc.). Funnily enough, dunes are only limiting terrain, it doesn't say that they block LOS. 4th edition TEC explicitly says they do, but the general 4th edition rule is that Limiting Terrain does not always block LOS.<br />
<br />
So which is which? Is 8.31 the general rule and dunes (or any other limiting terrain unless the TEC explicitly says it doesn't) block LOS, or is the TEC that spells out which limiting terrain also blocks LOS?<br />
<br />
Thanks,<br />
Alex]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
do sand dunes block Line of Sight? The general rule seems to be: <br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">8.31 Blocking LOS.</span><br />
LOS is blocked if it passes through a hex that contains limiting terrain (see 8.2, the TEC, and scenario special rules)</blockquote>
<br />
but the (Sword of Israel) TEC specifies which limiting terrain actually blocks LOS (e.g., mangrove, 2 hexes of orchard, hills if lower elevation etc.). Funnily enough, dunes are only limiting terrain, it doesn't say that they block LOS. 4th edition TEC explicitly says they do, but the general 4th edition rule is that Limiting Terrain does not always block LOS.<br />
<br />
So which is which? Is 8.31 the general rule and dunes (or any other limiting terrain unless the TEC explicitly says it doesn't) block LOS, or is the TEC that spells out which limiting terrain also blocks LOS?<br />
<br />
Thanks,<br />
Alex]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How fast should a GAZ-66B be in the game?]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2994</link>
			<pubDate>Mon, 12 Aug 2024 14:30:39 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2994</guid>
			<description><![CDATA[The GAZ-66B was the truck used by Soviet airborne troops. To me it looks like a mash-up for British and Japanese trucks of the time, but it worked. The reason I am thinking about it is because of this guy:<br />
<img src="https://www.pg-hq.com/units/1/1977-0.png?399837" loading="lazy"  alt="[Image: 1977-0.png?399837]" class="mycode_img" /><br />
Besides that it should have a movement of 0/1, not 1/T, it needs a transport to get around.<br />
<br />
So, the GAZ-66B with a movement of 12? Or maybe just make a generic truck counter for it?]]></description>
			<content:encoded><![CDATA[The GAZ-66B was the truck used by Soviet airborne troops. To me it looks like a mash-up for British and Japanese trucks of the time, but it worked. The reason I am thinking about it is because of this guy:<br />
<img src="https://www.pg-hq.com/units/1/1977-0.png?399837" loading="lazy"  alt="[Image: 1977-0.png?399837]" class="mycode_img" /><br />
Besides that it should have a movement of 0/1, not 1/T, it needs a transport to get around.<br />
<br />
So, the GAZ-66B with a movement of 12? Or maybe just make a generic truck counter for it?]]></content:encoded>
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		<item>
			<title><![CDATA[Israeli ENTAC]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2987</link>
			<pubDate>Tue, 30 Jul 2024 17:02:10 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2987</guid>
			<description><![CDATA[The ENTAC was designed to be man-portable, unlike the AT-1 which requires a vehicle. Should they have a dismount option? I was thinking they would turn into an ATGM team and a truck. If there is a dismount mount option, should they be required to limber and unlimber like a medium mortar?<br />
<br />
Actually, if the AT-1 had a dismount option, it could move/limber like a heavy mortar.]]></description>
			<content:encoded><![CDATA[The ENTAC was designed to be man-portable, unlike the AT-1 which requires a vehicle. Should they have a dismount option? I was thinking they would turn into an ATGM team and a truck. If there is a dismount mount option, should they be required to limber and unlimber like a medium mortar?<br />
<br />
Actually, if the AT-1 had a dismount option, it could move/limber like a heavy mortar.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Israeli RCN]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2986</link>
			<pubDate>Tue, 30 Jul 2024 15:17:56 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2986</guid>
			<description><![CDATA[As I was making graphics for the extension for the IDF, I noticed that the Israeli RCN unit has a movement of 3, not 4 like other recon infantry.<br />
<img src="https://www.pg-hq.com/units/2/2057-0.png?894890" loading="lazy"  alt="[Image: 2057-0.png?894890]" class="mycode_img" /><img src="https://www.pg-hq.com/units/9/949-1.png?568451" loading="lazy"  alt="[Image: 949-1.png?568451]" class="mycode_img" /><img src="https://www.pg-hq.com/units/1/116-1.png?603049" loading="lazy"  alt="[Image: 116-1.png?603049]" class="mycode_img" /><br />
Should Israeli RCN have a movement of 4? Dr. Mike hasn't answered my query yet.]]></description>
			<content:encoded><![CDATA[As I was making graphics for the extension for the IDF, I noticed that the Israeli RCN unit has a movement of 3, not 4 like other recon infantry.<br />
<img src="https://www.pg-hq.com/units/2/2057-0.png?894890" loading="lazy"  alt="[Image: 2057-0.png?894890]" class="mycode_img" /><img src="https://www.pg-hq.com/units/9/949-1.png?568451" loading="lazy"  alt="[Image: 949-1.png?568451]" class="mycode_img" /><img src="https://www.pg-hq.com/units/1/116-1.png?603049" loading="lazy"  alt="[Image: 116-1.png?603049]" class="mycode_img" /><br />
Should Israeli RCN have a movement of 4? Dr. Mike hasn't answered my query yet.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[45 Commando Special Rules???]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2866</link>
			<pubDate>Tue, 11 Jul 2023 14:10:58 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=485">Nvick9</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2866</guid>
			<description><![CDATA[I am setting up my first scenario for 45 Commando and noticed that there are no specific special rules for the British (such as C2 ratings, efficiency, logistics, etc.)After reading through the Journal cover to cover I guess some of these special rules could be implied, but just wanted to see if there was any discussion on this topic before I start going off extrapolating on my own.]]></description>
			<content:encoded><![CDATA[I am setting up my first scenario for 45 Commando and noticed that there are no specific special rules for the British (such as C2 ratings, efficiency, logistics, etc.)After reading through the Journal cover to cover I guess some of these special rules could be implied, but just wanted to see if there was any discussion on this topic before I start going off extrapolating on my own.]]></content:encoded>
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		<item>
			<title><![CDATA[New Edition of Sword of Israel & PG-HQ]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2676</link>
			<pubDate>Sat, 25 Jun 2022 07:53:43 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=7">Blackcloud6</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2676</guid>
			<description><![CDATA[Will the new edition of SoI get a separate entry in PG-HQ?  I hope so as I would like to replay some of the revised scenarios.]]></description>
			<content:encoded><![CDATA[Will the new edition of SoI get a separate entry in PG-HQ?  I hope so as I would like to replay some of the revised scenarios.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Terrain mod question]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2672</link>
			<pubDate>Mon, 20 Jun 2022 10:26:10 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=7">Blackcloud6</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2672</guid>
			<description><![CDATA[I've set up and played a turn of 1967: SoI Scenario 18.  This is a pursuit scenario and thus movement is crucial.  The scenario converts all roads to tracks, and all towns to Sand Dunes.  This results in all the tracks being broken up by the dunes and therefor slows movement considerably.  But I wonder if the intent was to have the tracks go through the dunes.  By PG concepts there are no roads in towns, so I started playing that the tracks do not extend to the dune hexes.  Also, to back that up, I've always played that a conversion completely changes that hex to the converted terrain and none of the printed terrain is carried over to the new hex unless the scenario says so such as: "treat all town hexes as sand downs, but the printed road exists in the hex."  The scenario does not say this so I am assuming the towns are dunes and that the road/track does not exist in those hexes.  is that how you would play?  Thoughts?]]></description>
			<content:encoded><![CDATA[I've set up and played a turn of 1967: SoI Scenario 18.  This is a pursuit scenario and thus movement is crucial.  The scenario converts all roads to tracks, and all towns to Sand Dunes.  This results in all the tracks being broken up by the dunes and therefor slows movement considerably.  But I wonder if the intent was to have the tracks go through the dunes.  By PG concepts there are no roads in towns, so I started playing that the tracks do not extend to the dune hexes.  Also, to back that up, I've always played that a conversion completely changes that hex to the converted terrain and none of the printed terrain is carried over to the new hex unless the scenario says so such as: "treat all town hexes as sand downs, but the printed road exists in the hex."  The scenario does not say this so I am assuming the towns are dunes and that the road/track does not exist in those hexes.  is that how you would play?  Thoughts?]]></content:encoded>
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			<title><![CDATA[Aircraft AT values?]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2670</link>
			<pubDate>Tue, 14 Jun 2022 21:08:06 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=7">Blackcloud6</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2670</guid>
			<description><![CDATA[I can't find it defined in the Modern Rules, so are the Aircraft AT values the white number in the black circle?]]></description>
			<content:encoded><![CDATA[I can't find it defined in the Modern Rules, so are the Aircraft AT values the white number in the black circle?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1973 Arab–Israeli War]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2664</link>
			<pubDate>Sat, 04 Jun 2022 15:06:09 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=14">JayTownsend</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2664</guid>
			<description><![CDATA[Might make a good supplement to the 1967 game, with more counters and scenarios.]]></description>
			<content:encoded><![CDATA[Might make a good supplement to the 1967 game, with more counters and scenarios.]]></content:encoded>
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			<title><![CDATA[The Angolan War]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2538</link>
			<pubDate>Fri, 27 Aug 2021 14:54:24 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=14">JayTownsend</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2538</guid>
			<description><![CDATA[This could be a good Modern War Game:<br />
<br />
<a href="https://en.wikipedia.org/wiki/Angolan_Civil_War" target="_blank" rel="noopener" class="mycode_url">Angolan Civil War - Wikipedia</a>]]></description>
			<content:encoded><![CDATA[This could be a good Modern War Game:<br />
<br />
<a href="https://en.wikipedia.org/wiki/Angolan_Civil_War" target="_blank" rel="noopener" class="mycode_url">Angolan Civil War - Wikipedia</a>]]></content:encoded>
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			<title><![CDATA[Battle of Grozny (1994–95)]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2481</link>
			<pubDate>Wed, 07 Apr 2021 23:06:48 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=14">JayTownsend</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2481</guid>
			<description><![CDATA[This could make an interesting urban fighting game for PG Modern. <br />
<br />
Maybe 20-25 scenarios.]]></description>
			<content:encoded><![CDATA[This could make an interesting urban fighting game for PG Modern. <br />
<br />
Maybe 20-25 scenarios.]]></content:encoded>
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		<item>
			<title><![CDATA[Fulda Gap 1968 and  Khe Sanh 1968]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2177</link>
			<pubDate>Sun, 22 Mar 2020 13:19:16 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=14">JayTownsend</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2177</guid>
			<description><![CDATA[Fulda Gap 1968 and Khe Sanh 1968 are two new games coming to PG Modern.<br />
<br />
I caves in a month or two ago and preordered both as both have their appeal to me.]]></description>
			<content:encoded><![CDATA[Fulda Gap 1968 and Khe Sanh 1968 are two new games coming to PG Modern.<br />
<br />
I caves in a month or two ago and preordered both as both have their appeal to me.]]></content:encoded>
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		<item>
			<title><![CDATA[IDF Just In]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2122</link>
			<pubDate>Fri, 21 Feb 2020 01:51:57 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=248">saracv3</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2122</guid>
			<description><![CDATA[Just wanted to say that I received IDF today. Haven’t taken a look at it yet.]]></description>
			<content:encoded><![CDATA[Just wanted to say that I received IDF today. Haven’t taken a look at it yet.]]></content:encoded>
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			<title><![CDATA[Step Loss On Failed Morale Check]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2019</link>
			<pubDate>Mon, 04 Nov 2019 22:29:24 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=49">J6A</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2019</guid>
			<description><![CDATA[Its very clear in the rules that if an Demoralized unit fails a recovery check, then it loses a step.  Okay, easy enough.  Except...<br />
<br />
There are a lot of rules about continuing to flee upon subsequent failed rally check.  Except that could never happen with the RAW. The 1st failed attempt at rally would reduce a unit, the 2nd one would eliminate it.  There would never be subsequent fleeing.<br />
<br />
Am I missing something?]]></description>
			<content:encoded><![CDATA[Its very clear in the rules that if an Demoralized unit fails a recovery check, then it loses a step.  Okay, easy enough.  Except...<br />
<br />
There are a lot of rules about continuing to flee upon subsequent failed rally check.  Except that could never happen with the RAW. The 1st failed attempt at rally would reduce a unit, the 2nd one would eliminate it.  There would never be subsequent fleeing.<br />
<br />
Am I missing something?]]></content:encoded>
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