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Road Movement and Hills
11-24-2012, 09:18 AM,
#9
RE: Road Movement and Hills
I can go either way on this. I've just playing the RAW. If the general consensus it to ignore the plus 1 on a road, well, I could easily go along with that. To me it isn't a big deal. As I see it, a unit paying the hill cost on a road could easily be trying to avoid silhouetting themselves on the ridge line.
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Messages In This Thread
Road Movement and Hills - by Blackcloud6 - 11-24-2012, 08:28 AM
RE: Road Movement and Hills - by Shad - 11-24-2012, 08:50 AM
RE: Road Movement and Hills - by Michael Murphy - 11-24-2012, 08:55 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 09:07 AM
RE: Road Movement and Hills - by JayTownsend - 11-24-2012, 09:09 AM
RE: Road Movement and Hills - by Blackcloud6 - 11-24-2012, 09:12 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 09:16 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 10:00 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 10:19 AM
RE: Road Movement and Hills - by Blackcloud6 - 11-24-2012, 12:31 PM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 12:57 PM
RE: Road Movement and Hills - by Blackcloud6 - 11-24-2012, 01:34 PM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 09:18 AM
RE: Road Movement and Hills - by Michael Murphy - 11-24-2012, 09:18 AM
RE: Road Movement and Hills - by vince hughes - 11-24-2012, 09:45 AM
RE: Road Movement and Hills - by Michael Murphy - 11-24-2012, 10:06 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 10:07 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 10:42 AM
RE: Road Movement and Hills - by Poor Yorek - 11-24-2012, 10:45 AM
RE: Road Movement and Hills - by campsawyer - 11-24-2012, 10:54 AM

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