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[Rules] Beginner clarifications.
07-08-2012, 07:12 PM, (This post was last modified: 07-08-2012, 07:16 PM by vince hughes.)
#2
RE: Beginner clarifications.
(07-08-2012, 05:24 PM)Pippers Wrote: These are mostly clarifications as I play through my second scenario with PG:EFDlx. I think I know a lot of the answers, but I'm sometimes on the wrong side of wording.

1. When a unit is disrupted, all combat values are halved. This is both Damage and Range, correct?

2. A scenario says that a victory condition is that the opposing side must not have any units on a road. Does this include trucks? Scenario has around 11 trucks, could I lay them all down the road single file, so even if I lose everything else, the other player has to destroy every single one of those before the turns run out? - I know this would be a total jerk move, and would not do this in an actual game against anyone.

3. Do trucks count as units in scenarios that have a victory condition of "11 units must make it off the East side of the board."

4. Tanks are considered AT on the column modifiers?

6. Motorcycles are counted as infantry? Even for stacking, so I could have 3 motorcycles + 3 tanks in a single stack, then I can also combine all their direct fire?

7. When an infantry stack takes an "X" step loss, ALL units, including the one that took the step loss have to take an M2 morale check?

8. Non-Tank leaders cannot modify AFV values.

Pippers,

1. No, just its fire value not range. See 1.1 Rules summary para 4 'Fire Values' The number before the dash is its 'Fire Stength'. The number after the dash is its range (note NOT range strength). Now see 14.2 DISRUPTION "A disrupted unit has all its combat strengths halved". It is just the fire strength that suffers.

2. As a 'Harmless Enemy' in 5.31, in our group of players, we certainly don't play that trucks control road. In fact, they don't control any hex because if a unit moves in a hex with just trucks, it eliminates it immediately without any toil. As such a hex can be 'freely entered', I'd say the reasoning is they exert no influence.

3. Scenario VC's tend to say when trucks are included or not. Do you have the scenario number to hand where this occurs. Again, I would say the 95% of the time, 'units' refer to combat units. Trucks are not combat units, but I'd like to know which scenario you refer.

4. "Tanks are considered AT on the column modifiers ?" - Not sure what you mean here Pippers ?

5. NOTE * You have the stacking completely wrong Pippers. You can only have 3 x Combat units (a mix of infantry and tanks for example) plus 3 x transports (hanomags, brens and M3's are useful here Smile. But motorcycles are infantry in most game terms except their movement is wheeled.(Motorised). You can not have 3 AFV's plus 3 Infantry in the same hex.

6. Yes, completely right. An X result gives the unit taking the hit and the other NON_Armour units an M2 result. AFV's would merely take an M MC EXCEPT in ASSAULT.

7. Correct, non-tank leaders can not modify tank values. BUT if an AFV was part of a firegroup using its DF value and there was a foot leader with a modifier. The foot leader could still add his fire value modifier,
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Messages In This Thread
Beginner clarifications. - by Pippers - 07-08-2012, 05:24 PM
RE: Beginner clarifications. - by vince hughes - 07-08-2012, 07:12 PM
RE: Beginner clarifications. - by Shad - 07-08-2012, 08:09 PM
RE: Beginner clarifications. - by campsawyer - 07-08-2012, 10:31 PM
RE: Beginner clarifications. - by Pippers - 07-09-2012, 02:31 AM
RE: Beginner clarifications. - by vince hughes - 07-09-2012, 03:15 AM
RE: Beginner clarifications. - by waynebaumber - 07-09-2012, 06:34 PM
RE: Beginner clarifications. - by upintheattic - 07-09-2012, 02:43 AM
RE: Beginner clarifications. - by Michael Murphy - 07-09-2012, 03:07 AM
RE: Beginner clarifications. - by vince hughes - 07-09-2012, 03:07 AM
RE: Beginner clarifications. - by Michael Murphy - 07-09-2012, 03:09 AM
RE: Beginner clarifications. - by vince hughes - 07-09-2012, 03:17 AM
RE: Beginner clarifications. - by Pippers - 07-10-2012, 01:14 PM
RE: Beginner clarifications. - by Shad - 07-10-2012, 01:42 PM
RE: Beginner clarifications. - by vince hughes - 07-10-2012, 05:00 PM
RE: Beginner clarifications. - by Pippers - 07-10-2012, 02:12 PM
RE: Beginner clarifications. - by Pippers - 07-13-2012, 12:42 AM
RE: Beginner clarifications. - by vince hughes - 07-13-2012, 01:47 AM
RE: Beginner clarifications. - by Pippers - 07-13-2012, 05:47 AM
RE: Beginner clarifications. - by Pippers - 07-14-2012, 01:48 PM
RE: Beginner clarifications. - by waynebaumber - 07-14-2012, 04:15 PM
RE: Beginner clarifications. - by vince hughes - 07-14-2012, 05:40 PM
RE: Beginner clarifications. - by vince hughes - 07-14-2012, 05:48 PM
RE: Beginner clarifications. - by Pippers - 07-15-2012, 04:01 AM
RE: Beginner clarifications. - by vince hughes - 07-15-2012, 04:09 AM
RE: Beginner clarifications. - by Pippers - 07-15-2012, 12:28 PM
RE: Beginner clarifications. - by vince hughes - 07-15-2012, 05:31 PM

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