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		<title><![CDATA[PG-HQ Forums - Infantry Attacks General Discussion]]></title>
		<link>https://www.pg-hq.com/comms/</link>
		<description><![CDATA[PG-HQ Forums - https://www.pg-hq.com/comms]]></description>
		<pubDate>Sat, 24 Oct 2026 09:30:37 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Imperial & Royal Panzers is now playable in Vassal]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3145</link>
			<pubDate>Fri, 06 Feb 2026 10:45:04 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3145</guid>
			<description><![CDATA[<a href="https://www.pg-hq.com/vassal-hub.php?sector=library&amp;action=displayGamePack&amp;gCode=IRPz" target="_blank" rel="noopener" class="mycode_url">Go check it out</a>.]]></description>
			<content:encoded><![CDATA[<a href="https://www.pg-hq.com/vassal-hub.php?sector=library&amp;action=displayGamePack&amp;gCode=IRPz" target="_blank" rel="noopener" class="mycode_url">Go check it out</a>.]]></content:encoded>
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			<title><![CDATA[IA vs PG: distinctly different games?]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3071</link>
			<pubDate>Mon, 02 Jun 2025 16:03:51 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=206">Tony M</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3071</guid>
			<description><![CDATA[A couple days ago I began reading Ernst Junger's "Storm of Steel." A scary and fascinating book.<br />
<br />
Can anyone please explain how well Infantry Attacks simulates WWI tactical combat? Or is it too close to PG?]]></description>
			<content:encoded><![CDATA[A couple days ago I began reading Ernst Junger's "Storm of Steel." A scary and fascinating book.<br />
<br />
Can anyone please explain how well Infantry Attacks simulates WWI tactical combat? Or is it too close to PG?]]></content:encoded>
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			<title><![CDATA[They march on paper]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3040</link>
			<pubDate>Tue, 04 Mar 2025 10:45:39 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3040</guid>
			<description><![CDATA[I've entered the formation data for both versions of August 1914, Fall of Empires, Franz Josef's Armies and Block Mountain.<br />
<br />
Something I did, which is different from the regular PG series, was to create the corps to which a unit may have been attached. I think it adds structure to the formation lists.<br />
<br />
The Russians were a little weird in that they have "Army" corps, which is what everyone has. Then they have Siberian Corps, Caucasian Corps, and 2 or 3 other such corps, which are just like "army" corps, but not army corps.<br />
<br />
The Austro-Hungarians were even weirder. All their corps are under the Imperial and Royal Army, but some divisions and brigades are drawn from other armies of the empire. This sometimes made a formation having 2 parents. Such as the 13th Landwehr Infantry Division drawn from the Austrian Landwehr, but is subordinate to the 2nd Corps.]]></description>
			<content:encoded><![CDATA[I've entered the formation data for both versions of August 1914, Fall of Empires, Franz Josef's Armies and Block Mountain.<br />
<br />
Something I did, which is different from the regular PG series, was to create the corps to which a unit may have been attached. I think it adds structure to the formation lists.<br />
<br />
The Russians were a little weird in that they have "Army" corps, which is what everyone has. Then they have Siberian Corps, Caucasian Corps, and 2 or 3 other such corps, which are just like "army" corps, but not army corps.<br />
<br />
The Austro-Hungarians were even weirder. All their corps are under the Imperial and Royal Army, but some divisions and brigades are drawn from other armies of the empire. This sometimes made a formation having 2 parents. Such as the 13th Landwehr Infantry Division drawn from the Austrian Landwehr, but is subordinate to the 2nd Corps.]]></content:encoded>
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			<title><![CDATA[Spindly little tanks and a box]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3037</link>
			<pubDate>Sun, 23 Feb 2025 15:29:20 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3037</guid>
			<description><![CDATA[Imperial and Royal Panzers is in the library.]]></description>
			<content:encoded><![CDATA[Imperial and Royal Panzers is in the library.]]></content:encoded>
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			<title><![CDATA[Questions about 1914 TEC Road Movement]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3008</link>
			<pubDate>Thu, 24 Oct 2024 11:46:45 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=1137">Champagne</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3008</guid>
			<description><![CDATA[The TEC specifies that it costs two-thirds of a Movement Point to travel down one Road Hex, correct?<br />
<br />
If this is correct, then, I'm afraid that my arithmetic skills have declined to the point where I am unsure of exactly how to calculate how far units may travel down the Road at 2/3rd MP per hex. For example, if each Road Hex is 2/3rd MP per hex, How many hexes down the road can a 2MP unit move? What about a 3MP unit? A 5MP unit?<br />
<br />
I thought about it and I merely suspect that the correct formula is to DIVIDE the MP of the unit by .66 to arrive at the solution. I tried Multiplying .66 and that was obviously wrong. Division by .66 generates a solution that looks like it might be correct. Am I right?<br />
<br />
Thanks for the help.]]></description>
			<content:encoded><![CDATA[The TEC specifies that it costs two-thirds of a Movement Point to travel down one Road Hex, correct?<br />
<br />
If this is correct, then, I'm afraid that my arithmetic skills have declined to the point where I am unsure of exactly how to calculate how far units may travel down the Road at 2/3rd MP per hex. For example, if each Road Hex is 2/3rd MP per hex, How many hexes down the road can a 2MP unit move? What about a 3MP unit? A 5MP unit?<br />
<br />
I thought about it and I merely suspect that the correct formula is to DIVIDE the MP of the unit by .66 to arrive at the solution. I tried Multiplying .66 and that was obviously wrong. Division by .66 generates a solution that looks like it might be correct. Am I right?<br />
<br />
Thanks for the help.]]></content:encoded>
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			<title><![CDATA[Fall of Empires Special Rules Question.]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=3000</link>
			<pubDate>Tue, 27 Aug 2024 20:46:09 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=1137">Champagne</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=3000</guid>
			<description><![CDATA[I'm trying to understand what Rule 14 of the Special Rules means. Does it mean that all Woods hexes in the Scenarios that appear in Chapter One are deemed Heavy Woods? I'm not sure because no punctuation appears after the phrase "Chapter One".<br />
<br />
Here's the exact text of the rule<br />
<br />
14. Terrain Notes<br />
All woods hexes are Heavy Woods. Chapter One]]></description>
			<content:encoded><![CDATA[I'm trying to understand what Rule 14 of the Special Rules means. Does it mean that all Woods hexes in the Scenarios that appear in Chapter One are deemed Heavy Woods? I'm not sure because no punctuation appears after the phrase "Chapter One".<br />
<br />
Here's the exact text of the rule<br />
<br />
14. Terrain Notes<br />
All woods hexes are Heavy Woods. Chapter One]]></content:encoded>
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			<title><![CDATA[Assault Combat dice roll of 2 or 3.]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2999</link>
			<pubDate>Mon, 26 Aug 2024 14:16:39 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=1137">Champagne</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2999</guid>
			<description><![CDATA[I am confused by the following Rule on the Assault Combat Chart. <br />
<br />
"On "2" or "3"result, assault causes 2 or 3 step losses (respectively) to each category."<br />
<br />
I understand the part about Categories a and b. What confuses me is that the Rule seems to be asking us to ignore the Assault Combat Chart results listed for a 2 or 3 dice roll and instead to apply the Confusing Rule triggering a 2 step loss on a dice roll of 2 and a 3 step loss on a dice roll of 3. <br />
<br />
Aggravating the situation is the fact that there are no Examples of Play in the Rules for Assault Combat. <br />
<br />
How do I apply the Rule? Thanks.]]></description>
			<content:encoded><![CDATA[I am confused by the following Rule on the Assault Combat Chart. <br />
<br />
"On "2" or "3"result, assault causes 2 or 3 step losses (respectively) to each category."<br />
<br />
I understand the part about Categories a and b. What confuses me is that the Rule seems to be asking us to ignore the Assault Combat Chart results listed for a 2 or 3 dice roll and instead to apply the Confusing Rule triggering a 2 step loss on a dice roll of 2 and a 3 step loss on a dice roll of 3. <br />
<br />
Aggravating the situation is the fact that there are no Examples of Play in the Rules for Assault Combat. <br />
<br />
How do I apply the Rule? Thanks.]]></content:encoded>
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			<title><![CDATA[Fall of Empires/Inf Attacks Rules Questions.]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2998</link>
			<pubDate>Sun, 25 Aug 2024 20:57:03 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=1137">Champagne</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2998</guid>
			<description><![CDATA[Fall of Empires, Winter's Battle and Infantry Attacks 2nd ed. <br />
<br />
I am an absolute newbie trying to learn this PzG game system. I rarely play tactical board wargames, and I chose the Infantry Attacks series of games because I am intensely interested in the World War One battles of 1914 and early 1915. <br />
<br />
I have a few rules questions. My first question is regarding the Close Assault section of the Rules. My understanding is that an Infantry Company must BEGIN the Activation phase Adjacent to the hex to be Assaulted. It is illegal to move into the Assault hex from a hex that is not Adjacent. In other words, in Clear Terrain, a Jager infantry company with a movement of 3 must move Adjacent to the Assault hex in one turn. Then in the following turn it must be Activated and then enter the Assault hex. The Jager infantry company cannot legally move into the Assault hex and execute an Assault from 2 or 3 hexes away from the Assault hex. <br />
<br />
Do I understand the Rules correctly? <br />
<br />
Thank you.]]></description>
			<content:encoded><![CDATA[Fall of Empires, Winter's Battle and Infantry Attacks 2nd ed. <br />
<br />
I am an absolute newbie trying to learn this PzG game system. I rarely play tactical board wargames, and I chose the Infantry Attacks series of games because I am intensely interested in the World War One battles of 1914 and early 1915. <br />
<br />
I have a few rules questions. My first question is regarding the Close Assault section of the Rules. My understanding is that an Infantry Company must BEGIN the Activation phase Adjacent to the hex to be Assaulted. It is illegal to move into the Assault hex from a hex that is not Adjacent. In other words, in Clear Terrain, a Jager infantry company with a movement of 3 must move Adjacent to the Assault hex in one turn. Then in the following turn it must be Activated and then enter the Assault hex. The Jager infantry company cannot legally move into the Assault hex and execute an Assault from 2 or 3 hexes away from the Assault hex. <br />
<br />
Do I understand the Rules correctly? <br />
<br />
Thank you.]]></content:encoded>
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			<title><![CDATA[August 1914 is on Vassal!]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2996</link>
			<pubDate>Thu, 22 Aug 2024 14:49:47 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2996</guid>
			<description><![CDATA[4 games so far. August 1914, Chihuahua Incident, To Hell With Spain! and Winter's Battle. More to come this fall.]]></description>
			<content:encoded><![CDATA[4 games so far. August 1914, Chihuahua Incident, To Hell With Spain! and Winter's Battle. More to come this fall.]]></content:encoded>
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			<title><![CDATA[Field guns die modifiers]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2985</link>
			<pubDate>Tue, 30 Jul 2024 12:48:02 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=43">dirk</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2985</guid>
			<description><![CDATA[On field guns, you use the Direct Fire table to resolve combat. My question do you use the modifiers from the Direct Fire table or the modifiers from the Bombardment table for field guns?<br />
I have been using the modifiers from the Bombardment table, due to range that field guns have as an advantage. I just can't see the reduction of fire power (1/2) for field guns at targets over two hexes away.]]></description>
			<content:encoded><![CDATA[On field guns, you use the Direct Fire table to resolve combat. My question do you use the modifiers from the Direct Fire table or the modifiers from the Bombardment table for field guns?<br />
I have been using the modifiers from the Bombardment table, due to range that field guns have as an advantage. I just can't see the reduction of fire power (1/2) for field guns at targets over two hexes away.]]></content:encoded>
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			<title><![CDATA[IA2 Towns & Roads]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2677</link>
			<pubDate>Tue, 28 Jun 2022 15:14:34 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=7">Blackcloud6</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2677</guid>
			<description><![CDATA[I did a word search in the IA rules today and could not find a rule similar to the PG4 rule 5.2 clause: "Roads do not extend into/through town/village hexes regardless of the board artwork, and so a unit entering a town always pays the town/village movement cost."   So, with that lack of that rule in IA2 roads do extend into towns where their artwork does so.  Makes sense to me as the town depicted are not as dense as later and everyone in IA is walking or trotting.]]></description>
			<content:encoded><![CDATA[I did a word search in the IA rules today and could not find a rule similar to the PG4 rule 5.2 clause: "Roads do not extend into/through town/village hexes regardless of the board artwork, and so a unit entering a town always pays the town/village movement cost."   So, with that lack of that rule in IA2 roads do extend into towns where their artwork does so.  Makes sense to me as the town depicted are not as dense as later and everyone in IA is walking or trotting.]]></content:encoded>
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			<title><![CDATA[Vassal gets its feet wet]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2542</link>
			<pubDate>Sat, 28 Aug 2021 22:45:42 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2542</guid>
			<description><![CDATA[To Hell with Spain, Chihuahua Incident and the Infantry Attacks demo game are now playable with Vassal. The Infantry Attacks demo is a standalone game, so you don't need the academy cert to play it.]]></description>
			<content:encoded><![CDATA[To Hell with Spain, Chihuahua Incident and the Infantry Attacks demo game are now playable with Vassal. The Infantry Attacks demo is a standalone game, so you don't need the academy cert to play it.]]></content:encoded>
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			<title><![CDATA[2nd Edition plain charts]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2532</link>
			<pubDate>Sat, 14 Aug 2021 13:09:06 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2532</guid>
			<description><![CDATA[For personal and Vassal support reasons, I created plain versions of the 2nd edition Infantry Attacks charts. I cleaned up most of the errors, such as references to armor and the double entry for firing into woods.<br />
<br />
I suspect these charts are not going to last very long. They seem too messed up to remain in their current form, the ones with the pictured backgrounds I mean.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.pg-hq.com/comms/images/attachtypes/pdf.gif" title="Adobe Acrobat PDF" border="0" alt=".pdf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1589" target="_blank" title="">2ndEd IA plain charts.pdf</a> (Size: 71.41 KB / Downloads: 33)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[For personal and Vassal support reasons, I created plain versions of the 2nd edition Infantry Attacks charts. I cleaned up most of the errors, such as references to armor and the double entry for firing into woods.<br />
<br />
I suspect these charts are not going to last very long. They seem too messed up to remain in their current form, the ones with the pictured backgrounds I mean.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.pg-hq.com/comms/images/attachtypes/pdf.gif" title="Adobe Acrobat PDF" border="0" alt=".pdf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1589" target="_blank" title="">2ndEd IA plain charts.pdf</a> (Size: 71.41 KB / Downloads: 33)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Flanking fire has disappeared]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2510</link>
			<pubDate>Thu, 20 May 2021 15:22:04 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2510</guid>
			<description><![CDATA[Did anyone else notice that rule 17.6, Flanking Fire is not in the 2nd Edition of the rules? I rather liked that rule because fire combat is heavily dependent on column modifiers.<br />
<br />
We modified it a little, deciding that it was not applicable against units in towns, woods, jungle and blockhouses.]]></description>
			<content:encoded><![CDATA[Did anyone else notice that rule 17.6, Flanking Fire is not in the 2nd Edition of the rules? I rather liked that rule because fire combat is heavily dependent on column modifiers.<br />
<br />
We modified it a little, deciding that it was not applicable against units in towns, woods, jungle and blockhouses.]]></content:encoded>
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			<title><![CDATA[Imp. Russian 76.2mm]]></title>
			<link>https://www.pg-hq.com/comms/showthread.php?tid=2488</link>
			<pubDate>Tue, 20 Apr 2021 14:44:07 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://www.pg-hq.com/comms/member.php?action=profile&uid=58">plloyd1010</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.pg-hq.com/comms/showthread.php?tid=2488</guid>
			<description><![CDATA[I just noticed that the Russian gun is a 6-24 in the old 1914 game and a 8-24 in Fall of Empires. Could someone with the new release of 1914 tell me if there are new pieces, and if so, is the 76.2mm an 6 or 8? Thanks.]]></description>
			<content:encoded><![CDATA[I just noticed that the Russian gun is a 6-24 in the old 1914 game and a 8-24 in Fall of Empires. Could someone with the new release of 1914 tell me if there are new pieces, and if so, is the 76.2mm an 6 or 8? Thanks.]]></content:encoded>
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