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Cavalry Charges
12-11-2012, 05:04 AM,
#3
RE: Cavalry Charges
This is a tricky one really. I can see a case for both. Here they are shown as CASE A and CASE B:

CASE A

Move seperately. That's the way the game is played.

Cavalry charge in waves. First Wave made it through. Tough on the infantry for ineffective fire if they failed to stop them closing and allow the 2nd wave in..

Another way to look at it. First line of cavalry got in as the infantry wavered and failed to deliver enough vollies. Good on the cavalry. Not often they make it in !

Last 3 lines of 12.1 also states "Units being charged may not do this (opp fire) if other enemy units are already in their hex at the time of the charge". That closes the case on their 2nd shot.

Another thing to consider about firing at them 'all' in one go. What if the cav leader that activated them did so with 2 x CAV units in different hexes, for example, either side of him. No way these could be moved together and absorb the same shot ?

CASE B

Move together.

Why ?

A charge is an assault move right ? It even says that in rule 15.31. "Cavalry may conduct assault movement from two hexes away". Therefore when we send in troops for an assault in normal circumstances, even if they are all entering from different hexes, we throw them all in the hex being assaulted before conducting the assault and not one at a time.

By making Cavalry move seperately, we are treating them different in charge situations which are still assaults.

MY FAVOURED CASE: I like the seperate advances (as in Case.A) rather than group advances as charging Cavalry ARE an exception. But this is a very good question from Wayne as there really is a case for both views.
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Messages In This Thread
Cavalry Charges - by waynebaumber - 12-11-2012, 04:38 AM
RE: Cavalry Charges - by Shad - 12-11-2012, 04:41 AM
RE: Cavalry Charges - by vince hughes - 12-11-2012, 05:04 AM
RE: Cavalry Charges - by Hugmenot - 12-11-2012, 06:12 AM
RE: Cavalry Charges - by campsawyer - 12-11-2012, 12:02 PM
RE: Cavalry Charges - by Michael Murphy - 12-11-2012, 12:12 PM

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