Sorry Michael, I couldn't really let the cat out of hat at that time. I was most likely done doing research and into scenario writting at that time.
Total up to now, I put at least 200 hours of reseach, scenario writting, finding new unit artwork, special rules, figuring counters totals and trying to figure map terrain, coming up with 4 generic maps or how I pictured them to be but still with a Saipan flavor and putting in all into a scenario book with attachments of all types.
After that a little back & forth with the Developer. Even I will be interested in what if any changes will be made and what the final maps will look like? What counters made the final cut and so on. But I am sure Mike, John & AP did and excellent job matching everything up.
I am leaving out about a 100 things, but you get the idea. I know John, Mike and the artwork team are putting in a lot of hours as well, so by no means does a game ever get made with only a designer.
I usually put in 20 hour weekends and 3-4 hours on work nights. Then I my wife had surgery, and I had to stay home and watch her for a week with nothing else to do but work on this project, which I usaully put in 10 hour days for that week, but over a few months it adds up. So it's a labor of love, mix in with a few days of hate!
(09-21-2012, 09:01 AM)Michael Murphy Wrote: Jay, I simply have to ask. Back in the middle of July I suggested a game covering Saipan. You replied something to the effect that you recommended it to Mike. How far along with the design were you at that time?