03-05-2025, 05:26 AM,
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Tambu
Master Sergeant
 
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Posts: 25
Threads: 0
Joined: Jul 2022
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RE: Fire & Sword Mud-Mire rule
Gosh, maybe it's time to ease up on the throttle regarding this topic?
I know individuals that have submitted articles, text revisions, rule corrections and possible scenarios to APL, and very little of their work actually gets into print the way it was intended by the authors. The game publisher is the final arbiter - especially in a 3-person firm - even though we may not like the final, published product, e.g., poorly edited text and rule sets, nonplaytested scenarios, numerous typos, etc.
How about we remember how much we like playing this fiddly game system with each other, and move on?
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03-05-2025, 05:39 AM,
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Sonora
Staff Sergeant
 
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Posts: 6
Threads: 0
Joined: Nov 2022
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RE: Fire & Sword Mud-Mire rule
Let me second Tambu's motion on this topic.
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04-21-2025, 11:21 PM,
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Blackcloud6
Sergeant Major
   
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Posts: 644
Threads: 150
Joined: May 2012
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RE: Fire & Sword Mud-Mire rule
(03-04-2025, 03:07 PM)BigJimSlade Wrote: It does not matter if you are in private business, ex-military or an author, scientist, teacher, engineer, actor, sports celebrity, architect, musician, producer, business owner, chef, or a wargame designer.
If your name is tied to the product, if your name is plastered on the front cover, on Front Street, then you are responsible for its content, whether you like it or not, to say otherwise is BS.
AP puts your names on the cover, touts that you are the game designers, there is a perception of excellence, a perception of quality with your name in big bold letters, your names carry weight and are highlighted to Sell the Games. Or is it false advertising.
“Panzer Grenadier game by Jay Townsend, A Panzer Grenadier Game by Philippe Leonard.”
Now you are saying that you have no say in what goes inside the games, which is a little disheartening, that you do not even have a chance to proof read your work or worse, the game publishers work!
Why would you want to work for a company that did that? AP cannot be that bad to work with, you keep getting your names on new game titles so the pay cannot be that bad. Especially since there are more reputable game companies that might be easier to work with out there.
This is pretty much how the entire wargame industry works. In a general sense, it is best that there is an independent developer of the game than just having the publisher print the final designer's product. designers can have blinders and tunnel vision; a developer can see thing the designer missed or didn't consider. A good designer/developer relationship where there is back and forth discussion is optimal but not always possible.
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