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		<title><![CDATA[PG-HQ Forums - Let's Play PG!]]></title>
		<link>https://www.pg-hq.com/comms/</link>
		<description><![CDATA[PG-HQ Forums - https://www.pg-hq.com/comms]]></description>
		<pubDate>Sat, 24 Oct 2026 16:27:05 +0000</pubDate>
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			<title><![CDATA[Fire & Sword scenario 29]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3095</link>
			<pubDate>Tue, 12 Aug 2025 04:11:16 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=18">leonard</a>]]></dc:creator>
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			<description><![CDATA[Fire &amp; Sword scenario 29. Real action.<br />
Axis reinforcements should enter on the EAST edge (among other changes).<!-- start: postbit_attachments_attachment -->
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			<content:encoded><![CDATA[Fire &amp; Sword scenario 29. Real action.<br />
Axis reinforcements should enter on the EAST edge (among other changes).<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.pg-hq.com/comms/images/attachtypes/image.gif" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1746" target="_blank" title="">C9FC10D5-9886-4A91-8AF8-64E38C63D0B8.jpeg</a> (Size: 274.85 KB / Downloads: 134)
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			<title><![CDATA[Looking for a game]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3020</link>
			<pubDate>Tue, 26 Nov 2024 21:57:47 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=596">Cherper</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3020</guid>
			<description><![CDATA[I am noob, I have a bunch of the games, and have read the rules, moved a few counters on my own, but haven't ever played. Would like to rectify that. Anyone willing to take on a teaching game?]]></description>
			<content:encoded><![CDATA[I am noob, I have a bunch of the games, and have read the rules, moved a few counters on my own, but haven't ever played. Would like to rectify that. Anyone willing to take on a teaching game?]]></content:encoded>
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		<item>
			<title><![CDATA[Last Days of May is in the library]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2822</link>
			<pubDate>Wed, 15 Mar 2023 10:45:18 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
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			<description><![CDATA[11 scenarios. 3C, have at me!]]></description>
			<content:encoded><![CDATA[11 scenarios. 3C, have at me!]]></content:encoded>
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			<title><![CDATA[Get crack'n]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2771</link>
			<pubDate>Mon, 16 Jan 2023 10:51:09 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2771</guid>
			<description><![CDATA[Just a big FYI.<br />
Panzer Grenadier has 132 games. 54 of those games (not counting East Front Artillery) have never been completed, thus no ribbon.<br />
Infantry Attacks has 7 games. For 5 of those no one has a ribbon.<br />
Modern War only has 3 games (I don't count IDF). None of the games have been completed.<br />
<br />
You might want to check over on the <a href="http://www.pg-hq.com/tours-of-duty.php" target="_blank" rel="noopener" class="mycode_url">Tour of Duty</a> page to see where you might add your on bit of color.]]></description>
			<content:encoded><![CDATA[Just a big FYI.<br />
Panzer Grenadier has 132 games. 54 of those games (not counting East Front Artillery) have never been completed, thus no ribbon.<br />
Infantry Attacks has 7 games. For 5 of those no one has a ribbon.<br />
Modern War only has 3 games (I don't count IDF). None of the games have been completed.<br />
<br />
You might want to check over on the <a href="http://www.pg-hq.com/tours-of-duty.php" target="_blank" rel="noopener" class="mycode_url">Tour of Duty</a> page to see where you might add your on bit of color.]]></content:encoded>
		</item>
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			<title><![CDATA[No Silent Night]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2764</link>
			<pubDate>Fri, 23 Dec 2022 10:59:42 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2764</guid>
			<description><![CDATA[<a href="https://www.amazon.com/No-Silent-Night-Christmas-Bastogne/dp/0451414853" target="_blank" rel="noopener" class="mycode_url">No Silent Night: The Christmas Battle for Bastogne</a> is good quick read. The events have been done to death in books and wargames, but still, it's a good book.<br />
<br />
For Panzer Grenadier, Christmas Eve looks like this:<br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BaBu" target="_blank" rel="noopener" class="mycode_url">Battle of the Bulge</a> <a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BaBu033" target="_blank" rel="noopener" class="mycode_url">33. Rochefort</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BaBu" target="_blank" rel="noopener" class="mycode_url">Battle of the Bulge</a> <a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BaBu049" target="_blank" rel="noopener" class="mycode_url">49. Heiderscheid</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BBoB" target="_blank" rel="noopener" class="mycode_url">Britain's Bulge</a> <a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BBoB001" target="_blank" rel="noopener" class="mycode_url">01. Six Kilometers from the Meuse: East of Dinant, Belgium</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=WiSo" target="_blank" rel="noopener" class="mycode_url">Winter Soldiers </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=WiSo013" target="_blank" rel="noopener" class="mycode_url">13. Schnellgruppe Knittel</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BaBu" target="_blank" rel="noopener" class="mycode_url">Battle of the Bulge</a> <a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BaBu041" target="_blank" rel="noopener" class="mycode_url">41. Grevils-Bresil II</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=WiSo" target="_blank" rel="noopener" class="mycode_url">Winter Soldiers </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=WiSo016" target="_blank" rel="noopener" class="mycode_url">16. First Action</a><br />
<br />
Christmas Day is like this:<br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=WiSo" target="_blank" rel="noopener" class="mycode_url">Winter Soldiers </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=WiSo014" target="_blank" rel="noopener" class="mycode_url">14. Christmas Escape</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BaBu" target="_blank" rel="noopener" class="mycode_url">Battle of the Bulge </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BaBu031" target="_blank" rel="noopener" class="mycode_url">31. Kampfgruppe Maucke</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BaBu" target="_blank" rel="noopener" class="mycode_url">Battle of the Bulge</a> <a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BaBu032" target="_blank" rel="noopener" class="mycode_url">32. Champs</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BBoB" target="_blank" rel="noopener" class="mycode_url">Britain's Bulge </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BBoB002" target="_blank" rel="noopener" class="mycode_url">02. Festival Day: Foy-Notre-Dame, East of Dinant, Belgium</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=WiSo" target="_blank" rel="noopener" class="mycode_url">Winter Soldiers </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=WiSo017" target="_blank" rel="noopener" class="mycode_url">17. A Manhay Christmas</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=ElsR" target="_blank" rel="noopener" class="mycode_url">Elsenborn Ridge </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=ElsR027" target="_blank" rel="noopener" class="mycode_url">27. Christmas Gift</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BaBu" target="_blank" rel="noopener" class="mycode_url">Battle of the Bulge </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BaBu046" target="_blank" rel="noopener" class="mycode_url">46. Relief at Last!</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=WiSo" target="_blank" rel="noopener" class="mycode_url">Winter Soldiers </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=WiSo018" target="_blank" rel="noopener" class="mycode_url">18. Christmas Belle Haye</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=WiSo" target="_blank" rel="noopener" class="mycode_url">Winter Soldiers </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=WiSo015" target="_blank" rel="noopener" class="mycode_url">15. Christmas Eve Surprise</a><br />
<br />
Something of a break from the festivities.<br />
Merry Christmas.]]></description>
			<content:encoded><![CDATA[<a href="https://www.amazon.com/No-Silent-Night-Christmas-Bastogne/dp/0451414853" target="_blank" rel="noopener" class="mycode_url">No Silent Night: The Christmas Battle for Bastogne</a> is good quick read. The events have been done to death in books and wargames, but still, it's a good book.<br />
<br />
For Panzer Grenadier, Christmas Eve looks like this:<br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BaBu" target="_blank" rel="noopener" class="mycode_url">Battle of the Bulge</a> <a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BaBu033" target="_blank" rel="noopener" class="mycode_url">33. Rochefort</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BaBu" target="_blank" rel="noopener" class="mycode_url">Battle of the Bulge</a> <a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BaBu049" target="_blank" rel="noopener" class="mycode_url">49. Heiderscheid</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BBoB" target="_blank" rel="noopener" class="mycode_url">Britain's Bulge</a> <a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BBoB001" target="_blank" rel="noopener" class="mycode_url">01. Six Kilometers from the Meuse: East of Dinant, Belgium</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=WiSo" target="_blank" rel="noopener" class="mycode_url">Winter Soldiers </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=WiSo013" target="_blank" rel="noopener" class="mycode_url">13. Schnellgruppe Knittel</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BaBu" target="_blank" rel="noopener" class="mycode_url">Battle of the Bulge</a> <a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BaBu041" target="_blank" rel="noopener" class="mycode_url">41. Grevils-Bresil II</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=WiSo" target="_blank" rel="noopener" class="mycode_url">Winter Soldiers </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=WiSo016" target="_blank" rel="noopener" class="mycode_url">16. First Action</a><br />
<br />
Christmas Day is like this:<br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=WiSo" target="_blank" rel="noopener" class="mycode_url">Winter Soldiers </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=WiSo014" target="_blank" rel="noopener" class="mycode_url">14. Christmas Escape</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BaBu" target="_blank" rel="noopener" class="mycode_url">Battle of the Bulge </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BaBu031" target="_blank" rel="noopener" class="mycode_url">31. Kampfgruppe Maucke</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BaBu" target="_blank" rel="noopener" class="mycode_url">Battle of the Bulge</a> <a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BaBu032" target="_blank" rel="noopener" class="mycode_url">32. Champs</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BBoB" target="_blank" rel="noopener" class="mycode_url">Britain's Bulge </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BBoB002" target="_blank" rel="noopener" class="mycode_url">02. Festival Day: Foy-Notre-Dame, East of Dinant, Belgium</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=WiSo" target="_blank" rel="noopener" class="mycode_url">Winter Soldiers </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=WiSo017" target="_blank" rel="noopener" class="mycode_url">17. A Manhay Christmas</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=ElsR" target="_blank" rel="noopener" class="mycode_url">Elsenborn Ridge </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=ElsR027" target="_blank" rel="noopener" class="mycode_url">27. Christmas Gift</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=BaBu" target="_blank" rel="noopener" class="mycode_url">Battle of the Bulge </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=BaBu046" target="_blank" rel="noopener" class="mycode_url">46. Relief at Last!</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=WiSo" target="_blank" rel="noopener" class="mycode_url">Winter Soldiers </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=WiSo018" target="_blank" rel="noopener" class="mycode_url">18. Christmas Belle Haye</a><br />
<a href="http://www.pg-hq.com/library.php?type=game&amp;id=WiSo" target="_blank" rel="noopener" class="mycode_url">Winter Soldiers </a><a href="http://www.pg-hq.com/library.php?type=scenario&amp;id=WiSo015" target="_blank" rel="noopener" class="mycode_url">15. Christmas Eve Surprise</a><br />
<br />
Something of a break from the festivities.<br />
Merry Christmas.]]></content:encoded>
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		<item>
			<title><![CDATA[Guderian’s Folly]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2735</link>
			<pubDate>Sat, 29 Oct 2022 08:14:42 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2735</guid>
			<description><![CDATA[26 July 1941 - Guderian's Panzer Group has been thrusting eastwards to create jumping off points for the next 'bound' in the offensive (much to the annoyance of more senior German Generals who would like the Smolensk pocket to be closed). Currently 10th Panzer Division is situated just beyond Yelnya – as far east as any German unit in the Soviet Union.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mission</span><br />
The tanks of the division are being withdrawn to begin refitting. Guderian insists that this bridgehead be held and the only troops available are the motorized infantry of 10th Panzer Division. Prevent a Soviet breakthrough at all costs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Available forces</span><br />
86th Panzergrenadier Reg with a company from 90th Panzerjäger Batt. Support from the 322nd Flak Reg and 401st Sturmgeschütz Batt.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Anticipated Enemy forces</span><br />
Your intelligence services suggest a likely immediate counterattack by tanks and infantry of the Soviet 105th Tank Division<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Historicity and notes</span><br />
The battle about to be fought is a PG adaptation of the scenario in <a href="https://boardgamegeek.com/boardgame/301237/grey-steel-red-storm-regimental-wargaming-scenario" target="_blank" rel="noopener" class="mycode_url">Grey Steel, Red Storm</a> by Andrew Rolph. The Yelnya offensive actually began in August. The offensive created the Bryansk pockets, which created the fallacy of being able to support the 6th Army at Stalingrad a year later. The 10th Panzer Div was actually present at the Battle of Yelnya. The 105th Tank Div is a fictitious unit, though it's component formations are real or would become by the end of 1943.]]></description>
			<content:encoded><![CDATA[26 July 1941 - Guderian's Panzer Group has been thrusting eastwards to create jumping off points for the next 'bound' in the offensive (much to the annoyance of more senior German Generals who would like the Smolensk pocket to be closed). Currently 10th Panzer Division is situated just beyond Yelnya – as far east as any German unit in the Soviet Union.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Mission</span><br />
The tanks of the division are being withdrawn to begin refitting. Guderian insists that this bridgehead be held and the only troops available are the motorized infantry of 10th Panzer Division. Prevent a Soviet breakthrough at all costs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Available forces</span><br />
86th Panzergrenadier Reg with a company from 90th Panzerjäger Batt. Support from the 322nd Flak Reg and 401st Sturmgeschütz Batt.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Anticipated Enemy forces</span><br />
Your intelligence services suggest a likely immediate counterattack by tanks and infantry of the Soviet 105th Tank Division<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Historicity and notes</span><br />
The battle about to be fought is a PG adaptation of the scenario in <a href="https://boardgamegeek.com/boardgame/301237/grey-steel-red-storm-regimental-wargaming-scenario" target="_blank" rel="noopener" class="mycode_url">Grey Steel, Red Storm</a> by Andrew Rolph. The Yelnya offensive actually began in August. The offensive created the Bryansk pockets, which created the fallacy of being able to support the 6th Army at Stalingrad a year later. The 10th Panzer Div was actually present at the Battle of Yelnya. The 105th Tank Div is a fictitious unit, though it's component formations are real or would become by the end of 1943.]]></content:encoded>
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		<item>
			<title><![CDATA[Heroes of the Soviet Union Playthrough]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2727</link>
			<pubDate>Thu, 13 Oct 2022 15:29:21 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=1041">Grumm</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2727</guid>
			<description><![CDATA[I don't expect to update this regularly, but I thought I'd give a few short descriptions from my playthrough of Heroes of the Soviet Union. These games are played with the 2nd Edition ruleset that comes in the box. By my fourth game (Scenario #6, Grediakino), I had introduced a house rule regarding force-wide morale, which altered the late game results considerably (still undecided whether I like the house rule, but I will keep playtesting it). I would like to submit these as AAR's on the main website, but I am not really sure how to do it!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Game 1, Scenario #16</span><br />
<span style="font-style: italic;" class="mycode_i">Red Parachutes: Grigorovka</span><ul class="mycode_list"><li>I played this scenario solo. This was my very first full scenario that I have ever played with the rules (I've owned the box set for 20 odd years but never given it a proper play until recently, you can read about that experience <a href="http://www.pg-hq.com/comms/showthread.php?tid=2724" target="_blank" rel="noopener" class="mycode_url">elsewhere</a>). I used Map #4 as I didn't have Map #2 yet. In the ensuing battle, the German motorcycle troops raced ahead into the small village, taking up defensive positions before the Soviets could reach them. The T-34's roared their engines and swooped around the north and south of the village. To the north, the German 75mm PaK40 (which I had hoped to tow into the village) was forced to unlimber in the open when a company of T-34's came into sight. For the rest of the battle, three platoons of T-34's would fight a protracted gun battle with this lone ATG platoon, which caused two of the T-34 platoons to retreat demoralized and reduced. In the south, a lone T-34 platoon advanced on the Panzer IV F2 in the woodline below the village. Initially, the Panzer platoon caused the southern T-34 to recoil with damage, but the Soviet tank soon returned the favour and the Panzers were retreated deeper into the woods to lick their wounds. Meanwhile, the Soviet infantry attempted a direct assault on the German Kradschützen in the village, but it was to no avail... the Germans had simply gotten the upper hand by taking the village first, and the similar numbers of attackers and defenders decided the outcome of the assault before it had even gotten underway. The Soviet infantry ended up fleeing on foot, alongside several shocked and damaged T-34 platoons. German victory.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Game 2, Scenario #9</span><br />
<span style="font-style: italic;" class="mycode_i">Gauntlet</span><ul class="mycode_list"><li>I played this scenario with my daughter. The German infantry battalion deployed around the village with heavier weapons on the hill and the southern edge of the forest, back behind the village. The Soviet cavalry made a concerted push south of the village, causing the Germans to hastily redeploy to catch the cavalry in their net. The 2cm Flak 38 gun rattled from the forest edge along with mortars and HMGs, slowing the enemy cavalry, but even with the heavy snow the Soviets slowly but surely pushed their way closer and closer to their exit on the Western map edge. The scenario ended with five Red Cavalry sneaking off the map edge, with an entire squadron (3 units) stuck by the closing German infantry. Interestingly, the scenario stipulated 5 Soviet Cavalry units escaping as a victory condition, but did not mention steps. Thus there were several reduced cavalry units that propelled the Soviets to victory when they escaped. Despite the death of one of the Soviet leaders, there was no way to stop the Cavalry once they were at the edge of the board, since even troops without leaders could legally move off the board as this was "away from" enemy units. Soviet victory.<br />
</li>
</ul>
<div style="text-align: justify;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b">Game 3, Scenario #5</span><br />
<span style="font-style: italic;" class="mycode_i">Kaeter's Counterattack</span><ul class="mycode_list"><li>I played this scenario solo. I tried to make every use of the Germans mobility (with four trucks) and the diminished visibility in the early morning darkness to get the German infantry into position for an all out assault on the town. The Soviets had deployed infantry in the village and woods with the 45mm ATG in the village and the 76.2mm divisional gun on the road west of the village. The Germans ignored the forest entirely and flanked to the west, despite the danger of the divisional gun. A mobile combat team made up of the Panzer IV F2, the motorcycle platoon and a lorried infantry platoon assaulted the divisional gun position while the remaining German infantry pushed towards the village. A vicious battle in the village ensued, with the German infantry rather miraculously avoiding casualties or demoralization. The Soviets fed forest-based infantry into the village fight and there was a back and forth running assault for several turns. Eventually, an entire Soviet infantry company with HMG platoon and wagon-drawn 45mm ATG arrived and made their way across the snowy ground towards the village (I counted the wagon as a foot unit for the snow movement factor, reasoning that a horse is not really a motorized or mechanized thing). By the end of the battle, the Germans had been finally starting to wear down from considerable casualties and the influx of a stack of fresh Soviet infantry into the village meant that the attack was untenable. Soviet victory.<br />
</li>
</ul>
</div>]]></description>
			<content:encoded><![CDATA[I don't expect to update this regularly, but I thought I'd give a few short descriptions from my playthrough of Heroes of the Soviet Union. These games are played with the 2nd Edition ruleset that comes in the box. By my fourth game (Scenario #6, Grediakino), I had introduced a house rule regarding force-wide morale, which altered the late game results considerably (still undecided whether I like the house rule, but I will keep playtesting it). I would like to submit these as AAR's on the main website, but I am not really sure how to do it!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Game 1, Scenario #16</span><br />
<span style="font-style: italic;" class="mycode_i">Red Parachutes: Grigorovka</span><ul class="mycode_list"><li>I played this scenario solo. This was my very first full scenario that I have ever played with the rules (I've owned the box set for 20 odd years but never given it a proper play until recently, you can read about that experience <a href="http://www.pg-hq.com/comms/showthread.php?tid=2724" target="_blank" rel="noopener" class="mycode_url">elsewhere</a>). I used Map #4 as I didn't have Map #2 yet. In the ensuing battle, the German motorcycle troops raced ahead into the small village, taking up defensive positions before the Soviets could reach them. The T-34's roared their engines and swooped around the north and south of the village. To the north, the German 75mm PaK40 (which I had hoped to tow into the village) was forced to unlimber in the open when a company of T-34's came into sight. For the rest of the battle, three platoons of T-34's would fight a protracted gun battle with this lone ATG platoon, which caused two of the T-34 platoons to retreat demoralized and reduced. In the south, a lone T-34 platoon advanced on the Panzer IV F2 in the woodline below the village. Initially, the Panzer platoon caused the southern T-34 to recoil with damage, but the Soviet tank soon returned the favour and the Panzers were retreated deeper into the woods to lick their wounds. Meanwhile, the Soviet infantry attempted a direct assault on the German Kradschützen in the village, but it was to no avail... the Germans had simply gotten the upper hand by taking the village first, and the similar numbers of attackers and defenders decided the outcome of the assault before it had even gotten underway. The Soviet infantry ended up fleeing on foot, alongside several shocked and damaged T-34 platoons. German victory.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Game 2, Scenario #9</span><br />
<span style="font-style: italic;" class="mycode_i">Gauntlet</span><ul class="mycode_list"><li>I played this scenario with my daughter. The German infantry battalion deployed around the village with heavier weapons on the hill and the southern edge of the forest, back behind the village. The Soviet cavalry made a concerted push south of the village, causing the Germans to hastily redeploy to catch the cavalry in their net. The 2cm Flak 38 gun rattled from the forest edge along with mortars and HMGs, slowing the enemy cavalry, but even with the heavy snow the Soviets slowly but surely pushed their way closer and closer to their exit on the Western map edge. The scenario ended with five Red Cavalry sneaking off the map edge, with an entire squadron (3 units) stuck by the closing German infantry. Interestingly, the scenario stipulated 5 Soviet Cavalry units escaping as a victory condition, but did not mention steps. Thus there were several reduced cavalry units that propelled the Soviets to victory when they escaped. Despite the death of one of the Soviet leaders, there was no way to stop the Cavalry once they were at the edge of the board, since even troops without leaders could legally move off the board as this was "away from" enemy units. Soviet victory.<br />
</li>
</ul>
<div style="text-align: justify;" class="mycode_align">
<span style="font-weight: bold;" class="mycode_b">Game 3, Scenario #5</span><br />
<span style="font-style: italic;" class="mycode_i">Kaeter's Counterattack</span><ul class="mycode_list"><li>I played this scenario solo. I tried to make every use of the Germans mobility (with four trucks) and the diminished visibility in the early morning darkness to get the German infantry into position for an all out assault on the town. The Soviets had deployed infantry in the village and woods with the 45mm ATG in the village and the 76.2mm divisional gun on the road west of the village. The Germans ignored the forest entirely and flanked to the west, despite the danger of the divisional gun. A mobile combat team made up of the Panzer IV F2, the motorcycle platoon and a lorried infantry platoon assaulted the divisional gun position while the remaining German infantry pushed towards the village. A vicious battle in the village ensued, with the German infantry rather miraculously avoiding casualties or demoralization. The Soviets fed forest-based infantry into the village fight and there was a back and forth running assault for several turns. Eventually, an entire Soviet infantry company with HMG platoon and wagon-drawn 45mm ATG arrived and made their way across the snowy ground towards the village (I counted the wagon as a foot unit for the snow movement factor, reasoning that a horse is not really a motorized or mechanized thing). By the end of the battle, the Germans had been finally starting to wear down from considerable casualties and the influx of a stack of fresh Soviet infantry into the village meant that the attack was untenable. Soviet victory.<br />
</li>
</ul>
</div>]]></content:encoded>
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			<title><![CDATA[Looking for FTF opponent in the Chicago area]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2521</link>
			<pubDate>Thu, 08 Jul 2021 23:21:17 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=935">bishopse5a</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2521</guid>
			<description><![CDATA[To play 3rd edition rules.  On a Saturday or Sunday.  Friendly game.  I'm a long time PG player.  Happy to play any side.  <br />
<br />
THANKS !!!     Bishop]]></description>
			<content:encoded><![CDATA[To play 3rd edition rules.  On a Saturday or Sunday.  Friendly game.  I'm a long time PG player.  Happy to play any side.  <br />
<br />
THANKS !!!     Bishop]]></content:encoded>
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			<title><![CDATA[The first challenge is resolved]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2511</link>
			<pubDate>Fri, 21 May 2021 10:17:27 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2511</guid>
			<description><![CDATA[The challenge scenario was Fire in the Steppe #24. Both <a href="http://www.pg-hq.com/profile.php?name=cjsiam" target="_blank" rel="noopener" class="mycode_url">Craig</a> and I won a major victory against each other. That means my challenging his position was unsuccessful. Not that I really mind, the farther down the ladder you are, the more potential victims there are.<br />
<br />
We are going to go at it again. This time with a scenario that is better balanced.]]></description>
			<content:encoded><![CDATA[The challenge scenario was Fire in the Steppe #24. Both <a href="http://www.pg-hq.com/profile.php?name=cjsiam" target="_blank" rel="noopener" class="mycode_url">Craig</a> and I won a major victory against each other. That means my challenging his position was unsuccessful. Not that I really mind, the farther down the ladder you are, the more potential victims there are.<br />
<br />
We are going to go at it again. This time with a scenario that is better balanced.]]></content:encoded>
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			<title><![CDATA[The challenge is on]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2453</link>
			<pubDate>Tue, 12 Jan 2021 16:34:12 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2453</guid>
			<description><![CDATA[I have started a challenge with cjsaim. As framework for setting up a challenge, I am sharing what I proposed to him.<br />
<br />
We play it twice (the scenario we decide on), it is the fairest method. Almost everything else it pretty optional with me.<br />
<ol type="1" class="mycode_list"><li>One of us chooses a game, the other chooses the scenario. The opponent search tool can find commonly owned games, and filter scenarios.<br />
<ol type="1" class="mycode_list"><li>I would likely choose my portion randomly. Google has a random 1 to X generator. So once I have a list...<br />
</li>
<li>My only insistence here be that the game be supported in Vassal, because I lack table space. You can table setup on your end if you like.<br />
</li>
</ol>
</li>
<li>We agree on a rules set. I presume 4th Edition.<br />
</li>
<li>We mutually choose our optional rules.<br />
</li>
<li>We decide a regular session time. Not that this can't be changed, it just helps move things along.<br />
</li>
<li>Make a list everything we have agreed upon. It prevents arguments later.<br />
</li>
<li>I kick your butt. (Twice)<br />
</li>
</ol>
 If you like we could arrange our first session to to get all that worked out.<br />
<br />
Apart from the last point, cjsiam is agreeable. We start later this week or mid next week.]]></description>
			<content:encoded><![CDATA[I have started a challenge with cjsaim. As framework for setting up a challenge, I am sharing what I proposed to him.<br />
<br />
We play it twice (the scenario we decide on), it is the fairest method. Almost everything else it pretty optional with me.<br />
<ol type="1" class="mycode_list"><li>One of us chooses a game, the other chooses the scenario. The opponent search tool can find commonly owned games, and filter scenarios.<br />
<ol type="1" class="mycode_list"><li>I would likely choose my portion randomly. Google has a random 1 to X generator. So once I have a list...<br />
</li>
<li>My only insistence here be that the game be supported in Vassal, because I lack table space. You can table setup on your end if you like.<br />
</li>
</ol>
</li>
<li>We agree on a rules set. I presume 4th Edition.<br />
</li>
<li>We mutually choose our optional rules.<br />
</li>
<li>We decide a regular session time. Not that this can't be changed, it just helps move things along.<br />
</li>
<li>Make a list everything we have agreed upon. It prevents arguments later.<br />
</li>
<li>I kick your butt. (Twice)<br />
</li>
</ol>
 If you like we could arrange our first session to to get all that worked out.<br />
<br />
Apart from the last point, cjsiam is agreeable. We start later this week or mid next week.]]></content:encoded>
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			<title><![CDATA[Who's up for round 2?]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2417</link>
			<pubDate>Fri, 06 Nov 2020 09:23:52 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2417</guid>
			<description><![CDATA[Or round 1 for most of you. Tony (tlangston28), Lou (lconiglio), Craig (cjsiam), Zac (pixelgeek), Mike (Greyfox) and David (elfram2) what are you guys doing? Anyone else who may want to join the league for that matter. (You don't need Vassal, it just helps.)<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/kgolLH5t0aQ" frameborder="0" allowfullscreen="true"></iframe><br />
You get a pass Tony, since we already played one, but I wouldn't refuse a 2nd.<br />
<br />
<a href="http://pg-hq.com/search.php?opponentID%5B%5D=96&amp;searchSubmit=Search!&amp;searchType=opponent&amp;action=search" target="_blank" rel="noopener" class="mycode_url">http://pg-hq.com/search.php?opponentID[]...ion=search</a><br />
<br />
Click on this link to see our library overlaps.]]></description>
			<content:encoded><![CDATA[Or round 1 for most of you. Tony (tlangston28), Lou (lconiglio), Craig (cjsiam), Zac (pixelgeek), Mike (Greyfox) and David (elfram2) what are you guys doing? Anyone else who may want to join the league for that matter. (You don't need Vassal, it just helps.)<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/kgolLH5t0aQ" frameborder="0" allowfullscreen="true"></iframe><br />
You get a pass Tony, since we already played one, but I wouldn't refuse a 2nd.<br />
<br />
<a href="http://pg-hq.com/search.php?opponentID%5B%5D=96&amp;searchSubmit=Search!&amp;searchType=opponent&amp;action=search" target="_blank" rel="noopener" class="mycode_url">http://pg-hq.com/search.php?opponentID[]...ion=search</a><br />
<br />
Click on this link to see our library overlaps.]]></content:encoded>
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			<title><![CDATA[Cassino Campaign]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2400</link>
			<pubDate>Wed, 16 Sep 2020 14:24:44 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=566">Niinivaara</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2400</guid>
			<description><![CDATA[We got finally the Cassino campaign blog up and running, please check it out. The first post is usual background stuff, but the first battle day is already played so more content is on the way.<br />
<br />
<a href="https://boardgamegeek.com/blog/10435" target="_blank" rel="noopener" class="mycode_url">https://boardgamegeek.com/blog/10435</a>]]></description>
			<content:encoded><![CDATA[We got finally the Cassino campaign blog up and running, please check it out. The first post is usual background stuff, but the first battle day is already played so more content is on the way.<br />
<br />
<a href="https://boardgamegeek.com/blog/10435" target="_blank" rel="noopener" class="mycode_url">https://boardgamegeek.com/blog/10435</a>]]></content:encoded>
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			<title><![CDATA[WW2 Campaign Game]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2349</link>
			<pubDate>Fri, 07 Aug 2020 14:29:33 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2349</guid>
			<description><![CDATA[Mike Raymond announce a grand campaign, starting with the French Campaign over in the BGG forum for 1940 Fall of France. For whatever reason, that thread disappeared. He is also trying to coordinate other campaigns as well. The fundamental plan is that players play games of the battles they have, and he plots them on a big map (GDW game maps, I think).<br />
<br />
A poor reboot of my post last week, here is his contact information: <a href="mailto:ww2globalconflict@gmail.com" class="mycode_email">ww2globalconflict@gmail.com</a><br />
I have put his <a href="https://app.box.com/s/a7x02kz2tat29vcsmwscozum48xzyjlf" target="_blank" rel="noopener" class="mycode_url">game manual/plan</a> on my cloud drive. I'll be putting in for Fall of France and Dunkirk games via Vassal. Vassal isn't required for his campaign, just a report of the game played.]]></description>
			<content:encoded><![CDATA[Mike Raymond announce a grand campaign, starting with the French Campaign over in the BGG forum for 1940 Fall of France. For whatever reason, that thread disappeared. He is also trying to coordinate other campaigns as well. The fundamental plan is that players play games of the battles they have, and he plots them on a big map (GDW game maps, I think).<br />
<br />
A poor reboot of my post last week, here is his contact information: <a href="mailto:ww2globalconflict@gmail.com" class="mycode_email">ww2globalconflict@gmail.com</a><br />
I have put his <a href="https://app.box.com/s/a7x02kz2tat29vcsmwscozum48xzyjlf" target="_blank" rel="noopener" class="mycode_url">game manual/plan</a> on my cloud drive. I'll be putting in for Fall of France and Dunkirk games via Vassal. Vassal isn't required for his campaign, just a report of the game played.]]></content:encoded>
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			<title><![CDATA[Challenging tlangston28]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2314</link>
			<pubDate>Thu, 09 Jul 2020 18:08:26 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2314</guid>
			<description><![CDATA[Tony, consider your self challenged (at least experimentally). I issued the challenge over on Braackets. There isn't a way to add context to the challenge.<br />
<br />
I used the random scenario link until I hit upon a scenario in our mutual libraries and supported by Vassal.<br />
That scenario is <a href="http://www.pg-hq.com/library.php?series=PG&amp;type=scenario&amp;id=CCV1024" target="_blank" rel="noopener" class="mycode_url">Seelow Heights</a>.<br />
<br />
<img src="https://media1.tenor.com/images/c580bf47ca08302e6c940b81de5e888b/tenor.gif?itemid=11190804" loading="lazy"  alt="[Image: tenor.gif?itemid=11190804]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Tony, consider your self challenged (at least experimentally). I issued the challenge over on Braackets. There isn't a way to add context to the challenge.<br />
<br />
I used the random scenario link until I hit upon a scenario in our mutual libraries and supported by Vassal.<br />
That scenario is <a href="http://www.pg-hq.com/library.php?series=PG&amp;type=scenario&amp;id=CCV1024" target="_blank" rel="noopener" class="mycode_url">Seelow Heights</a>.<br />
<br />
<img src="https://media1.tenor.com/images/c580bf47ca08302e6c940b81de5e888b/tenor.gif?itemid=11190804" loading="lazy"  alt="[Image: tenor.gif?itemid=11190804]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[The Panzer Grenadier League]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2195</link>
			<pubDate>Thu, 09 Apr 2020 13:18:20 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2195</guid>
			<description><![CDATA[I setup a <a href="https://braacket.com/league/PG-HQleague" target="_blank" rel="noopener" class="mycode_url">Panzer Grenadier HQ League</a> over on <a href="https://braacket.com/" target="_blank" rel="noopener" class="mycode_url">Braaket.com</a>. For said league, I have created a tournament called <a href="https://braacket.com/tournament/PGHQladder" target="_blank" rel="noopener" class="mycode_url">PG-HQ Ladder</a>.<br />
<br />
With <a href="http://www.pg-hq.com/vassal-hub.php" target="_blank" rel="noopener" class="mycode_url">online play</a>, we have the opportunity to expand shared play between members. So let's get to it.<br />
<br />
The ladder rules are very basic, and I expect they will be modified and expanded. People with suggestions or experience should contact me, especially since I never setup something like this.]]></description>
			<content:encoded><![CDATA[I setup a <a href="https://braacket.com/league/PG-HQleague" target="_blank" rel="noopener" class="mycode_url">Panzer Grenadier HQ League</a> over on <a href="https://braacket.com/" target="_blank" rel="noopener" class="mycode_url">Braaket.com</a>. For said league, I have created a tournament called <a href="https://braacket.com/tournament/PGHQladder" target="_blank" rel="noopener" class="mycode_url">PG-HQ Ladder</a>.<br />
<br />
With <a href="http://www.pg-hq.com/vassal-hub.php" target="_blank" rel="noopener" class="mycode_url">online play</a>, we have the opportunity to expand shared play between members. So let's get to it.<br />
<br />
The ladder rules are very basic, and I expect they will be modified and expanded. People with suggestions or experience should contact me, especially since I never setup something like this.]]></content:encoded>
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