RE: Map Art Poll
The one good thing about he historical maps (well there's a lot good about Cassino, but really only one about BN) is that they do not have the geomorphic artifact of great terrain for movement along the edge of the board. I find that these provide for a very common avenue for the attackers in "enter & exit" scenarios and an artificial one at that. Similarly each long ridge line is punctuated by odd passes at the edges of those RtB boards with the map sized hills. While the SoI and Kokoda maps have board wide ridges they are quite specialized (and both are quite high!) and don't yet have enough mates to form a more cohesive terrain. Looking at the ridge map from Burning Tigers indicates more of the same.
I love the geomorphic maps and the variety we are now getting but will look for more terrain mods to eliminate the idea that every ridge, every forest and every marsh, etc., has a 200-400 meter hole in it at least every 3-4 kilometers or so.
No "minor" country left behind...
|