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Over stacked counters/units!
06-29-2013, 12:40 AM,
#14
RE: Over stacked counters/units!
(06-28-2013, 10:01 PM)Matt W Wrote: Mike,

I always looked at the +1 column for engineers in assault against towns and entrenchments as the bonus for the toys. The flamethrower bonus is over the top (note that the flame throwing tanks, e.g. Satans in Saipan get the negation of first fire too). I like it because without it you need to have way too much force (and a lot of luck) to root out a strong defender in such circumstances.

I feel your pain re: the reality based argument and have had a number of long drawn out discussions in the past. In the end, we always use the rules as written (well, most of the time...)

The trouble with 'reality' based arguments is like many subjects is seen in differing ways by people, including people who have actually experienced some of the things being argued about.

Just because one person think's it realistic to "fill in the void", there will be others that have a completely different idea of 'reality' (I'm discluding those smoking drugs in this BTW Big Grin)

Therefore, the written rule is the simple way to deal. Everybody on the same hymn sheet.
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Messages In This Thread
Over stacked counters/units! - by JayTownsend - 06-26-2013, 05:57 PM
RE: Over stacked counters/units! - by campsawyer - 06-26-2013, 09:29 PM
RE: Over stacked counters/units! - by JayTownsend - 06-27-2013, 02:34 AM
RE: Over stacked counters/units! - by Hugmenot - 06-26-2013, 10:45 PM
RE: Over stacked counters/units! - by campsawyer - 06-27-2013, 10:17 AM
RE: Over stacked counters/units! - by Matt W - 06-28-2013, 07:26 AM
RE: Over stacked counters/units! - by Matt W - 06-28-2013, 10:01 PM
RE: Over stacked counters/units! - by vince hughes - 06-29-2013, 12:40 AM
RE: Over stacked counters/units! - by campsawyer - 06-29-2013, 02:38 AM
RE: Over stacked counters/units! - by Matt W - 06-29-2013, 02:41 AM

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