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Over stacked counters/units!
06-27-2013, 03:28 AM, (This post was last modified: 06-27-2013, 03:30 AM by Michael Murphy.)
#7
RE: Over stacked counters/units!
(06-27-2013, 02:34 AM)JayTownsend Wrote:
(06-26-2013, 09:29 PM)campsawyer Wrote: rules are clear on this. rule 4.1 states units cannot enter a hex, so it would stay in its hex.

Good catch Alan. It helps to review the rules every once in a while.

Excellent point. I just discovered that I had been playing ENG in assault wrongly for the longest time until I recently re-read the rules. A refresher or two can be a very good thing in order to play the game as intended.
2,500 years ago people worshiped cats. The cats have never forgotten this!
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Messages In This Thread
Over stacked counters/units! - by JayTownsend - 06-26-2013, 05:57 PM
RE: Over stacked counters/units! - by campsawyer - 06-26-2013, 09:29 PM
RE: Over stacked counters/units! - by JayTownsend - 06-27-2013, 02:34 AM
RE: Over stacked counters/units! - by Hugmenot - 06-26-2013, 10:45 PM
RE: Over stacked counters/units! - by Michael Murphy - 06-27-2013, 03:28 AM
RE: Over stacked counters/units! - by campsawyer - 06-27-2013, 10:17 AM
RE: Over stacked counters/units! - by Matt W - 06-28-2013, 07:26 AM
RE: Over stacked counters/units! - by Matt W - 06-28-2013, 10:01 PM
RE: Over stacked counters/units! - by campsawyer - 06-29-2013, 02:38 AM
RE: Over stacked counters/units! - by Matt W - 06-29-2013, 02:41 AM

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