(05-19-2025, 10:57 AM)plloyd1010 Wrote: How many increments can fire in an activation? My guess is 3.
Well---that actually is a Can of worms I just discovered....
A) That is NOT what the rule says....
9.3 says OBA can only COMBINE 3......
I see NOTHING that says you can't ACTIVATE more than that #, just only 3
can be combined to fire at ONE hex....
NOTICE ALSO----
9.4 ProcedureFor each hex being bombarded, the active player totals the bombardment fire strengths of all units bombarding the hex.
IT says "for each hex", i.e., the number can be >1....
Think about the onboard corollary--I have 7 Artillery pieces in a hex formation with officer on the middle hex...
He can Activate ALL of them to fire....he can combine into a Single Fire Attack only his Combat factor, BUT
The remainder of the Activated Arty combat units should "Follow the Procedure".....
B) Say I have Two Mortars, onboard, which cannot be combined---can they both fire at same hex
separately?...in the same way multiple individual units can DF at such a target? (all must be allocated before rolls, me thinks)....(except for OF)...
This lends credence to the Activation of multiple OBA for Smoke, and them targeting individual hexes.....
C) COULD IT BE? that we all have mis-interpreted, extended the intent, of 9.3 with "only 3 OBA can combine" to
misunderstand it to mean that ONLY 3
can fire at one time? and that ONLY combined fire is allowed (when clearly 9.4 Procedure talks about "for each hex being bombarded...") with OBA??
As that is NOT what it says....3.14 about Off-Map Art says "One or more..."
This would very much change the utility of OBA....firing at multiple hexes at the same time...and support the multi-hex smoke....
I am unsettled....
cj